GameDevGary (@_GameDevGary_) header
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Video Game Player & Developer Here for Games and GameDev, RT cool stuff.

USA
Joined January 2015
Photo by GameDevGary (@_GameDevGary_)Photo by GameDevGary (@_GameDevGary_)Photo by GameDevGary (@_GameDevGary_)Photo by GameDevGary (@_GameDevGary_)Photo by GameDevGary (@_GameDevGary_)
Hey Everyone! I've put together a free collection of 50 .PNG Heightmap Files for #UnrealEngine! You can get it on itchio: gamedevgary.itch.io/50-free-… or Ko-fi: ko-fi.com/s/56c5db7425 Enjoy!
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I own and run VGMaps.com: The Video Game Atlas mostly by myself for over 24 years, and it's amassed over 50,000 maps for over 3500 video games across almost 60 different platforms. Yet, I always feel like many gamers don't even know what it is. Do you use VGMaps?
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going with this art direction - what do you think? #indiedev #gamedev
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GameDevGary retweeted
You can do this with a Steam Controller.
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day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
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GameDevGary retweeted
This indie dev is making a first-person racing game where you fly on brooms reaching speeds of up to 320 km/h - Risky manoeuvres give a speed boost - Evade trains and cyclopses in the mountains - Online PvP It's called Broom Racer. Would you play this?
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okayyy wow this is really coming together😍
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GameDevGary retweeted
Timelines of #StarTrek. 2024 update.
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パンツァーフォー!!!!
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Happy #VFXFriday! I've released my FREE 'Cinematic Explosions' asset for #Unity3D. 🔥 Everything seen in the video is included! AAA high-quality explosive VFX w/ dynamically lit smoke, particles, camera shake, and physics at your fingertips. 🔗 assetstore.unity.com/package… #gamedev #indiedev #vfx #realtimevfx #gameart
🔵 ➡️ 🔥 🔥 🔥 🔥 🔥 ➡️ 🔥💥💥💥 🔥 ➡️ 🔥💥🟥💥 🔥 ➡️ 🔥💥💥💥 🔥 🔥 🔥 🔥 🔥 🔥 #unity3d #realtimevfx #gamedev #indiedev #vfx
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“Your game is too much like Dragon Ball” The game:
“Your game is too much like NieR” The game:
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Bouncy movement-sensitive interactive bands animation set we've been cooking up with @griflan for an upcoming site with @Jesper_Landberg. Made in @rive_app & some simple JS.
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Made a code plan for the Regency Solitaire II intro movie. I like to list out all the steps in Notepad++ with a * by them then change the * to a - when done. Then when they whole thing is done, this list goes into an archive. It's quite a lot of work.
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Finally signed back into Twitter. Instant regret, but I found some cool gamedev stuff and retweeted it. Hope everyone had great holidays and the new year is off to a good start!
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Finally tried the jolt physics extension for #GodotEngine and it really allowed me to up the fish flopping without breaking the sim. This kind of hit explodes the ragdoll on godot's built in physics.
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New magic preset coming to EmberGen 1.1 in just a few days. This is actually a replacement for the magic_and_sparks preset. I've been reworking most 1.0 presets to look a lot better and I'm really happy with how most things turned out.
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Now you can save and load replays! I can finally rewatch and share my records 😉 #Shakedown #gamedev At 10pm CET I will strart the 100th Shakedown stream! 🎉 It will be a little recap of how the journey went so far and a look into the future, + a little #b3d.
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No other PS1 game impressed me more for being innovative and ahead of it's time than Mizzurna Falls A game from 1998 that has a day/night cycle, unique enterable interiors, NPCs that you can talk with and a small town where can explore by walking or driving is hella impressive
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Pacific Drive asks important questions: like, what if S.T.A.L.K.E.R had a car? and what if Firewatch had gameplay? Very cool game so far.
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"we have niagara at home"
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