GameDevGary (@_GameDevGary_) header
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Video Game Player & Developer Here for Games and GameDev, RT cool stuff.

USA
Joined January 2015
Photo by GameDevGary (@_GameDevGary_)Photo by GameDevGary (@_GameDevGary_)Photo by GameDevGary (@_GameDevGary_)Photo by GameDevGary (@_GameDevGary_)Photo by GameDevGary (@_GameDevGary_)Photo by GameDevGary (@_GameDevGary_)
I own and run VGMaps.com: The Video Game Atlas mostly by myself for over 24 years, and it's amassed over 50,000 maps for over 3500 video games across almost 60 different platforms. Yet, I always feel like many gamers don't even know what it is. Do you use VGMaps?
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going with this art direction - what do you think? #indiedev #gamedev
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GameDevGary retweeted
You can do this with a Steam Controller.
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day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
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GameDevGary retweeted
This indie dev is making a first-person racing game where you fly on brooms reaching speeds of up to 320 km/h - Risky manoeuvres give a speed boost - Evade trains and cyclopses in the mountains - Online PvP It's called Broom Racer. Would you play this?
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okayyy wow this is really coming together😍
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GameDevGary retweeted
Timelines of #StarTrek. 2024 update.
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パンツァーフォー!!!!
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Happy #VFXFriday! I've released my FREE 'Cinematic Explosions' asset for #Unity3D. 🔥 Everything seen in the video is included! AAA high-quality explosive VFX w/ dynamically lit smoke, particles, camera shake, and physics at your fingertips. 🔗 assetstore.unity.com/package… #gamedev #indiedev #vfx #realtimevfx #gameart
🔵 ➡️ 🔥 🔥 🔥 🔥 🔥 ➡️ 🔥💥💥💥 🔥 ➡️ 🔥💥🟥💥 🔥 ➡️ 🔥💥💥💥 🔥 🔥 🔥 🔥 🔥 🔥 #unity3d #realtimevfx #gamedev #indiedev #vfx
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“Your game is too much like Dragon Ball” The game:
“Your game is too much like NieR” The game:
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Bouncy movement-sensitive interactive bands animation set we've been cooking up with @griflan for an upcoming site with @Jesper_Landberg. Made in @rive_app & some simple JS.
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Made a code plan for the Regency Solitaire II intro movie. I like to list out all the steps in Notepad++ with a * by them then change the * to a - when done. Then when they whole thing is done, this list goes into an archive. It's quite a lot of work.
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Finally tried the jolt physics extension for #GodotEngine and it really allowed me to up the fish flopping without breaking the sim. This kind of hit explodes the ragdoll on godot's built in physics.
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New magic preset coming to EmberGen 1.1 in just a few days. This is actually a replacement for the magic_and_sparks preset. I've been reworking most 1.0 presets to look a lot better and I'm really happy with how most things turned out.
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Now you can save and load replays! I can finally rewatch and share my records 😉 #Shakedown #gamedev At 10pm CET I will strart the 100th Shakedown stream! 🎉 It will be a little recap of how the journey went so far and a look into the future, + a little #b3d.
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No other PS1 game impressed me more for being innovative and ahead of it's time than Mizzurna Falls A game from 1998 that has a day/night cycle, unique enterable interiors, NPCs that you can talk with and a small town where can explore by walking or driving is hella impressive
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Pacific Drive asks important questions: like, what if S.T.A.L.K.E.R had a car? and what if Firewatch had gameplay? Very cool game so far.
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"we have niagara at home"
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👀I want your opinion on this. In platformers, do you like the "old" or the "new" gravity? Some that look at the old think it's too floaty, nobody that played my game raised concern about it though.
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