Restarted Project: Krash last week. This time using Godot. and spending more time focusing on the gameplay aspect instead of the story. Also got Qodot working so that .map files can be used. Below is what I have done so far.
#GodotEngine #screenshotsaturday #gamedev
Took take a break from working on models & animations to work on something I find easier. So I started work on a level maker. It's an early feature but definitely something I want to build on so that players can share their levels with others.
I'm not great at modeling anything that isn't a weapon or prop so I have been spending the past day or so trying to make human models that fit the game in someway and this is the result of a few tests over the past day. I Got a way to fix the face but for now it works for testing
Replying to @PinwormDev
@PinwormDev Ah my arch nemesis. Want to release your game Hmmmm?. Guess we have a challenge afoot
Started adding some item names and equipping to the inventory for my game. Still in early stages but getting there.
#screenshotsaturday #gamedev #IndieGameDev
Decided to showcase WIP Inventory screen for #screenshotsaturday. No item names yet and only the radio model for testing but hoping to finish that during the next week. If you want to follow the development of my game then feel free to join the discord: discord.com/invite/4vpQXdf
A late decision post something on #screenshotsaturday for the first time, not much is shown in the video but its just a little teaser video to showcase the sort of thing i'm going for. Its going to be a horror game inspired by the thing. A name or release is unknown at this point


