Where is the combo utility in XVI when XVI has ONE fucking combo attack string?
Where is the traversal utility of warp in XVI?
Where is the damage multipliers through warp in XVI?Where are the multiple different types of warp actions in XVI through different weapons?
Where are evasive manoeuvres through warp in XVI?
Where are the elemental damage applied through warp in XVI?
Where are the weapon attributes through warp in XVI
Where are the follow up attacks through warp in XVI?
Phoenix Shift in XVI is a fundamentally worse implementation of a teleport mechanic than Warpstrike is in FFXV in every single conceivable way.
All Phoenix Shift is in XVI is a gap closer with no utility beyond that, Warp Strike functions not only in battle for XV as a gap closer but also as an evasion tool, a damage multiplier tool, a terrain movement tool, a combo reset tool, has unique warpstrikes per weapon type which applies weapon attribute damage per warp and based on if elemental weapons are equipped or enchantment are in effect they also deal elemental damage when done, an enemy break tool and also closes far greater distances than the shitty Phoenix Shift does in XVI
XVI gave us an Action RPG with no RPG and only 1 attack combo string so that's not far off.
XVI shills get triggered when other FF ARPG games have more than on combo, have a party, have elemental affinities and weapon attributes, have more and better executed action combat mechanics than XVI, the game SE touted as being the "1st action based FF" lmao
This cope always comes up when people shit on their game of choice being style over substance
Some people just genuinely can't wrap their heads around style play. They think every game should be played in the most damage-optimal way possible and your objective in combat should only ever to be to kill the enemy as fast as possible.
They deadass don't comprehend the idea of doing something for the sake of having fun or pushing a combat system
XVI combat was not designed by "the" DMC guy it was designed by one dev who was the lowest rank game designer on DMC4 and DMC5 and only worked on Nero shit and there is no RPG system to speak of
XV combat and enemy design was designed by the KH2 combat director and worked on by KH2 and Type-0 staff while the RPG combat system in XV was designed by a FF7/FF8/FF10 battle planner and FF10-2 battle director who also conceived the Materia and Sphere grid system
Replying to @paulmccuckney
action rpgs***. (I havent finished 15 or touched 16 but i will shoot for the game whose combat is designed by the dmc guy)
XVI shill pretending XVI is a good action game is hilarious considering XVI has less and worse action combat mechanics than XVI
Let me know when Clive has more than 1 actual combo, or action mechanics like weapon switching, directional inputs, pause attacks, etc
Literally every action mechanic in XVI is in XV and is done better in XV
ALSO let me know when XVI decides to be an RPG because it has no elemental system, no weapon attributes, fuck all actual stat wise even GoW 2018 is more of an RPG than XVI is you fucking moron
XVI has nothing but attack, defense, stagger and HP for stats, it is barely an RPG and gear means fuck all, he is also at level 110 in that clip.
How am I slandering FF16 fans as homophobic and racist when its the FF16 fans spouting homophobic and racist slurs at me you stupid fuck?
Replying to @FinalClifford
Same guy that slanders FF16 fans to be homophobic and racist
Man has lost himself to his hate boner its insane, give it 16 years and he’ll probably still foam at the mouth on FF16
XVI shill trying to talk down about a game that has more than one combo and has elemental affinities and weapon attributes bro I gotta laugh
Dro you're some random guy from Saudi Arabia, you were not involved in Versus XIII marketing, if this is a mistranslation and you're saying you followed Versus XIII marketing from the start then that makes two of us but unlike you I actually fucking read the original sources in Japanese and clear up misinformation for decade+ old mistranslations that permeated about the game for 2 decades now while you just cling to old interviews that has had certain comments debunked by more recent interviews by other staff members.
Also what the fuck are you even crying about the Ferrari posts for when they are all factual accounts from him directly which he made on his Facebook? Not some filtered through PR comment in an interview so his comments are defacto the actual truth of the matter and debunk Nomura's lies from his PR filtered interview in 2013.
What the fuck does Riku's design have to do with anything or prove you right about anything when the fact Yozora exists in KH3 literally proves you wrong
Nomura even literally said after KH3 released that Verum Rex is NOT Versus XIII despite some overlap in ideas so even your precious Nomura debunks you
You don't know shit about what happened regarding Tabata leaving and its clear as fucking day you have not read any of his comments or anything anyone at SE has said about what transpired.
We know for a fact that Tabata was planning a new AAA IP in 2018 under Luminous Productions with Aramaki as his 2nd in charge, while Terada was directing the non canon FFXV DOTF DLC and various FFXV and Luminous engine staff working on both
It was then due to a disagreement on the direction to take Luminous Productions Tabata had with SE CEO Matsuda that he chose to leave SE in September 2018 and a number of lead FFXV devs who were also working on the DLC left with Tabata, including the director of the Gladio and Prompto DLC Shida, the FFXV development manager Nasu, the designer of Agni and 3DCG dev on FFXV and Agni Akira Iwata as well as Tomohiro Hasegawa the man who put together the 1st Versus XIII planning doc, all left SE to go with Tabata.
The new IP LumiPro were making (which was going to be an Agni game) was then transformed into Forspoken in 2019 under Matsuda, who he then placed Terada and Aramaki in charge of constructing the game while they brought in a western team of writers in 2019 to make the actual story and characters that ended up in the game
Tabata also talked about being burned out a the time as well as having desire to run his own company before he was a retirement age, he had just been placed as the COO of Luminous Productions only 5 months before he chose to leave because of a disagreement on direction he had with SE CEO Matsuda, the reason the DOTF DLC got cancelled was because Tabata left, not the other way around
Lastly what the fuck are you even on about with that last point when FF Type-0 was Tabata's ideas and not Nomura's, FF Type-1 and Agni game under Tabata was also going to be Tabata's ideas and the only reason those two didn't happen is because he got assigned to FFXV to Type-1 was on hold then in 2018 he left SE and SE then completely changed his Agni game into Forspoken in 2019
Nomura hasn't been the sole director of any game since 2007
FF Versus XIII was his and it was cancelled, they brought Tabata in to salvage it and even Tabata said that his team didn't want to merge with Nomura's team because internally Versus XIII had a bad reputation and it took months for Tabata to smooth over resentments between the team when he finally agreed to take over FFXV, which he initailly refused to do so
Also SE forced Tabata to put Type-0 on hold under thread of cancellation and onto 3rd Birthday, he was assigned to that game by Nomura because Nomura wanted him on it just like Nomura assigned Tabata onto Crisis Core and Before Crisis and Monotone and KH Coded
Meanwhile KH Days, KH Coded, KH Recoded, KH BBS, KH DDD, FF7R, FF7 Rebirth, FF7 Revelation, FF7 First Soldier FF7 Ever Crisis, KHX, KHUX, KHUXDR, KH0.2, KH3, KH3 Remind, KH MoM, KHML, KH4 and 2013 FFXV were all done with CO-DIRECTORs being the ones actually directing the games for Nomura under Nomura's own admission that Co-directors are the one doing the day to day management of the games
Also if it weren't for Kanemori on KH1, KH CoM and KH2 then Nomura has literally nothing as far as sole director position, even Advent Children had Nozue directing the actual CG itself and also directing all the Versus XIII CG too which is why Nozue then directed Kingsglaive too
You don't know shit Dro
teapawt.org/FF_Forum/status/211837…
bazztek retweeted
風のオカリナ吹いてる中、
荒野で車押し始めました。
10年は何とも思わなかった、ここでStandoByMe♪流すの反則だ。染みます。
10年前のゲームCGってこんな今見ても違和感ないもんですっけ。
#FF15
#FFXV
#FINALFANTASY

























