🇪🇺 Musician / Game Composer (∵ 96), Sound Dude, @BAFTA Member, Demoscener, Consultant, Educator. aka: ne7, citron, andy l, yojimbo. ▲

London, England
Joined February 2009
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
Many of my NES projects start with just a few placeholder blocks, slowly taking shape as I refine things bit by bit! #NES #Homebrew #nesdev #GameDev
3
4
1
54
1,088
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
five years late, but this is almost ready! High scores, continues, all the music, its really fun. @gamesyouloved @PitfallCreator
Pitfall! for Scramble (Galaxian) arcade hardware is 99% completed. Music, SFX, Scoring, Tunnels. Here's my effort at a quick playthrough. Release soon! #8bit #pixelart #misterfpga #mame #retro #retrogaming #arcade #chiptunes #pixelart #emulation #remake #indiegame
1
5
134
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
MASSIVE news for the GameMaker game engine... Starting January 1, 2027 GameMaker can be used completely free for commercial game development on Desktop, Mobile and Web using the new GMRT. gamefromscratch.com/gamemake… #gamedev #indiedev #GameMaker
46
634
58
3,934
110,391
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
Last year I spent a month learning how the Game Boy sends data to a screen. Over the past year I have played with different microcontrollers and managed to make my own Game Boy Color LCD board
27
35
1
728
18,108
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
任天堂・宮本茂氏の文化勲章受章が決定。『マリオ』、『ゼルダ』、『ピクミン』シリーズの生みの親。ゲームクリエイター初の受章 famitsu.com/article/202610/9… 任天堂入社から50年目(!)の節目。故郷の思い出からゲーム作りの哲学まで語られた記者会見を詳細リポート。ほぼ全文。約2万字です。
55
6,068
551
15,617
1,853,925
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
The first #postcart exhibition is happening next month at @picopicocafe! If you'd like to join, submit a #pico8 postcart (300 chars) before 2026-11-15: lexaloffle.com/bbs/superblog… Each program will become a printed card that visitors can insert into a viewing machine to run it.
2
9
94
2,184
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
Hey UK! The delicious trio of SHAUN OF THE DEAD, HOT FUZZ and THE WORLD’S END has found a new home on @Film4. Delighted to have our tales of zombies, village conspiracies and catastrophically ill-advised pub crawls all together on the channel. They’re playing now, with another round starting this Saturday: SHAUN on October 24th, FUZZ on the 26th and WORLD’S END on the 27th, all at 9pm. All three films (plus @lastnightinsoho) are streaming free on @Channel4. Get the Cornettos in.
56
129
11
1,344
38,608
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
映画やってるとのことで 昔描いたスト2の絵です 映画は今週行くと思う
97
1,448
55
8,231
184,606
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
Good news everyone, the archives of the websites from all previous editions of Inércia (going all the way back to 2001) are now recovered from old servers / remade from wayback machine / preserved from bit rot! You can browse it all at inercia.pt/?viewArticle=iner… thanks to jeenio!
2
4
62
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
Day 2. A piece of artwork from Game 1988 Illustration Calendar by Hidetomo Tsubura used for the January page. Usual upscale/clean/retouch process applied.
2
14
85
1,539
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
Tiny City is the 217th pack I've released, no end in sight. All packs are free (public domain), no donation/payment/attribution required, no tracking, no sign-up, no ads and they can be used for any purpose in any engine. Total freedom! kenney.nl/assets
7
49
2
533
17,412
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
友人であり部長であり師匠の125Inc鈴木氏が作り始めたファミコン格闘ゲームで、懐かしのファミコンコントローラー7種で格闘ゲームのコマンドがどの程度出るのか検証してみました 1988年の任天堂のマッパー4(MMC3)で動いています #ファミコン #ファミリーキング
「俺よりでかい奴に会いに行く!」 ファミコンの限界に挑んだデカキャラ格闘 STREET KNUCKLE 👊 itchioで配信中 ウェブのエミュレーターでPCでもスマホでも遊べます ttsyszk1973.itch.io/street-k… #ファミコン #NES
1
81
6
342
25,804
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
The artwork of Ultima IV: Quest of the Avatar by Norimasa Matsushita used on the cover of the novelization published in Japan, in 1989. Removed logo/text, applying the usual upscale/clean/retouch process.
21
2
91
1,692
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
📚 100 years ago today, Winnie-the-Pooh and his friends opened up a book to their enchanted Hundred Acre Wood. 🍯 🧸🐝🐰🐷 Read the full extent of their stories from a century ago at the Internet Archive. Courtesy of the #publicdomain.👇 archive.org/details/winniepo…
13
478
21
1,686
27,317
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
If you're interested in programming and mathematics, you should check out Project Nayuki, a fellow Torontonian's fantastic website that's chock-full of interesting, well-written interactive articles and features. There's something for everyone here! nayuki.io/
1
12
59
2,437
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
Happy #wishlistwednesday to everyone celebrating! If you enjoy: Dungeon Crawlers Problem Solving Really cool music by @yuzokoshiro & Pixel Art Aesthetics You'll love our upcoming autologic dungeon crawler, Dungeon Automata!
3
17
1
66
11,776
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
Kenney Shape is now FREE! (and it'll remain free, forever) ✨ Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects! kenney.itch.io/kenney-shape
58
483
27
3,642
108,537
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
この後、17時45分開場、18時開演になります! 私は二番目です。
Alpha Beta #34(於shibasaki mod)、いよいよ明日10月15日開催です。よろしくお願いいたします。 shibasakimod.com/schedule/20…
2
2
228
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
RIP Richard B. Gray - LEVELORD 11/15/1957 - 10/12/2026 I was sad to hear of the recent passing of Richard. In many ways it's a reminder of my own mortality. I still remember Richard from the early 90s when we hired him to be a level designer on Duke Nukem 3D. Richard had been in the navy had a varied adult life and was a few years older than Scott and I who were the elders of the company. Richard went on to do about 50% of the levels in the game. It was the wild west back then and getting hired was often as simple as making some Doom levels and sending them in. This was the pattern to get hired as a level designer for nearly a decade in Dallas. Richard was a unique character. He didn't like a lot of feedback and meddling in his levels and he had a strong vision for them. This often caused some friction on the team but the results spoke for themselves. He'd slip in things like when you viewed a space station level from above the outline of the map was a rough approximation of the Starship Enterprise. I remember when Richard came in after a weekend and showed me the opening to Pigsty (a level in the add-on) that started with a car crashing into a police station. Richard had watched Terminator that weekend and Arnold said his famous "I'll be back" line then crashed into the station. He was big into secret areas and surprises for players. Richard was always happy and smiling around the office and well liked by everyone. He often walked around with a large mug of orange juice. A while later I saw a large jug of Vodka stashed back under his desk and asked him about it and he smiled. I had to be the bad guy but he understood. Another day I came into the Duke are and it was empty but I heard *thunk* *thunk* *thunk* and laughter from the other room. I go in and Richard was throwing small throwing knives at a large cardboard box leaned against he wall. The sheetrock had played the game as well. Hey, that's how we rolled in the 90s. I had to be the bad guy again. After Duke shipped, Richard and a few others broke off (in the middle of the night) to form Ritual Entertainment. They had early success with the Quake add-on packs, but after that they were between projects and ran out of money. We bridge loaned them 100k to get them through. Even though things were often competitive and a little contentious between local studios, there was comradery. A lot of that was due to relationships with people like Richard. After Ritual folded (many years later) Richard sort of drifted out of game development. In the early 00's he created a series of casual game hidden object series with Becky Brogan. These found success for him. We would often get together for lunch or dinner when Richard was in town. A favorite spot for us was Burger Island a few miles from the old offices. Massive burgers in a hole in the wall that he said he couldn't get in Russia, where he lived now. I would want to talk about games, but Richard would listen but was generally uninterested. He liked doing his own smaller games and being free. He valued the freedom a lot. My big takeaway over lots of burger lunches was that Richard was content and happy. He had peace. He'd moved to Russia and married his wife Olga and was just enjoying life. He'd entered a new phase of life. He never wanted to own/run a studio again. He didn't want to work on large teams. He didn't even consider working in AAA. He liked doing the Becky Brogan games because it was all him. No bosses, no partners, just him. That idea will resonate with every indie game developer today. Richard was loved by name people and had *lots* of friends in the Dallas game community and all over the world. He was a unique individual, wildly creative and fun to hang out with. He had a creative vision and a drive to create but his priority later in life was just to live his life to the fullest. He will be sorely missed. Richard was a good guy. I will miss him.
35
121
7
928
26,335
Andrew Lemon🍋 latest OST D*Fuzed/Asobitech retweeted
Paris, 1976. A small apartment, a kitchen, and the beginnings of Oxygene. Jean-Michel returns to where it all started, 50 years later. 🌍youtu.be/7Hn8n_ZTO_Y?si=rP6B…
13
58
1
387
9,231