Creative & Coder. Indie game dev making — Of Salt And Solace

Joined August 2016
Sam retweeted
Experiment : What if GRIP and Galactic Racer had a baby #GodotEngine #indiedev
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Sam retweeted
Bug or feature ? #indiegame #gamedev
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Sam retweeted
Not entirely sure where this project is going yet, but we now have combat #GodotEngine
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My short gardening game MUDBIRD is out now. 🌷 See you in Cascadia!
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Sam retweeted
Improving the controller, 360 wall rides is now a thing. #godotengine #ScreenshotSaturday
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here’s where the story ends. MUDBIRD is yours, 02 September!
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Sam retweeted
When you have an idea in our head and you can't stop yourself from building it #godotengine
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Genious cool .
First ever game jam complete ! Here's the result of 4 days of lack of sleep from me and some friends #gmtk
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This looks wild and amazing. I'll definitely try it out.
First ever game jam complete ! Here's the result of 4 days of lack of sleep from me and some friends #gmtk
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Sam retweeted
First ever game jam complete ! Here's the result of 4 days of lack of sleep from me and some friends #gmtk
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This is Of Salt and Solace. A narrative-driven fishing adventure set among the forgotten islands of an alternate Alaska, where every cast into the icy waters uncovers remnants of a tragedy long buried beneath the waves, revealing a haunting story of loss, mystery, and survival. Dev: @_saminton
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Now the for the exterior
Making progress on the first underground area #screenshotsaturday
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i couldn't be prouder (or more terrified) to finally be able to share this with you all so here it is BEYOND THE PLASTIC WALL - REVEAL TRAILER if you're really cool you can wishlist the game here: store.steampowered.com/app/2…
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Sam retweeted
Been rather busy lately but managed to find time to start work on the fishing rod mechanic 🎣 #godotengine
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Sam retweeted
Some more survival-like mechanics 🪓
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Sam retweeted
How seasick does this make you ? #indiegame #godotengine #screenshotsaturday
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Sam retweeted
Colours
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Sam retweeted
Wasn't expecting this to make such a big difference, subsurface scattering looks too good 😮 #screenshotsaturday #GodotEngine
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Sam retweeted
A bit of an over-engineered solution to a problem that will still be apparent if anything (notably foliage) moves in your scene. I found a simple way to reduce shimmer is to add a Kuwahara filter.
Introducing Texel Splatting a technique for "true" 3D pixel art
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Sam retweeted
nobody asked for this game but I'm making it anyway 👍⚓
nobody asked for this game but I'm making it anyway 👍👾
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