Sam retweeted
Improving the controller, 360 wall rides is now a thing. #godotengine #ScreenshotSaturday
Sam retweeted
When you have an idea in our head and you can't stop yourself from building it #godotengine
Genious cool .
First ever game jam complete ! Here's the result of 4 days of lack of sleep from me and some friends #gmtk
Sam retweeted
This looks wild and amazing. I'll definitely try it out.
First ever game jam complete ! Here's the result of 4 days of lack of sleep from me and some friends #gmtk
Sam retweeted
This is Of Salt and Solace. A narrative-driven fishing adventure set among the forgotten islands of an alternate Alaska, where every cast into the icy waters uncovers remnants of a tragedy long buried beneath the waves, revealing a haunting story of loss, mystery, and survival.
Dev: @_saminton
Sam retweeted
i couldn't be prouder (or more terrified) to finally be able to share this with you all so here it is
BEYOND THE PLASTIC WALL - REVEAL TRAILER
if you're really cool you can wishlist the game here:
store.steampowered.com/app/2…
Sam retweeted
Been rather busy lately but managed to find time to start work on the fishing rod mechanic 🎣 #godotengine
Sam retweeted
Wasn't expecting this to make such a big difference, subsurface scattering looks too good 😮 #screenshotsaturday #GodotEngine
Sam retweeted
A bit of an over-engineered solution to a problem that will still be apparent if anything (notably foliage) moves in your scene. I found a simple way to reduce shimmer is to add a Kuwahara filter.







