Creative & Coder. Indie game dev making — Of Salt And Solace

Joined August 2016
The engine I use & the game I'm making #godot #indiegame #gamedev
Heevak l LIA@Hevaaak25 Dec 2025
The engine I use & the Game I’m making #UnrealEngine #indiegames #indiegame #gamedev
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Replying to @wahaha_yes
The idea is to have a mix of both tight technical parts and more open spaces
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Replying to @fridaypit
In this extract is a kit bash from pre built segments, but we've been experimenting with spline solutions as well. We're still trying to figure out which workflow works best.
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Replying to @ShriV2160
Raycasts and forces keep it above the surface 😉 The vehicle's collider doesn't touch anything unless a crash occurs
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Sam retweeted
Experiment : What if GRIP and Galactic Racer had a baby #GodotEngine #indiedev
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The juice on your stuff is always S tier
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Then for the movement you apply additional forces to make it advance / brake / turn ect. There's multiple ways to do this but mine in inspired by the "ball technique" you'll find used in arcady racing games. Hope this helps !
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Replying to @abrilacks
Hey sure thing. For the hover behaviour it's basically the same concept as creating a boat that floats on water. You have several points (generally 4) that each apply an upwards force on the object relative to the ground.
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Experiment : What if GRIP and Galactic Racer had a baby #GodotEngine #indiedev
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If you go deep enough into front end even that needs optimising
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Sam retweeted
Bug or feature ? #indiegame #gamedev
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Bug or feature ? #indiegame #gamedev
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Replying to @FR3NKD_DEV
Oh yes please. I love signals but it's so easy to lose track of how things are connected using the editor. I've fallen back to connecting everything through code
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Replying to @raindrop_io
Please fix the moodboard vertical spacing it's been like this for at least 10 years (yes I've been using raindrop that long). It's looks so unprofessional...
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Replying to @hivinz_
Doesn't adding your downloads folder to the dock pretty much achieve the same thing ? You can also drag files to and from other applications
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Replying to @PixelPackGame
Funnily enough that's actually something we were planning on trying. How far did you get on the concept ?
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Replying to @TisCodeRambo
Aha that's for sure
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Sam retweeted
Not entirely sure where this project is going yet, but we now have combat #GodotEngine
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Replying to @Kvemonn
Still trying stuff out but I agree, I'll likely have to dial things back a bit
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Not entirely sure where this project is going yet, but we now have combat #GodotEngine
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Replying to @joeyabanks
I've been running the beta for the last few months for this exact reason
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