Gamedev / tools - Co-founder @unbound_io with @rianflo Made @clayxels , @nauticrawl and lots of failed stuff. Ex. DreamWorks, MPC VFX, Lionhead Studios

Joined August 2014
Job losses from AI is probably the biggest real issue we're facing right now. I find it absurd that people focus on disclosing AI use on steam to boycot AI as a whole. The only outcome is hurting a tiny, tiny minority of the AI customer base. Game devs, of all people🤦
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I don't know what's it like in the states, but in EU right now ~100 bucks is how much it costs to buy a used and perfectly capable machine for making a playing games (not all games of course ; ). And not just any machine, look at this beaut. Add linux and you're off to the races
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Had some fun over the weekend prototyping an old idea still stuck in my head
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This game draws inspiration from Cultist Simulator, in Alexis' own words: basically a crafting game with cards. Back when I tried to prototype it years ago I had two main obstacles that made me give up: 1)the game should allow crazy permutations without ever breaking. ...
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2)it required lots of writing. I was burned from Nauticrawl where a friend had to revise my italenglish text for the entire game. Two things I deemed unsustainable for a game I had little revenue expectations for. Both things now solved with AI, we'll see if I'll get to a demo.
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Conveniently skipping that we shipped two years of updates on a free game engine that tried hard to bring creative game making to all skill levels. Also skipped that our new tool actively promotes hand-made 3D sculpting, offered for free, with AI being optional. Oopises 🫠
Replying to @TonyPajama
According to AI bros yes, yes it is. What they don't like to talk about is they support sweeney because they have a financial incentive to do so, (this guy makes an ai art asset making tool) their AI based products hinges on sweeney getting his way. It's always about money.
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Catch of the day
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Reminder to the anti-AI crusaders that steam already removed disclosure for any use AI gen code. Maybe start caring for game devs mental health, salaries and if their employers made them crunch to deliver your game, before worrying so much about the tools involved.
Replying to @mattworkman
Forcing developers to write a political statement to be used against them by the hate mob they’re helping organize is abhorrent.
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Andrea Intg. retweeted
Just ask your agent for the model, drag it into Unbound Loop, and customize it to your heart's content. Go from placeholder to unique, game ready 3D asset in record time. #gameDev #threejs
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The comments on this make me miss the Unbound Slop compaign we launched a few months ago.
Vibe your way to 50K. The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
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I remember when RPS covered my indie game, I was through the roof. Now I read crap like this and I can only feel sadness. Personal biases based on (I guess) personal political views and genuine ignorance all bundled up in arrogance. This historical moment is such a mess.
"We vibe coded a new Epic Games Launcher" because "programming is hard", announce company we're somehow supposed to see as a serious Steam competitor. bit.ly/4hMHbi5
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The roguelike-vania I didn't know I needed 👀@
accidentally made the game 10x more fun by allowing 8-directional spear throws instead of 4, suddenly the kit feels alive—although it's very hard to learn the timing to do it while running #indiegames #gamedev
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Andrea Intg. retweeted
Opus 5.5 is pretty darn good at sculpting in @unbound_io Loop. Looks great paired with the new EdenLive real-time preview. What should we create next!?
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Andrea Intg. retweeted
The fried egg is my favorite 🍳 A couple of blobs in a pan turn into a real egg, live, as they’re dragged around. Huge thanks to the @unbound_io team for building EdenLive into their sculpting tool. You made it so much fun to play with! Code and weights are open 👇
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Andrea Intg. retweeted
Been a fan of what @unbound_io has been building since day one of my time at Tripo. Such a great example of real-time iteration and concept testing for developers. So happy to finally meet @rianflo in person and bring this collaboration to life! Lots more cooking! 🫡🫡🫡
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Andrea Intg. retweeted
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Andrea Intg. retweeted
This is a big update, please go give it a try. The preview quality and temporal stability are insane.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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Collab Alert 📢 Unbound Loop just expanded its real-time AI tools for people to experiment with, this time powered by Tripo's brand new EdenLive.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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We're mostly seeing viral posts about games hacked in crazy ways with AI, but there's also something very cool happening for retro game enthusiasts like myself. Obscure japanese games are being translated one after another, every week. This is Yuuyami Doori Tankentai for PS1.
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This radio was generated from an image and I asked Unbound Loop to also add a bunch of procedural controls. The output can be the mesh, or the #threejs code that generates it on the fly. (this isn't out yet)
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