Mike Wong retweeted
Preparing a major PR to improve @ThreeJS MaterialX support significantly. In order to perfect it, I've written an open source @MaterialXcg Fidelity Suite inspired by the @thekhronosgroup / @glTF3D fidelity tool:
material-fidelity.ben3d.ca
Mike Wong retweeted
It's been a long time coming but the latest version of three-mesh-bvh brings support for out-of-the-box Line & Point cloud BVH support! Now all your geometries can be fast 🚀
1/3
#threejs #webgl #javascript
Mike Wong retweeted
Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting
TL;DR: How to freeze a dynamic molecular scene when people inevitably move.
Contributions:
• A Novel Problem Formulation and Benchmark: We are the first to formally address synthesizing high-fidelity, freeze-time videos from monocular MC footage, providing a new benchmark and evaluation protocol.
• A Targeted Regularization Framework: We propose a novel method to identify and regularize hidden and defective Gaussians, the primary sources of temporal artifacts, anchoring them to reliable past or future states.
• State-of-the-art Performance with Zero Inference Overhead: We improve visual quality and stability in existing methods without architectural changes. As the deformation runs only once for a target instant, we achieve inference speeds exceeding 280 FPS on an RTX 4090.
Mike Wong retweeted
My talk from @BetterSoftwareC last week is up on youtube. I present my findings on thread synchronization and job systems that I learned while parallelizing the physics solver. youtube.com/watch?v=Kvsvd67X…
Mike Wong retweeted
The quantized version of LTX-Video can generate 120 frames of 720p video in <1 minute on a laptop GPU. I think this means we're only ~2 orders of magnitude away from being able to do generative video on a Steam Deck at interactive rates? Should be fun.
Mike Wong retweeted
Wonderful animated trailer directed by @SixtineDano for her first graphic novel "Sibylline, chroniques d'une escort girl" (to be published at the end of the month in France).
>> catsuka.com/news/2025-01-21/…
Demoreel of Sixtine Dano (former Gobelins student, currently looking for a job).
vimeo.com/274291406
sixtinedanoportfolio.blogspo…
Mike Wong retweeted
David Lynch, our beloved dad, was a guiding light of creativity, love, and peace. On Monday, January 20th—what would have been his 79th birthday—we invite you all to join us in a worldwide group meditation at 12:00pm NOON PST for 10 minutes.
Let us come together, wherever we are, to honor his legacy by spreading peace and love across the world. Please take this time to meditate, reflect, and send positivity into the universe.
Thank you for being part of this celebration of his life.
Love,
Jennifer, Austin, Riley and Lula Lynch
Mike Wong retweeted
No filmmaker, writer or artist should ever have to tell the story of their own extermination. Yet 22 courageous Palestinian filmmakers found a way to film their story this past year in Gaza using whatever tools they could pull from the rubble of their homes and cities. The extraordinary film FROM GROUND ZERO — for which I am proud to be an Executive Producer — is the collection of these short films, told all together in under 2 hours. The fact that this film exists at all is a human and cinematic miracle. Go see FROM GROUND ZERO — in theaters now!
Mike Wong retweeted
So what have I been up to this year? Hardware raytracing, Vulkan, deformable voxels, engine architecture, physics and lots of multithreading. blog.voxagon.se/2024/12/29/y…
Mike Wong retweeted
EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
Contributions:
• We propose a novel scene representation for accurately modeling complex near-field and high-frequency reflections in real-world environments.
• We developed a real-time ray-tracing renderer for 2DGS, enabling joint optimization of our representation for accurate scene reconstruction while achieving real-time rendering speeds.
• Extensive experiments show that EnvGS significantly outperforms previous methods. To the best of our knowledge, EnvGS is the first method to achieve real-time photorealistic specular reflections synthesis in real-world scenes.
Mike Wong retweeted
A refreshed Ugly Christmas iPhone Wallpaper just in time for the holidays! 🎅🏻🎄
basicappleguy.com/basicapple…
Mike Wong retweeted
Introducing 🛹 RollingDepth 🛹 — a universal monocular depth estimator for arbitrarily long videos! Our paper, “Video Depth without Video Models,” delivers exactly that, setting new standards in temporal consistency. Check out more details in the thread 🧵
Mike Wong retweeted
How to Train Your Mochi: Introducing LoRA fine-tuning.
Customize Mochi on a single GPU with just a few videos. Create any effect or create consistent characters.
Make Mochi 1 truly yours.
Mike Wong retweeted
I've been doing simulation and vfx studies for years and I must say, Bifrost MPM is just mind-blowing. The simulation quality and performance are on another level. and Yes, I think it's better than Houdini.
Made in @AdskMaya and Bifrost, rendered with @arnoldrenderer
Mike Wong retweeted
圧倒的な存在感…香港映画『トワイライト・ウォリアーズ 決戦!九龍城砦』ポスター
cinemacafe.net/article/2024/…
#トワイライト・ウォリアーズ
Mike Wong retweeted
CogVideoX 1.5 image2video with DimensionX orbit LoRA can really be something!
#ai #GenerativeAI #cogvideox

























