ava (@avaadbd) profile picture
Joined September 2024
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Replying to @Speedy_Blight
:)
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Starting to work on a document on how I would change every killer, not just limited to their powers, some small reworks, some larger ones, and also including the implementation of different basekit stats for different killers, such as stun duration, carry speed, kick limit, ect
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Once again plugging my concepts for an early game rework, designed to be effective in high level gameplay, while not being to confusing for new players.
Corrupt should just be a basekit feature, half of the killer meta is only meta because it is basically essential to slow down gens in some way. Sure S tier’s getting a 5th perk slot could be problematic but nerf the S tiers. DS also needs to be more conditional
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Corrupt should just be a basekit feature, half of the killer meta is only meta because it is basically essential to slow down gens in some way. Sure S tier’s getting a 5th perk slot could be problematic but nerf the S tiers. DS also needs to be more conditional
If there was a meta shake up patch, should Corrupt Intervention and Decisive Strike get nerfed?
Yes nerf them bothOnly nerf CorruptOnly nerf Decisive StrikeNerf neither of them
24%Yes nerf them both
6%Only nerf Corrupt
33%Only nerf Decisive Strike
37%Nerf neither of them
10,022 votes • Final results
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As right now it’s not just anti tunnel, it’s armour that allows you to play overly aggressive.
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updated bc lowkey i was too harsh on demo
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tier listings pls don’t argue about the order of c tier bc it lowkey depends
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Hey so can we stop fearmongering like if we were little children? I know you live for slop but this is beneath you. Every live service game loses licenses and guess what? They still live. For every license we lose we gain 1, so chill ok? And stop being idiotic
If licenses keeps leaving like this Dbd will eventually die…
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okay
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i liked judgement’s power mechanically but i don’t feel interested playing it, there is no interaction. either i play well and the survivors can do very little. or i fuck shit up and miss a few times and literally only lose because i played bad or lost some 50’s out of zealous.
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i wanted to p100 but honestly at this moment i think im gonna just leave it at p20 for now, unless it gets a big rework.
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i was gonna p100
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I don’t think its a bad thing if killers that aren’t S tier aren’t 4king often if matchmaking is fair. 6-9 stages is a very fair and balanced result. The issue is the amount of effort required for those results, stuff like hyperfocus, toolboxes and shoulder (still)
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make it so against anything lower than A tier survs don’t even really need to think to meet that ‘balanced result’ while the killer needs to be constantly locked.
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I talk about basekit corrupt alot, here is how I would likely implement it and some perk changes to make this stage of the game more interesting and variable, while keeping options for newer players viable. Everything as always is up for discussion.
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lowkey i should be a consultant @Behaviour @DeadbyDaylight
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I called it the early game collapse at one point but that name sucks so I think just calling it the corrupt intervention is fine
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Demise of the Faithful Comeback with Plague getting a modern rework with new lore inspired chase music, Emetophobia toggle, Bugfixes / Hit Validation fixes, projectile velocity buffs, New models for Plague and Jane, Basekit corrupt intervention. It could be peak.
We have five killers having the same terror radius and chase music in 2026. Seven years left untouched. I can't see much reason why Trapper/Plague can't have new music.
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And lowkey if she gets buffed enough maybe we can talk about changing her iri’s, but it’s not the number one most important change imo.
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With this rework, I think obsession related perk design can become more outlandish and risky, providing powerful effects for splitting hooks and pressure that may even be more enticing than an early 3v1. Here are some concepts, obviously need tweaking and possible testing.
Replying to @avaadbd
I think reworking the obsession mechanic to be a feature based around tunneling and not tunneling and reworking all obsession perks for killer to revolve around strong effects while keeping the obsession alive, and making anti tunnel only effect the obsession would be great.
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Obsession builds could be far more macro heavy and rewarding in a game where the obsession mechanic is meaningful.
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Also was supposed to remove the ‘if the obsession loses a health state, lose a token’ because that doesn’t fucking work i just forgot to backspace it xd
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