Stefan Jandl (@bitsandfoxes) profile picture

.NET SDK maintainer @getsentry

Vienna, Austria
Joined May 2015
Photo by Stefan Jandl (@bitsandfoxes)Photo by Stefan Jandl (@bitsandfoxes)Photo by Stefan Jandl (@bitsandfoxes)Photo by Stefan Jandl (@bitsandfoxes)Photo by Stefan Jandl (@bitsandfoxes)Photo by Stefan Jandl (@bitsandfoxes)Photo by Stefan Jandl (@bitsandfoxes)Photo by Stefan Jandl (@bitsandfoxes)Photo by Stefan Jandl (@bitsandfoxes)Photo by Stefan Jandl (@bitsandfoxes)
Vampires probably relate to humans the way humans relate to vegetables: some you care for, some you nurture, and some you pull out of the ground, chop up, and turn into fries. #showerthoughts
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I struggle a lot with passion projects, especially in #gamedev, and with sticking with them. I genuinely don’t know how other people do it. I think I finally realised why that keeps happening, so I wrote down my learnings on going from vibes to vision: foxlog.dev/blog/from-vibes-t…
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Stefan Jandl retweeted
The Sentry Godot SDK just hit GA for Windows, Linux, macOS, iOS, and Android! 🎮 Key features include structured logs, the ability to collect user feedback, improved JSON testing, and so much more
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I might have gotten a little too inspired by you @MrBregoS but.. bubbles! 😅🥰 #gamedev | #madewithunity
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Their happiness is just transferable
Two Aussies playing must be the best form of meditation that exist cc ⁦@bitsandfoxes⁩
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I don't quite know what to do with it yet but hey, bubbles! 🥰 #gamedev | #madewithunity
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Anyone here with some experience with 2D lights and and shadows in #unity. Maybe #unity2d? I've got a Light 2D on the player and one on the wall. Overlap is alpha blending and that fixes the intensity but what do I do with those shadows?
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Stefan Jandl retweeted
This is an extremely well made video of @getsentry's Unity support. Congrats @bitsandfoxes and everyone else involved in Sentry for Unity! youtube.com/watch?v=APYuVIzp… #madewithunity
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Stefan Jandl retweeted
I've watched ~20 people play at this point and the rewarding thing is: it's somehow a legit fun game and people are trying their best to win. Hoping someone break's Ash's current top score of 44,043 today.
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I love how #dotnet "workload restore " takes a hot minute to do whatever it is it's doing just to hit me with an "Inadequate permissions" error. Take your time little buddy.
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Wait what: `dotnet workload restore` actually does a thing and not just breaks horribly, forcing me to fix it manually?
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I hate it when I find a bug while writing unit tests. So obnoxious..
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Yay! I dug it up and it still works! Kinda! All I had to do was fix all the things that broke when updating to a newer version. Oh, and I was in the middle of some huge refactor. And then just stopped. That did not help. But it works! #gamedev | #madewithunity
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I'm pretty sure I gave up on all my projects because they were missing a proper game design document (and definitely not because of crazy scope creep and overengineering) So here we go! Feast your eyes on #gamedev/#gamedesign perfection!
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I'm feeling truly blessed by the Gopher! Slapped a menu in the front and back and now it's a fully functional game! That's a real fist! #gamedev | #indiedev | #golang
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I added someone to play against and... it's playable? Which is a lot further than I usually get with my projects! 😅 #gamedev | #indiedev | #golang
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Fixed what's actually moving and with that, I got basically all the pieces in there! #gamedev | #indiedev | #golang
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That's not quite how Pong works with what moves and all but I got hit detection working in my little Pon-Go clone! 😁 #gamedev | #indiedevs | #golang
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All beginnings are humble I guess. I'm trying to learn some Go by writing a Pong clone and so far we've got movement! Noice! #gamedev | #indiedev
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