Bitwaker retweeted
look I got interviewed! go give it a read, I share some thoughts on the game's inner workings as well some of my background :)
This is probably one of the most interesting interviews I’ve published on IndieGames/WTF!
Thank you very much, @countlessn1ghts, for sharing your passion for #gamedev with us. The game’s name is Dice a Million ;) Enjoy this new interview!
🔗indiegames.wtf/interviews/di…
Bitwaker retweeted
Finally getting there. First multiplayer test session tonight with @bitwaker, variable climate is such a thrill! #GameDev #GameArt #UE4 #MadeWithUnreal #IndieGame #IndieDev
Bitwaker retweeted
I've just released the v2 of Syn, my Erlang & Elixir global Process Registry and Group manager which supports PubSub. This is a complete rewrite from the grounds up. If you want to know the architectural choices behind it, head here 👉 ostinelli.net/a-journey-to-s…
Bitwaker retweeted
Say Hello to Creo Community Edition! Free to use and with no time limits. blog.creolabs.com/say-hello-…
Bitwaker retweeted
Cloudpunk will go to Tokyo Game Show next week and here's our new trailer.
Steam: store.steampowered.com/app/7…
#gamedev #cyberpunk
Cloudpunk Trailer 2 (Rania and Control)
First public appearance at Tokyo Game Show, Hall 10 E27
Bitwaker retweeted
For everyone learning SwiftUI 👇👇👇
🛠️ Working with SwiftUI
medium.com/flawless-app-stor…
🧠 SwiftUI course
designcode.io/swiftui
📚 SwiftUI: Getting Started
raywenderlich.com/3715234-sw…
📽️ SwiftUI Video Tutorial
youtu.be/VGJBLlfSN-Y
🍏 SwiftUI guides
developer.apple.com/tutorial…
Bitwaker retweeted
This is my article, published in 2015 (left): ostinelli.net/setting-multip…
This is another person's article, published in 2018 (right): medium.com/alturasoluciones/…
Ah, this other person is a consultant.
Bitwaker retweeted
Let's Decorate your Views with @fjtrujy💃
🎊 Decorators...
- make your views reusable & less complex
- reduce number of subviews
- increase the performance
- saves lines of code
- make possible to unit test content of views
Learn more in this cool guide👇medium.com/flawless-app-stor…
Bitwaker retweeted
Just released a new version of the Neato Android SDK 🙌 100% Kotlin and Coroutines -> github.com/NeatoRobotics/nea… #AndroidDev #Kotlin
Bitwaker retweeted
Come by our @UnrealEngine booth next week at #gdc19 and check out my Ray Tracing in games using #UE4 .22 talk at our Learning Theater! Running several times a day. This is the scene I built for it, and using the train from @Dekogonstudios :)
Bitwaker retweeted
World in Facets: Paris is a breathtakingly fresh and gorgeous project by Mat Szulik artstation.com/artwork/W2P3P… 😍this style
Bitwaker retweeted
Do yourself a favor and marvel at the works of Ian Hubert tonight @Mrdodobird
Bitwaker retweeted
Here's a slow pan of the area in the game in higher res, we call it The Marrow.
#magicavoxel #gamedev #madewithunity #サイバーパンク
👉cloudpunk.ionlands.com
Bitwaker retweeted
.@NeatoRobotics The Botvac D7 Connected is on of @Foxnews “Top 10 gadgets of 2018”! We’re in excellent company; take a look at the full article to see the other nine honorees. foxnews.com/tech/10-top-gadg…
Bitwaker retweeted
Where should I go... #GameDev #GameArt #UE4 #UnrealEngine #IndieGame #IndieDev #OneStepAhead #MadeWithUnreal
Bitwaker retweeted
This is serious.
The @IPCC_CH report on #GlobalWarming of 1.5°C is one of the most important #climatechange reports ever published. Limiting temperature increase requires unprecedented changes in society, but will have huge benefits. Every half a degree of warming matters. ipcc.ch/report/sr15/
Bitwaker retweeted
Super! @HardcoreGamer listed #themirrorsend in its #screenshotsaturday post! Thank you guys! 🤖 hardcoregamer.com/2018/10/07…








































