Seattle, WA
Joined January 2017
Bryan Phelps retweeted
Released our 0.5.4 build - now with snippet support! 🥳 A few other features as well: - Emmet Expansions - Visual-block edits More details in the release notes: patreon.com/posts/48587646 and documentation: onivim.github.io/docs/using-…
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Bryan Phelps retweeted
Released our 0.5.3 build - features CodeLens integration, along with other new features & bug fixes: - Menu bar (@zachbaylin) - Configurable font-weight (@marcagba) - Preview functionality (@fanantoxa) - JSON & HTML language servers More: patreon.com/posts/47300621
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Bryan Phelps retweeted
Onivim is such a great editor. Extensions of VSCode with the convenience of modal editing (vim). It's only $40 for a LIFETIME commercial license. That's a great price. Give @bryphe your money, he's doing work. @oni_vim
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Bryan Phelps retweeted
Our friends at @dev_talk have a really cool forum for developers and have set up a spot for Onivim - and they'll be giving away a license key every month. Check it out here: onivim.devtalk.com/ Thanks @AstonJ for making this happen!
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Thanks @NathanGDQuest ! I'm a big fan of your game dev tutorials - awesome resources for learning Godot / gamedev in general. Makes it extra cool to see this
I'm really impressed by the work done on @oni_vim 2. It's an editor that brings vim's superpowers and VSCode's ecosystem together in an native editor, written in C, with sublime text level of performance and responsiveness. Really promising. ➡ onivim.io/
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Replying to @NathanGDQuest
Congratulations @NathanGDQuest , that's awesome ! 🍾 🥂
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Replying to @jordwalke
Congrats @jordwalke ! 🥳🍾 It's incredible what you've built with #reactjs and #reasonml - can't wait to see what's next.
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Also hoping I can get the work you did to create a Revery API around the OSX menu integrated for 0.5.3 🤞
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Replying to @zachbaylin
Thanks for all your help @zachbaylin - the auto-update and registration was huge... was was a ton of work to integrate Sparkle into @oni_vim ! And even more coming in 0.5.3 - your keyboard-layout work is powering a lot of improvements in our input handling 💪
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Bryan Phelps retweeted
Just released our 0.5.2 build (Jan 2021) - working on monthly releases moving forward! Some highlights: - Vim-navigable explorer, search, symbols - Word-wrap - Improved fuzzy-finding w/ fzy - Initial auto-update infrastructure - Keyword completion More: patreon.com/posts/45931176
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Same here! Use @oni_vim for all my day-to-day dev including developing @oni_vim . Best way to test and dogfood 😎
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Replying to @benschinn @oni_vim
Thanks @benschinn 😀 Great to hear!
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Ya, this was something were missing for a while - it's really important for me too! Finally making some progress on it the past couple of weeks though. Goal is to have the entire UI keyboard-navigable, vim style:
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Replying to @avsm @oni_vim
Awesome, thanks for trying it out @avsm Still lots of work to do... on both perf and keyboard focused UX - but @ocamllang is a great tech stack to build on. Can't wait to bring in multicore 😀 Potential for significant improvements in syntax highlighting and elsewhere
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Replying to @bryphe @janiczek
Would be nice to have a `revery-isolinear-quick-start` - I think the @elmlang model is so nice for building applications
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Replying to @janiczek
Hi @janiczek ! Ah, yes, sorry - it's mainly used internally for some projects, so there's a paucity of docs. We use it heavily in Onivim 2, but it's large: github.com/onivim/oni2/blob/… There's also revery-terminal, which is a more scoped example: github.com/revery-ui/revery-…
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