🚀 STELLAR VANGUARD — First Live Stress Test!
Browser-based space MMORPG. No download needed — just click and play.
Fly ships, explore star systems, fight enemies, mine asteroids, build bases, trade & more.
We need players online to stress test the server. Jump in! 👇
🎮 Play: stellarvanguard.online/
🗺️ Starmap: stellarvanguard.online/starm…
#SpaceMMO #IndieGame #StressTest #BrowserGame
CF Note - All-in-one workspace for notes, projects & knowledge
• Mind maps
• AI Assistant & AI Chat
• Second Brain & PKM
• Powerful Markdown + Rich editor
• Task & project management Clean, fast and beautiful. Stop switching between 5 different tools.
We just launched Vega 🎉
It’s a simple, fast AI chat where you can use different models in one place!
Give it a try and let us know what you think:
vega.cfdigital.se
Boden Game Fest är på gång! 🎮🔥
Platserna kommer vara begränsade – anmäl ditt intresse redan nu för att få förtur till biljettsläppet och de senaste nyheterna före alla andra.
Säkra din plats i kön här: 👉 bodengamefest.com
#BodenGameFest #Gaming #Boden #LAN #Esport
Moonpixel Games retweeted
Looks like a wrong triangle winding order. So one tri of each face is facing the opposite way, and it's being backface culled.
Literally a 1 line fix.
Thing is, vibe coders won't know a word of what I just said. There is value in knowing how to build the thing being built, even if you aren't writing the code. That way you can tell the agent exactly what you want and what to fix.
I think for that reason there will always be an advantage to those who *could* do it themselves, but use AI as a productivity multiplier. At least for the foreseeable future.
Fine to vibe code while you're learning, but you still need to learn. You have to build skills/knowledge in the domain that you're trying to make something in. Otherwise you're going to be left behind, ngmi, etc.
Qwen3.8-Flash is complete slop
Ran it through my usual Minecraft prompt and this was the result
I somehow missed that the model has no vision, which obviously doesn’t help for this kind of test
I’m giving it one more chance with an FPS game now
Was pretty excited for this one because I really like Qwen3.8 Max and Qwen3.8 27B
Not liking Flash so far
Moonpixel Games retweeted
Replying to @RockstarGames
"Making the game for you". If that were the case you'd release the PC version on release like this leaker has definitely revealed is possible. That would be cool instead of tapping into fomo to get PC players to buy the console version first.
Gearworks v0.001 a 2d / 3d game engine in the browser, inpired by old Gamemaker, but with event sheets ? :O editor.cfdigital.se/
Moonpixel Games retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
What does everyone think about this ?finance.yahoo.com/technology…
Huge shakeup in the gaming world! 🚨 Word is a Saudi company just bought EA and DICE. The industry landscape is shifting fast—what does this mean for the future of Battlefield and other massive franchises? Curious to see how this plays out. 🤔🎮 #GamingNews #EA #DICE #Battlefield
Ever wanted to explore space with friends in your browser?
Introducing Stellar Vanguard, a MMORPG built from the ground up:
🚀 Pick your ship class & customize your loadout
⚔️ Click-to-move combat with skill-based abilities & visual effects
🌐 Play with friends in real-time multiplayer
✨ Stunning space visuals powered by custom GLSL shaders
🗺️ Massive open world (±10000 unit map) with spatial combat zones
🤖 AI-driven universe events — pirate raids, dynamic encounters
No downloads. No installs. Just open your browser and fly.
Coming soon. follow to stay tuned! 🛸powered by @endel's @colyseus #gamedev
version 0.18 of @colyseus is probably going to be the last before 1.0
doing so many experiments for 0.18: built-in database tool (@DrizzleORM), admin panel, and built-in prediction tools
hopefully after feedback and iteration of what's new in 0.18 we can call it 1.0













