Moonpixel Games retweeted
Looks like a wrong triangle winding order. So one tri of each face is facing the opposite way, and it's being backface culled.
Literally a 1 line fix.
Thing is, vibe coders won't know a word of what I just said. There is value in knowing how to build the thing being built, even if you aren't writing the code. That way you can tell the agent exactly what you want and what to fix.
I think for that reason there will always be an advantage to those who *could* do it themselves, but use AI as a productivity multiplier. At least for the foreseeable future.
Fine to vibe code while you're learning, but you still need to learn. You have to build skills/knowledge in the domain that you're trying to make something in. Otherwise you're going to be left behind, ngmi, etc.
Qwen3.8-Flash is complete slop
Ran it through my usual Minecraft prompt and this was the result
I somehow missed that the model has no vision, which obviously doesn’t help for this kind of test
I’m giving it one more chance with an FPS game now
Was pretty excited for this one because I really like Qwen3.8 Max and Qwen3.8 27B
Not liking Flash so far
Moonpixel Games retweeted
Replying to @RockstarGames
"Making the game for you". If that were the case you'd release the PC version on release like this leaker has definitely revealed is possible. That would be cool instead of tapping into fomo to get PC players to buy the console version first.
Moonpixel Games retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
version 0.18 of @colyseus is probably going to be the last before 1.0
doing so many experiments for 0.18: built-in database tool (@DrizzleORM), admin panel, and built-in prediction tools
hopefully after feedback and iteration of what's new in 0.18 we can call it 1.0
Moonpixel Games retweeted
Not sure if this is a call for help, or the start of a discussion about how `changed` is emitted in #GodotEngine.
Would you take a look?
Any retweet is appreciated to spread the word.
#gamedev #indiedev
github.com/godotengine/godot…
Moonpixel Games retweeted
How does Substance Designer + Inkscape sound?
That's pretty much exactly what Graphite is. A new free, open source, procedural vector graphics application.
gamefromscratch.com/graphite…
#gamedev #indiedev
Moonpixel Games retweeted
Got some good responses so far but can we get more?
Let's do some code reviews! If you want me to review your #Godot project for my channel, please fill out this form: forms.gle/NmjZ4cy86VT1pkgi8
If your code is featured, I'll be reviewing and commenting on the code, rewriting problematic sections, and providing general education.
Moonpixel Games retweeted
Smoke animation using variable path width. Coming soon in #PixelComposer 1.18.7.
Moonpixel Games retweeted
Bite VFX, inspiration from @GabrielAguiarFX, but made in @GodotEngine with particles and animation player :D
#GodotEngine #Unity #vfx #gamedev
Moonpixel Games retweeted
My submission for the #stopwaitingforgodot gamejam, it's a very simple arcade shooter. It have one type of enemy and one boss, i don't know if i made it to hard or easy, enjoy 😅
itch.io/jam/stop-waiting-for…
@MoonpixelGames @godotengine @terrycavanagh #GodotEngine
Moonpixel Games retweeted
Reworking the @godotengine presentation. There's a new drag-and-drop system coming... still #opensource :)
WE NEED YOU 👈🏼
Beautiful pictures of the editor and of your projects! 2d, 3d, and 3.1 features (Animation etc.) ➡ github.com/GDquest/godot-3-p…
Moonpixel Games retweeted
Godot 3.0: Splitscreen Multiplayer: youtu.be/QsfG8J50hP8?a via @YouTube
Moonpixel Games retweeted
I'm GIVING AWAY #BattlefieldV Closed Alpha Key!
To enter:
➡️Follow me
➡️Retweet this tweet
Giveaway ends at 10AM (UTC+2)
More details in today's video coming at 10PM (UTC+2)
Good luck & have a nice weekend!
Moonpixel Games retweeted
The Kickstarter is so almost finished! It looks like we are gonna make it!! kickstarter.com/projects/125… #gamedev #gamemaker #indiedev
Moonpixel Games retweeted
On Tuesday, SpaceX will attempt to refly both an orbital rocket and spacecraft for the first… instagram.com/p/BcbQ3QVgRHr/
Moonpixel Games retweeted
New video for my Farming RPG Tutorial series with #gamemaker. We're making our crops "persistent" across rooms youtu.be/Ks49xw1ldlc
Moonpixel Games retweeted
Discounted upgrades from GM:S1.4 to GMS2 ends TODAY!
Don't miss out - go upgrade before it's too late!
yoyogames.com/get
Moonpixel Games retweeted
CRISPR kills HIV and eats Zika 'like Pac-man'. Its next target? Cancer bit.ly/2rMDQaA
Moonpixel Games retweeted
Mike D takes us through creating Realtime 2D Lighting in our latest #GameMakerStudio2 Tech Blog! #gamedev #indiedev yoyogames.com/blog/419






















![Making Crops Persistent | Farming RPG Tutorial: GMS2 [P10]](https://pbs.twimg.com/cards/player-placeholder.png)



