
ALT i'm pleased with the current state of things. it seems much less leaky (both CPU and RAM-wise) and much more stable i think there's still a weird use-after-free (causes lambda error) lurking - will have to hunt down later i think as far as the system goes, here are some next things i'm thinking about (let me know if i missed anything): • finish camera pipelining: should improve throughput & allow incremental/ROl-oriented tag detection which will improve latency as well • non-axis-aligned regions, better drawing language • accurate calibration, real-world calibration • editor • replace the fbdev Display subsystem with either a libdrm-based Display or a Vulkan-based Display (possibly using SDFs): may fix Charles and Jacob frame drops in the last week, i've fixed a lot of leaks and i've also fixed the HOL blocking / livelock issues (by making Commit last-write-wins and only resolve when a Step starts, so interim Commits are discarded














