Building your teams software factory 🚀https://xitter.cf/t.co/biKrA1NsVr @usenextbase Prev @contra @theblitzapp @tsm

Joined January 2021
Shots from our work for Phoenix Studios with @codewithbhargav 🔗 phoenix-studios.co
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Bhargav retweeted
Replying to @codewithbhargav
never never give up
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I made some cool improvements to Hypermotion over the last week: faster renders and better export settings. I’m excited to share the new version soon.
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We've decided to open-source the CRM we built for ourselves at Comp AI. It's agentic-first, which we mean literally: durable research agents. MIT license. Built using next, eve, and context.
hubspot wanted $80k/y for a team of < 10 sales people so i spent half of today vibe coding our own crm saas probably is dead agents powered by @vercel + @getcontextdev + @eve charts beautified with dither-kit (@grimcodes)
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Bhargav retweeted
DeepSeek Flash did 8T tokens on August 1st 5T of free usage + 3T on OpenCode Go
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This is the kind of UI showcase video you shouldn’t need After Effects for. Completely animated in Hypermotion: 3D motion, imported audio, timeline editing, and final export with sound. Slowly turning this into the motion tool I always wanted.
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Bhargav retweeted
For the past year, we designed hundreds of sections for concept projects, internal training, and trend explorations. A lot of those designs were just sitting unused in our Figma files. So we thought, why not give them away for free? Today, we’re launching Blocks by Lander Studio. A free library of design blocks, website sections, app screens, dashboard designs, logos and illustrations for designers. Copy them, learn from them, repurpose them, or use them as inspiration. Beta access is now open with website sections available for everyone to copy. Other categories are launching next. Want early access to all categories? Comment below and repost this post. I’ll send you the invite link.
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60s Hypermotion tutorials - EP - 5 Animating scenes with Camera in Hypermotion
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60s Hypermotion tutorials - EP - 3 How to stagger layers in Hypermotion
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Hero animation for @usenextbase Amazing how @framer makes it effortless to build such animations natively.
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60s Hypermotion tutorials - EP 1 How to import a Figma design onto Hypermotion
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Bhargav retweeted
we launched our pocket software factory 18d ago - grew to ~200 users - revenue 10x > than our previous product - factory did 11,000 commits for our users - avg 1000 coding tasks per week - got some $200/month users - 3 people used it everyday without interruption since
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Bhargav retweeted
Introducing Claude Opus 4.7, our most capable Opus model yet. It handles long-running tasks with more rigor, follows instructions more precisely, and verifies its own outputs before reporting back. You can hand off your hardest work with less supervision.
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Course roadmap card Animated in @jittervideo
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My 1st plugin is now live on the @framer Marketplace. Replace placeholder text with realistic, industry-specific copy for headlines, CTAs, pricing, and more directly on your canvas. Comment “copy” and I’ll send the link 👇
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Big news for @conductor_build! We've raised a $22m Series A from Spark and Matrix. We raised this round from @ilyasu at Matrix, who also led our seed round and is joining our board, @nabeel at Spark, @ycombinator, and founders of Notion and Linear. We're grateful to be working with investors we trust and admire. Here’s how we got here and where we’re going:
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Procedural WebGL shader, built for @framer Inspired by Rig AI @rig_code
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Built this hero with @framer 's new native Shaders Full tutorial dropping soon.
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Building a full ASCII art engine as a Framer plugin. Live animation with wave, spiral, and random directions. Glow effects. Dithering. Gradient text. Outline mode. One-click presets and more. Exports as a working Framer code component with all settings preserved. 🎥 (sped up)
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Team. Settings. Chat. Every icon has an idle state, a hover state, and a click state. All built inside @rive_app 's state machine so devs can just drop and go
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