Replying to @FlynnRider98
I’m working real hard to get it done though it's taking a little longer than I expected. I'll make an announcement when it's ready to go!
Replying to @Razzaffa
you'll have to show me when it's ready to go, I'd love to get ziv on IW
Replying to @TheRealZeRoY
To be clear I don’t actually care that much lol. I do think it’s okay to be mad tho, it undermines the work of the artist. If I’m working on a painting I’d rather not have another guy just walk in and start scribbling all over it, even if he makes objective improvements
Replying to @FlynnRider98
it's in the final stages now, just need a couple months to finish it up and then it'll be ready for release! There'll be a second trailer when it's ready too
Replying to @Stanley5574420
Saw an interview with American McGee about his Alice games recently and the first thing the interviewer said was how much easier and cheaper you could make them today if you just AI generated all the art and flipped assets from the unity store lol
Replying to @FPSpsychoYT
The original design for scooby doo had his ears cropped which is why they stick up, Great Danes have big floppy ears naturally so that’s why this dog looks different, it’s a lot less common now than it was in the 70s cus it puts the dog at risk for no reason it’s purely cosmetic
Replying to @moimette1025
Nah it’s all good I know it’s a frustrating for a lot of people I just can’t update it until after the competition is finished lol
sean. retweeted
Here is Jason Blundell and @NoahJ456 Map contest collection "Over under".
There is over 47 map entries in the competition so far !
@MagicFractal @JCbackfire
✅steamcommunity.com/sharedfil…






