D J (@cyberbemon) header
D J (@cyberbemon) profile picture

Audhd Hobbit 🧙🏾‍♂️ I chose the path of perpetual Segmentation fault (core dumped). self taught 3D artist, CS2 pixel painter. Embedded SWE 🇮🇪 in 🇫🇮

Finland
Joined January 2011
Photo by D J (@cyberbemon)Photo by D J (@cyberbemon)Photo by D J (@cyberbemon)Photo by D J (@cyberbemon)Photo by D J (@cyberbemon)Photo by D J (@cyberbemon)Photo by D J (@cyberbemon)Photo by D J (@cyberbemon)Photo by D J (@cyberbemon)Photo by D J (@cyberbemon)
New sticker for @CounterStrike , "spread your wings", this ones's for all the butterfly knife enjoyers. The sticker has 2 stages of wear level, giving you more crafting options. links below 👇
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CAMPEÕES DA PGL MASTERS BUCHAREST 2026 - TÍTULO 48! Á 8.706 comecei a jogar Counter-Strike. E hoje encerro minha última competição em solo europeu levantando mais um troféu. É difícil colocar em palavras o que esse momento significa para mim, a Europa fez grande parte da minha história dentro desse jogo, foram incontáveis viagens, campeonatos, hotéis, aeroportos, vitórias, derrotas, sonhos realizados e tantas versões diferentes de mim mesmo ao longo desses anos, saber que essa foi a última vez que vim até aqui como jogador e poder terminar dessa forma... com um título... é algo que vou carregar para sempre. Faltam 50 dias para o fim dessa caminhada como jogador profissional, e quanto mais perto chega, mais eu percebo o tamanho de tudo que vivi. Obrigado aos meus companheiros, comissão, família, amigos e a cada pessoa que trabalha nos bastidores para que eu ainda possa viver dias como esse, obrigado ao Brasil, a todos que acordam cedo, viram noites, gritam, sofrem e comemoram cada round junto comigo, mesmo depois de tantos anos, ainda consigo sentir esse carinho de vocês em cada lugar do mundo onde eu jogo. E preciso deixar um agradecimento especial para a Letícia, quem acompanha de fora vê os jogos, as viagens e os troféus, ela conhece tudo aquilo que existe entre um campeonato e outro, é para ela que eu ligo sempre quando tudo termina, na vitória, na derrota, nos dias bons e principalmente nos difíceis, existem conversas que pertencem somente a nós dois, mas muita coisa que consegui suportar, construir e conquistar durante essa caminhada também passa por ter ela ao meu lado, obrigado por continuar vivendo tudo isso comigo. Título 48. Último campeonato na Europa. Dia 8.706. Ainda não acabou. Mas hoje foi um daqueles dias em que eu precisei olhar por alguns segundos para trás e perceber o quanto essa história já foi longe, e que privilégio poder continuar escrevendo os últimos capítulos assim. Obrigado Counter-trike, por mudar a minha vida, e me ajudar a mudar a vida de muitos outros!
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D J retweeted
Blue version coming up next, straight from the lab 🤖 Also thanks for all the kind words, really appreciate it! 😊
"What if Aperture Science made a @CounterStrike gun?" .. Is exactly what we asked ourselves when making this SG inspired by Portal ❤️ It uses a wear technique that lets us add more detail to high float versions, so naturally we filled the BS version with references to the game. 🐀 #Ratman
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Made these two for the october drawing challenge with the theme "Female form". They are from the references Grafit studio provided for free for this challenge.
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To sum up today's news: - Reddit stock is down because of AI answers - Google stock is down because of AI answers - Your web traffic is down because of AI answers Happy to see that worked out well for all parties involved
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D J retweeted
"What if Aperture Science made a @CounterStrike gun?" .. Is exactly what we asked ourselves when making this SG inspired by Portal ❤️ It uses a wear technique that lets us add more detail to high float versions, so naturally we filled the BS version with references to the game. 🐀 #Ratman
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NEW: Why did EA shut down BioWare? Twitter thinks the studio failed because it was too woke. BlueSky thinks Saudi Arabia killed the studio for being too gay. The real reason? Star Wars bloomberg.com/news/newslette…
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Replying to @Bad_Banner
I thought he said “lolis” when I was a teen in 2017-19
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R.I.P Bullock
In lieu of flowers, memorial contributions may be made to: Johns Hopkins Alzheimer’s Disease Research Center Fund    alzresearch.org/giving/ Alzheimer’s Foundation of America Caregiver Resources     alzfdn.org/donate/ Photo Credit: Tommy Garcia
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Babe, another "Hi Sandy, Are you well?" has hit the timeline.
Replying to @SandyofCthulhu
Hi Sandy. Are you well? This is wrong. On January 1, 1993, we sent a press release saying that multiplayer would be in DOOM, a full 8 months before you joined the company. We knew deathmatch would be huge. In that press release, in January 1993, we said multiplayer would be "the number one cause of decreased productivity in businesses around the world." We were sure of it, and we needed no convincing. I understand you are proud of your work on DOOM, and you should be, but please also respect the accuracy of your statements, particularly around game history. My concern is that these false statements are designed to trigger replies (like this one), reposts, and outrage discussion, all with the view of increasing your followers and subscriptions, particularly since this false deathmatch story (among others) is so easily disproved. I’ve even welcomed you to reach out to me ahead of time. You seem to appreciate game history as much as I do. Could you not also make yours accurate?
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After 1.5 years of pouring my heart into my very first game, I'm so excited to finally announce that... Drawquarium is coming to Steam on November 13! 🥹 Draw your own fish, bring them to life, and create your little underwater world, even as a live wallpaper! Like+RT = ♥️
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Tim Sweeney getting upset at Steam's AI disclosure is an endless stream of funny content. He claims it's bad for developers, but what he actually means is it's bad for Epic Games. Because Epic are literally building UE6 around generative AI, which they say will play a "central role" If generative AI is good, and developers are proud to use it, there shouldn't be an issue disclosing it. But the problem is gamers don't agree, and some actively avoid games using AI. This in turn will mean avoiding UE6 games using their fancy gen AI integrations, which hurts Epic's business model. It's another one of those things where companies are not on the same page as gamers. Gamers want engine developers to solve problems they are having (eg poor performance, traversal stutter, visual artefacts). They don't want those problems to remain unsolved while Epic makes it easier to fill storefronts with low quality AI-made games. Transparency is always good for consumers and shouldn't be sacrificed. Ever. Why hide the use of a feature if you think the feature is good? If it's a "hate mob" issue, maybe time to reassess the messaging. Prove that AI use is good, instead of hiding it. Because if it's actually good, it should be easy to explain and show why. The work speaks for itself with these things. If Epic are ever wondering why gamers love Steam and avoided the Epic Games Store for so long, it's because Valve continue to deliver what gamers want. Being hostile to gamers doesn't work.
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The WORST part of ADHD BURNOUT is having the AMBITION of an OVERACHIEVER trapped inside a body that PHYSICALLY cannot open an email.
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D J retweeted
My most recent works for the @CounterStrike 2 Workshop - 3 out of those 4 are for the Fairytale theme!
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It’s so dehumanizing to have the pathology that makes you suck at school and work and great at wasting time doing bullshit because why would anyone believe you’re not making that up
ADHD is genuinely one of the worst fates someone can face id trade my kidney not to have it
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I enjoy coding, I enjoy game design, I enjoy modeling, I enjoy putting it all together and see it come to life. I might be slow, and I might not be the best dev in existence, but I enjoy it. And I want to learn and improve. If I fall behind, so be it. This is not a race.
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D J retweeted
Concept Art for 'DUNE' by H.R. Giger (1975)
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