dadprg.kswapps.com is officially live. Links to things I make, tutorials in readable formats, all the good stuff. Planning to update the tutorials to use PiST in due course.
Seems Western AI companies really don't want us doing cool things. This is one of the many reasons I switched to open Chinese models which can be accessed via about 50 different suppliers making it effectively impossible to ban you from using a particular model.
Supposed to be having a day off. At in-laws. They have Plex, it's laggy and horrible like it was on our TV. I install KoalaPaw because I know it solves that problem. Can't connect, I end up fixing a bug that was collecting the address from Plex when the user-supplied address is better. Rather glad I prepped my laptop for development work before I left.
Using AI for good, to find out about all the corporate fuckery. I despise corporate fuckery.
live-tweeting on samsung findings were fun.
i'll let my agents give it a bit more time, but this document is already the most comprehensive breakdown of some key concerns of tizen i've seen run on a live device.
it takes like a good while for me just to scroll through it (there's about 44 writeups as of right now on individual functionality).
release is probably happening in a few days.
DAD.PRG retweeted
What started over 3 years ago as just messing around with shaders to see if I can create the changing terrain turned into a complete remake of one of my most memorable.
Powermonger.
And here we are. You can play it now
I thought I'd just release it in It's current state. See how the interest goes.
wonkers76.itch.io/warmonger
If you like Powermonger, give this man your money. All of it. Sell your house, your kids, your car, and give him all of your money. Now.
I thought I'd just release it in It's current state. See how the interest goes.
wonkers76.itch.io/warmonger
This.
AI in video games are a confusing topic to me.
@TimSweeneyEpic recently got a lot of flak for pushing AI in game development.
There are opinion pieces left and right condemning AI use in game development.
Here I am, having worked for ~6 months on a game I released on Steam last week. And my sin, apparently, was using AI and disclosing it.
The comment section was pretty clear on that.
It's confusing to me. AI is a tool. IDE is a tool. A programming language is a tool. A graphics API is a tool. We're just using tools.
I've been writing software for about 3 decades now, I'd like to think that I know what I'm doing and am pretty good at it. I see AI as an incredible productivity booster.
It does some things that I pride myself on being good at, such as teasing out a math formula or optimizing an algorithm better than me most of the time (with a lot of handholding, granted), but for the most part it makes things I find tedious - fast.
As I software engineer, and a game maker, I take relatively little pride in knowing a programming language, or remembering 100 shortcuts in an IDE, or knowing a programming language spec by heart.
I remember the first time I needed to make an animated 3d model, almost 15 years ago now, and it took me about a week of full-time effort to get anywhere. I didn't feel particularly proud, I felt frustrated, I had a clear idea, but the tool and its complexity were getting in the way. Well, the tools are better now. Blender is better, animation tools are better, and there are AI models that keep improving at an incredible pace.
Ultimately, when I write a piece of software, or work on a game - I rarely think about the tools, they are a means to an end, not the point in itself.
Got to go to the in laws for a few days, so I need a laptop for the next inevitable security fucking meltdown (and in-law tech support). Sadly all I have is an 8 year old one with 16 GB Ram and a 1070RTX that sounds like a jet engine. Machine hadn't been used in ages. Cleaned it with fresh Ubuntu, and an AI is currently getting my dev environment copied over and all the tools I could ever need. Sorted.
DAD.PRG retweeted
I think we've discovered another critical vulnerability:
CVE-2026-BURNOUT: AppSec Professional Exhaustion
Severity: Critical (CVSS 10.0)
Description: A vulnerability affecting security professionals exposed to a continuous stream of critical RCEs, zero-days, emergency patches, and Friday afternoon disclosures.
Impact: Sleep deprivation, excessive caffeine consumption, and an inability to enjoy weekends.
Attack vector: Reading security advisories.
Affected versions: All AppSec professionals, regardless of experience.
Mitigation: No known patch. Air-gapping may delay the inevitable. Total system collapse remains a possibility. 🔥
Absolute monster. Not cheap but a monster.
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github.com/idontwantyourspam…
Small release for PiST (Program in ST - Atari ST IDE for Assembly with Hatari and Vasm built in plus a range of helpful debugging tools). It wasn't obvious enough that it starts paused and lets you continue, the UI now makes that super-clear (I hope).
Not unexpected in some ways. Any dev who has been around a while has seen everyone else's shitty spaghetti code, and one has to realise that it's that way everywhere, and yes my code is shitty too. So the whole of our infrastructure is built on shitty code. Hopefully soon it will be less shitty, but in the meantime it's going to really fucking hurt.




















