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I thought I'd just release it in It's current state. See how the interest goes.
wonkers76.itch.io/warmonger
What started over 3 years ago as just messing around with shaders to see if I can create the changing terrain turned into a complete remake of one of my most memorable.
Powermonger.
And here we are. You can play it now
I thought I'd just release it in It's current state. See how the interest goes.
wonkers76.itch.io/warmonger
Now watch me build a cannon and smash some villages.
Only destroyed 1 buildings. Destroyed like 4 on the previous
Torn whether to recreate the original experience or create new maps. or both.
Anyway, current state - original experience.
I'm gonna need to uprez this world view.
Still dunno what i'm gonna do when it's done. Can't sell it.
Oh, it's finally officially announced.
Here's what I've been working on the past year. Really proud of the work I've done on this, and learned a tonne!
youtube.com/watch?v=CL36wpvg…
Just comparing the query data. from original
Town name - Check!
Ruler - Check!
Loyalty - Check!
Nearby Forest - Check!
Building Name - Check!
Residents of building - hmm.
Found a cool bug accidentally.
When recruiting a shepherd who is leading sheep, the sheep come with him.
I think i'll keep that quirk. Portable food source!
Can't remember if the original did that.
Ever get that feeling of
“I just wanna get home and work on <insert project (Powermonger)>”
Got it right now…
Ok, revisiting Powermonger's first island.
Symbolic as I start again.
Ripped out alot of the ai/pathing logic I had and started again.
Feels better now.
Using original Farm textures, doesn't quite work. They're only 16x16. My tiles are 32x32. I'll fix that later.
I want to finish my Powermonger project, but with all the AI stuff being churned out, it’ll get lost amongst the noise and well…written off as another decomp/recomp even though it’s not… it’s been 3 years of toying around when I get an minute.
I’ll try though






