Staff Software Engineer at Unity Technologies. Member of the demogroup TBL, Neovim user, C, Assembly, Rust | @Omarchy

Karlskoga
Joined June 2009
I have just released Nuade that is a port of UADE where each player has been written in C. github.com/emoon/nuade/tree/… Motivations: • Understanding the formats. Many of the formats are undocumented. Readable C code makes it much easier to see how they work. • Pattern/note displays and extra metadata. With the player state in plain C structs, a front end can show patterns, notes, instruments and other information about a song. • Editors. Writing an editor on top of C code is far easier than doing it with assembly. • Better output quality. For some synth-based formats, the C version can produce higher-quality output than the original. Majority of the work has been done using AI agents.
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Daniel Collin retweeted
Omarchy-M4-Air Alpha is now available to all of you beautiful people. We are LIVE! github.com/Kb2uka/Omarchy-M4… #Omarchy #OmarchyMac #Linux
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Daniel Collin retweeted
Omarchy is installed and running on the M4 MacBook Air, fully. Working out a few kinks I’m finding and then opening up the repo. #OmarchyLinux #OmarchyMac
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I'm looking into using either @bot or @NousResearch (i.e Hermes Agent) for some automation with various tasks + some coding as well perhaps. I have my own server so running a local instance of Hermes wouldn't be an issue. pros / cons between these two choices?
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Daniel Collin retweeted
Thrilled to welcome @spacexai as a Founding Corporate Patron for the Omacom Foundation. That's $1,500,000 in @grok tokens for the maintenance and development of Omarchy. Maybe soon they'll be beamed straight from orbit? Let's go 🚀🌕 omarchy.org/news/2026/10/spa…
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Testing out @t3dotcodes Ok... I think I will go back to CC again🙂
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One of the legends of the Amiga demoscene: Mr Pet has passed away. He did coding for some classic demos such demozoo.org/productions/5784 and demozoo.org/productions/9014 RIP🪦
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I have released a new library for Rust called retro-image github.com/emoon/retro-image It allows you to load around 600 different formats spanning Amiga, Atari, C64, Spectrum, etc. Full format list here: github.com/emoon/retro-image… Zero external dependencies.
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I played around with this during the weekend xitter.cf/trycua/status/21034986… Can highly recommend if you have something (UI related) running in the background and still want to be able to use your machine🙂
1/ Today we're announcing the stable Cua Driver release for Omarchy - a new foundation for computer use, built into the OS from the ground up. Over the last month, we worked directly with @dhh, @SpencerGBull and @vaxryy to bring a native synthetic cursor to Omarchy's Hyprland compositor, enabling true multi-cursor computer use at the OS level. Cua Driver is open source and available at github.com/trycua/cua
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I'm working on a retro-image library and now support for flea file manager by @thisisgm The library supports around 500 different image formats for Amiga, Atari, C64, etc 🙂
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Daniel Collin retweeted
#RustConf26 photos and videos are now live! 🦀 🎥 Keynotes, sessions, lightning talks: youtube.com/@RustFoundation 📸 Event photos: flickr.com/photos/rustfounda… What were your favorite moments? #RustLang #OpenSource #RustConf
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Daniel Collin retweeted
Omarchy now has an official bug bounty program on HackerOne! The Omacom Foundation has funded it with $100,000 for bounties, and we've promoted @mdisec to Omarchy Core as our Head of Security. omarchy.org/news/2026/10/oma…
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Finally got my XPS 13” with a proper keyboard this time 🙂
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I find it hilarious that some people think there is some grand conspiracy to optimize a screensaver for fun 🤣
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Be honest: what was your first code editor?
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WIP but ~10.7x faster than the original Rust code and 1.25x faster than the asm version on average. Still written in Rust with AVX-512/AVX2/SSE2/Neon opts github.com/omacom/ttfx/pull/…
The asm version of ttfx continues to improve. The Rust version had been through many improvements, but even hours of frontier intelligence was starting to yield very modest improvements. The leaps going to asm has been huge. Now 8x mean on an Intel 135U! 🤩
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I very much enjoy these technical breakdowns. Thanks for doing them.
A technical look at this #Commodore64 demo "Viva Las Vegas" where we have overscan bitmaps, AGSP scrolling bitmap with flips, hires colourful sprites, and animations with sprite overlays. youtu.be/n6R9ZqJudKM
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