
working on @altalogy - a design and engineering studio behind @langfuse, @rollupsHQ, @morningbrew, @chemistry, @hummingbirdvc, @intelligenceco and more.
Joined April 2014
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Dawid Cedrych retweeted
What we’ve noticed is that it’s much harder to get actionable design feedback these days.
What would normally be communicated to a designer is now communicated to claude code instead, and the prototype is viewed as the solution. Many don’t even notice 99% of the context and hard work that’s been lost along the way.
Don’t get me wrong, there are still people who value design, conversation and process, and who care about the quality of the output.
But unfortunately, I suspect the trend will continue, and more folks will default to “yeah, this is directionally correct, will fix it myself tho.”
In the end, designers and the people they build for will both struggle alone.
struggle together
i learned programming and design by trying, failing, and trying again.
when i hit a wall, i figured out how to climb it. read something i barely understood. took things apart. asked someone for help. started over.
when i began my career, i kept doing things i had never done before. trying different ways to make something work. when i stopped learning, i moved on to the next struggle.
many things i made weren’t very good. but after enough rounds, something stuck. what once took so much effort became part of how i thought. i could feel something was wrong before i knew how to explain it.
it became like water.
i think about what went into that. the bug i couldn’t fix. the design that looked right until someone used it. the conversation that made me realize my flaws.
now we can ask a machine.
i’ve made things with these tools that i might never have made otherwise. i don’t miss every tedious task. but i wonder what happens when we remove the difficulty before we understand what it was teaching us.
we ask. something appears. it works well enough. we move on.
we learn how to get results without necessarily understanding how it works. and because the result looks complete, it becomes easy to miss the questions we never learned to ask.
there is another side to this.
working with people is uncomfortable.
everyone wants something different. everyone has a history you don’t know. someone cares about a detail you think is unimportant. someone pushes back when you want to move. someone needs time when you feel certain.
it takes a while to find each other.
but sometimes, after struggling together, you become a band.
you know who notices what you miss. who can pull an idea apart without killing it. when to step in, when to slow down, when to let someone else carry the rhythm.
you share something unfinished. admit you don’t know. hurt each other, apologize, try again. eventually you make something none of you could have made alone.
some of my closest friendships came from working this way. smart, caring humans who saw me confused, wrong, tired, excited. people i could be vulnerable with. people whose ideas changed mine.
i worry we are making it easier to avoid that beginning.
an agent is always there. patient. ready to keep going. talking to it can feel easier than reaching toward someone who might misunderstand you, disagree, or have somewhere else to be.
sometimes that ease helps. but if we keep choosing it, where do the friendships begin?
i picture each of us with our own agents. our own explanations. our own little worlds. making more things, with fewer reasons to leave the screen or work through a difference with another person.
and these worlds aren’t entirely ours.
they run on machines in server farms, owned by companies, shaped by interests we may not see. we bring them our questions, our work, our loneliness. they become part of how we understand what is real.
is that freedom?
or a comfortable kind of confinement, where everything responds to us but fewer things reach us?
i don’t think pain makes something good. there are struggles nobody should have to endure. but i don’t want to lose the difficulty of learning something unfamiliar, or getting to know someone who isn’t like me.
maybe we need tools that help us spend more time with the world, instead of giving us fewer reasons to enter it. tools that make it easier to find people, share something unfinished, and work through what we couldn’t figure out alone.
sometimes i want to close the laptop.
sit with people i love. play something we haven’t figured out yet. miss a note, lose the rhythm, listen until we find each other again.
like a jazz band. everyone bringing something different. nobody knowing where we’ll end up.
i don’t want a life without struggle. i want people to struggle with. something we can feel, change, and make our own.
music we couldn’t have made alone, instead of the silent static of the server farm.
Dawid Cedrych retweeted
To all designers, and those who work with designers.
Fuck “AI-terating” and tool jerking.
Less is more.
Expertise is not choosing “best version” out of 100 and fine-tuning it.
Expertise is having visual library in your own brain that big that even your first version slaps because it was treated with care and intention.
And then the second one does that too, being entirely different.
And you can explain both - because it’s you who’ve been there.
Being a master means intuitively knowing what doesn’t work and what does.
You absolutely don’t need to use all the available tools just to be able to “iterate” more.
You are being fooled that it saves you time. It doesn’t. It just cuts your brain ahort making you think that you’re more efficient.
Do good work. No, do damn good work. Yourself. Be slow and intentional with it. And if someone doubts that - explain why that matters.
there is one universal truth:
you have to use emotion for acquisition & substance for retention.
you can apply it to products, dating women, whatever. the same damn principle applies everywhere: what gets someone interested is rarely if ever the same thing that makes them stay.
Dawid Cedrych retweeted
There may not be many people left in 10 years who can write, or want to read, things longer than a page or two. But there will be at least a few of us, and we'll be a powerful club.
Dawid Cedrych retweeted
AI is making it much easier for amateur designers to find references, imitate them quickly, and look talented on social.
It’s never been easier to look good without being good.
Best of luck to clients out there
Alright. I want you to read this.
Earlier today, I released a new component.
What you see is the finished result.
What you don’t see are the days of planning, research, testing, designing, simplifying, throwing ideas away, and trying again before I felt it was ready.
Within hours, it had been copied and ported to another framework by pointing an agent at my code.
Of course, it’s open source. They were allowed to do it.
And I’ve been around long enough, with multiple successful products, that I don’t care.
But what if this was someone’s first product?
What if they spent months building it, launched on Friday, and by Monday it had been cloned by agents, repackaged, and made free?
What happens when your second product is copied?
Your fifth?
Your tenth?
What happens when every new idea immediately becomes the next prompt?
What happens when your roadmap, your changelog, and your launch announcements become someone else input prompts?
What happens when models become good enough to copy bigger ideas?
What happens when “just execute better” stops being the answer?
What happens when “just build bigger” or “think wider” stops being enough?
What happens when both ideas and execution become cheap?
What happens when the creator pays the full cost of creativity but everyone else pays nothing to reproduce it?
What happens to creativity when AI makes copying effectively free?
What happens to the will to create when AI makes copying effectively free?
Look, copying is not new.
Copying at this speed, cost, and scale is.
People will tell you to think bigger.
But nobody starts "bigger".
Every one of us here started by making something small.
You keep going because, somewhere along the way, the work is rewarded.
Maybe people use it.
Maybe they pay for it.
Maybe they simply recognize the thought, effort, and care that went into it.
Copying once demanded effort.
You had to study the work and understand it to copy it.
That effort created appreciation for the person who made it.
Not anymore.
Creativity begins with small steps.
If we make those first steps feel pointless, we don’t just lose small products.
We lose the people who might have gone on to build the big ones.
We are uniquely positioned here.
We get to use and experience this life-changing technology before almost everyone else.
How we use it will set the default everywhere else.
That default will spread to writing, design, music, research, and every other field where someone still has to take the first creative risk.
We can use AI to build great things.
Or we can use it to strip every new idea for parts.
We decide.
Dawid Cedrych retweeted
new langfuse.com, new brand.
same mission: open source LLM engineering platform.
s/o to @altalogy for the great work.
Dawid Cedrych retweeted
THE BLEAKNESS OF THE BRAND AGE...
PG’s essays on builders and innovation are some of the clearest thinking about the startup world. They are essential. But when he writes about art and design, he tends to apply an engineer's lens that flattens the subject.
In this piece he frames design as something to solve and brand as something like the decorative facade constructed when real innovation runs out... He goes on that at the end of golden ages we are met with a bleak reality that the hollowness of brand is all we can compete on. Early industries compete on technological advancement. Later, when products become indistinguishable, companies compete on brand. He frames it as a cosmetic layer applied to otherwise solved problems. He makes a similar move in his essay How Art Can Be Good, resolving artistic quality as something judged objectively by an audience rather than as personal expression (I find this take particularly jarring given his background studying painting at RISD, one of the more intuitively-driven art schools.).
The premise assumes that the only meaningful axis of improvement is technical performance. Once precision, efficiency, or cost reach a plateau, the remaining differentiation is treated as superficial, or worse, as a distortion.
But value rarely evolves that way...
In most product categories, value tends to evolve in layers. At first, the question is functional: does it work at all? Then it becomes experiential: how well does it work, and how does it feel to use? Eventually the frontier becomes cultural: what does this object express, and who does it belong to?
Engineering dominates the first phase. Design often shapes the second. Brand emerges in the third, when products begin to carry shared meaning.
As industries mature, competition shifts toward these cultural and human needs: what identity a product signals, what kind of world it helps create. As makers, we start by solving the functional problem. Over time the work moves up the ladder of human needs. Those dimensions are often symbolic rather than purely functional, but they are not trivial. They are where design often differentiates.
PG is right that brand can become hollow: his account of Patek Philippe cynically creating an asset bubble through artificial scarcity is convincing, and the "comb-over effect" of individually rational steps producing something freakish is well observed (see: Richard Mille). But he makes the mistake of treating this endpoint as the definition of brand itself. Brand at its best is not manufactured scarcity or centrifugal weirdness. It is what happens when product, design, and point of view become coherent to people and begin to signal shared meaning.
The watch example he builds the entire essay around actually illustrates the shift.
Once quartz solved the problem of precision, watches didn't become irrelevant, their significance as cultural objects was enhanced. They became artifacts of craftsmanship, history, identity, and taste. The engineering problem was solved, but the human one remained. PG sees this transition and concludes that the remaining activity is empty. A designer sees it and recognizes a different kind of problem being solved.
His strongest claim, that branding is “centrifugal” while design is “centripetal,” deserves a direct response. It's true that good design often converges.
But convergence on what exactly?
PG assumes it converges on functional optima: the thinnest case, the most accurate movement. Design converges on human optima: on how something communicates, on the relationship between an object and the person holding it.
Brian Eno (whose writing on creative practice is akin to PG’s for startups) has a useful frame here called axis thinking. Most fields get stuck optimizing along a single axis, and the real leap comes from shifting to a different axis entirely. That's what happens when watches move from precision to cultural meaning. It's moving to a different center. That center is just as real, even if it can't be measured with a chronometer. When PG writes that “there's no function for form to follow” in the brand age, he's defining function too narrowly. Expressing identity, signaling values, triggering emotions, these are very real functions. They're just not engineering functions.
If his interpretation were correct, if everything beyond technical performance were decorative, whole domains of human creation would stop making sense.
Why design new chairs once ergonomics are understood?
Why design new garments when we have ones that work perfectly well?
Why open new restaurants when we already know how to cook?
The answer is that these fields serve a hierarchy of needs that extends well beyond the functional, and the work of addressing those higher needs is not lesser work.
This matters now more than it has in decades. As AI compresses the cost of building software toward zero, we are entering a new version of the quartz crisis: one that affects nearly every product built on code.
PG's framework would predict that what follows is a rather bleak brand age: superficial differentiation over commoditized technology.
But if value evolves in layers, what actually follows is a design age, a period where the human dimensions of product become the primary frontier. When done well, design, taste, point of view, brand, and cultural meaning won't be regarded as decoration applied after the engineering is done, but rather be the work that matters most.
Engineering solves problems. Design and brand determine what those solutions mean to people.
Dawid Cedrych retweeted
Why would I pay $17.99/month for your SaaS when I could spend 6 weeks vibe-coding a shittier version that doesn't work?
Dawid Cedrych retweeted
I watched a man film his daughter's first steps and he watched it through the screen. she walked toward him and he was not there he was in the rectangle and she reached for a ghost. that is the whole thing now. we are building a perfect archive of a life no one attended
Dawid Cedrych retweeted
When I was in highschool, a friend gave me a copy of "On The Road."
It was a big part of what inspired me to wander into a freight train yard and climb on a 48 for the first time, or to stand by an on-ramp and stick my thumb out for a string of rides across the country a few years later.
I remember reading it and wanting my life to feel as full, to have friendships as meaningful, to know so much more about what was "out there." On those trips I was always wide-eyed, writing poetry, talking to everybody, leaning forward into the road ahead.
I'm in a re-reading phase, and I tried re-reading "On The Road" for the first time since I was a teenager. I actually couldn't finish it. Far from being inspiring, all I could think was that I'm glad that isn't my life. It seemed almost the inverse of everything that inspired me as a teenager: shallow relationships, absent of meaning, a small and almost unadventurous existence.
This has been the same for almost everything I've re-read. It has made me realize that if I re-read something and am not disappointed, it probably means I've been doing something wrong.
Dawid Cedrych retweeted
My favorite rebrands of 2025:
Gambling - Prediction Markets
Service Business - Full-stack startup
Sales engineers - Forward deployed engineer
PED's - Peptides/HRT
Private Equity - AI Rollup
GPU Provider - Neocloud
Docker container - RL environment
Series A - Pre-seed
Automation - AI agent
[startup] - AI [startup]


























