Design Oriented (@designoriented) header
Design Oriented (@designoriented) profile picture

Design Oriented (DO) is a company exploring the fusion between game design and non-gaming industries. Currently in a Zelda design deep dive: https://teapawt.org/t.co/EYeYMW1VHo

In the #Discord (see website)
Joined September 2010
For less spatially oriented comments, we used the DO Wheel. This will be a great tool for getting into specifics later when we discuss the game.
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As we played TotK, we made comments on our thoughts and discoveries on the old BotW map to avoid spoilers. Whenever you do something in a particular location, you can check it on the map to see any comments. Each comment bubble is a thread. Each participant had a color assigned.
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This is what we've been up to since May. Talks of the Kingdom is a 4+ month-long game design deep dive. Now that most of us have beaten the game, we're in phase two where we break it all down and build up our understanding.
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FOOTSIES Fighting Game FunDOmentals !! I should have posted this a while ago. 1 = introduction explaining the project 2 = interview top players 3 = Explore the Strategy Spread 4 = Quotes 1-30~ 5 = Quotes 40-70~ 6 = Quotes 70-100 youtube.com/watch?v=Vvm0iIbX…
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We have our schedule set up for the week. Little bits of effort every day is all you need. If you get behind, don't worry. You can always catch up.
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FIGHTING GAME Design Deep Dive! Today is the start of our week-long communal exploration. The game is free. The community is open. And the insights are real. If you have ever been curious about how fighting games work and why they're so loved, join us: discord.com/channels/1615914…
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We spent the week breaking down the game design of Metroid: Dread. Today, we're hosting a wrap-up stream at 5pm central time. Pop in the discord if you want to contribute. Tune in to twitch to chat. Watch the youtube later if you're too busy escaping before something explodes.
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We're hatching up a multi-week-long Metroid Dread deep dive design analysis on our Discord. If you want in, join the discord, beat the game (or not), and get ready to discuss game designer deeper than anywhere else. We start Monday. #metroid #MetroidDread designoriented.net/discord
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Clients get top-level analysis for a very cheap price. We're trying to help you make the best game you can make. Our service is feedback, analysis, and consulting all in one. designoriented.net/gamebreak…
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We identify the design issues in a game and then make specific suggestions to fix it. You can see below that we submitted 20 suggestions for "lacking combat variety".
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