Design Oriented retweeted
I know my mans got hops of legend but damn Bron Bron u really jump through the roof?!?
Design Oriented retweeted
I'll be at GDC next week. My company, @designoriented, is fusing game design principles with learning principles based on the modern scientific literature on neuroplasticity. The untapped potential is huge.
DM me if you want to meet up!
#learning #design #projects #gdc2022
Design Oriented retweeted
In this #GDocExpo 2021 talk with @KirbyKid, he discusses black mechanics, why they're absent in games, and what we need to change the status quo. Check it out here👇🏾 youtu.be/4K8crmTxaTY?list=PL…
Design Oriented retweeted
Start planning your #GDoCExpo 2021 weekend on Swapcard with the full schedule of talks, panels, and dev interviews happening Friday, Sep 24–Sunday, Sep 26: bit.ly/GDoC21Schedule
Design Oriented retweeted
My next book 'Speed Boost: The Hidden Secrets Behind Arcade Racing Design' is complete and should go live in the next week. It'll be another digital release (pdf, mobi, and epub). After sitting on this book for so long, it'll be nice to finally share it with the world. Get hype!
Design Oriented retweeted
Check out the amazing work of Richard Terrell (@KirbyKid) - while working on enLIGHTen: Learn the Art of Learning, he is also running a game design focused community, Design Oriented. Learn more here: designoriented.net/
#BlackHistoryMonth #GameDev
Design Oriented retweeted
Hey! On this coming Wednesday, game design fans need to come by my stream. I've got @danctheduck , @castpixel , @KirbyKid, @kkukshtel and more lined up! At twitch.tv/keithburgun
Design Oriented retweeted
Here's the scale. The higher the number the more procgen there is to the level design. Look at the scale. Pick a number. Think of a game. And post your answer. The discussion is happening on our discord in the # daily-challenges channel. designoriented.net/#do-disco… (2/2)
Design Oriented retweeted
ok, here's a little thread about spelunky 2! the original is a fav, i played it a ton. never expected a sequel but im glad we got one.
Design Oriented retweeted
The art of #leveldesign is more than just making the level "unique" and "playable." What's important is the consistency of the play experience and the ideas that are communicated. The range, clarity, and complexity of these ideas can be immense. So...(1/2)
Design Oriented retweeted
When I see "rogue-lite" I interpret that as "gameplay-lite" or "I don't understand level design". Procedural #leveldesign is an ineffective tech solution for an artistic problem. It's the result of thinking in small bits instead of bigger pictures (e.g. levels). #gamedesign
Design Oriented retweeted
DtotD: This Craft of Mine - Day(3!) / Night Cylces
Great discussion just in time for Halloween over at discord.gg/wwRSq3x.
One of my favorite examples is the three different forms of Lycanroc that evolve into different versions based on the time of day.
1/3
Design Oriented retweeted
These toaster-style popups help make it super clear what you gain when you capture a patch
#roguelike #gaming #IndieGameDev #gamedev #games #game #indiegame #videogaming #vectober
Design Oriented retweeted
DtotD(day 2): Crafting Systems
What’s the difference between currency and a crafting system? At first glance the answer is simple.
Look at this seafood menu
🐟 = $4
🦀 = $10
🐙 = $8
You’d need four $ currency ($$$$) to buy some 🐟
#gamedesign
Design Oriented retweeted
FREE Pico-8 version of Mr. Driller in browser by @canarigames!
canarigames.itch.io/picodril… If you wanted to go hands-on with this amazing game, here's your chance. We did a GAME BREAKDOWN BLITZ explaining its design. Now, play for yourself to dig deeper. #gamedesign
GAME BREAKDOWN BLITZ. Everything you need to know on the design of this action-puzzle game in under 5 minutes. Hint: It's the best digging gameplay experience in gaming. (Full Video: youtube.com/watch?v=p-MGaCeY…) #gamedesign #MrDriller #GameBreakdown
Design Oriented retweeted
DtotWeek-cap. If you missed our daily discussion of puzzle game design last week, you can catch the vod of our recap stream here: youtu.be/XvTYlVpukhY #puzzle #gamedesign
Design Oriented retweeted
"the darkest hour is just before the dawn" #Suckcess #SuperMarioBros35 #NintendoSwitchOnline #NintendoSwitch
Design Oriented retweeted
If you missed our Sonic Design topic of the Day last week you can catch the recap here.
It's a shame that the tenets of Sonic design didn't live on. Do you think that's Sonic's design has a place in modern gaming?
youtu.be/eQFJguFHtgI
#gamedesign #DtotD #SonicTheHedgehog
Design Oriented retweeted
MAXIMUM POWER!!! The #DesignSpace of #MegaMan9 includes some powerful weapons. You can start to see some of the different roles they fill as you look at their direction, speed, and duration.
#gamedesign #capcom #megaman #rockman #ロックマン
Design Oriented retweeted
Mega Man 10 baby! #designspace is such a high-level discussion topic. Images like this make it so much more intuitive. You can see that each weapon moves differently. That's not even considering their different properties!
Mega Man 10 has a diverse set of weapons that can be used in a variety of interesting ways. Here they are all layered together!
#GameDesign, #MegaMan, #MegaMan10























