Eric Rowell retweeted
Funding rounds aren't milestones. It shouldn't be your goal to raise a series A. It should be your goal not to need to.
More people are switching from three.js to #BroMetal – have you? WebGPU programming designed for the AI coding era. Insanely small runtime, shaders compiled at build time, frames hit instantly.
brometal.dev/examples
Hi folks, for anyone using #BroMetal for their #js13k project, please be sure to update to 0.19.0 for improved WGSL minification.
My game entry this year is heavy on both graphics and compute shaders, and it saved me nearly 1kb!
brometal.dev/changelog
BroMetal > Three.js 😅
I spent today with Claude porting the VFX playground from @chirovisuals into my engine for my upcoming tower defense/RPG/RTS game Bloombreak (built with brometal by @ericdrowell). This is on an RTX 3070 Laptop GPU. I am much happier with the fps/loading with brometal than I was ever able to get with three.js. Thank you both!!!
The new #js13k WebGPU framework #BroMetal has already hit 100 stars! Finally the #js13k community has a solid WebGPU shader compiler framework designed for insanely small runtimes. Only 2kb. What will you make?
brometal.dev/js13k
Eric Rowell retweeted
Replying to @js13kGames @ericdrowell
@ericdrowell BroMetal is now live on the Resources page, thanks for your patience!


























