Pain Peko.
An urgent notice from the Railway team
blog.railway.com/p/security-…
Esprite retweeted
No matter how long I have been doing 3D, I will never get used to how absolutely hopeless the ugly duck phase seems until it just reaches that critical amount of detail where everything just suddenly looks right.
Ideally this would be the case, and needs to be put into practice with intent. The new lazy fuck up is basically leaving place holders of ai in, or taking the shortcut and releasing it when under pressure. Overseeing it all is also a whole new source of strain. It's easy to slip sometimes.
CAPCOM had a pretty clear message on how they want to use AI in game development:
AI is the shield, humans are the spear.
AI handles the work that burns people out: checking huge numbers of patterns, validating massive amounts of text, catching inconsistencies, and taking on brute-force verification tasks that don’t scale well with human effort.
The goal isn’t to replace developers. It’s to free them from repetitive work so they can spend more time on the parts of games that actually need human judgment: creativity, feel, and emotional impact.
Their framing is basically:
Human creativity × AI coverage/endurance
That’s the model they see as a competitive advantage for next-gen game development.
#CAPCOM
Esprite retweeted
I'm going to be doing a memorial stream for my brother before my birthday stream. I want to properly celebrate him and all the lives he touched and grieve with our communities. Alerts will be off and it will be low key, but I need it. I want to be able to talk about how special he was and all the memories we made together. It will be heavy and different from my usual streams so I wanted to warn everyone. Thank you so much for your understanding 💕
Esprite retweeted
Pushed a new update 0.15.2 on the beta channel.
🌠New Features & Creation Experience Improvements
- Added Create Key Motion functionality. You can now edit motions directly inside Warudo and save them.
- Added double-click installation support for .warudo files.
- Added support for enabling/disabling BiRP Camera Depth.
- Added individual toggles for each Additional Bone Offsets setting.
- Character Assets now indicate whether the current model is a Normalized model during the motion capture setup process.
- Added Scene Deletion functionality. You can now select to remove any Scene on the Load Scene page.
- Added Camera Background Input functionality. It supports the display of four types of content: Image, Video, Spout, and NDI.
For Warudo Pro users:
- Added PotaToon Volume.
- Added support for URP Camera Depth toggle.
#Warudo #3D #VRM #VTuber
Esprite retweeted
Really proud of how Flesh Dynamics has come together! It’s been a ton of trial and error, but seeing people get excited about it has honestly made the work worth it!
Get it here: frostpunchgames.itch.io/fles…
#indiedev #gamedev #Unity3D #physics
Esprite retweeted
単眼カメラで50 FPSの深度推定+Point Cloud生成
🔹Till Beemelmanns氏が「Depth Anything V3」×TensorRTのROS 2ノードを公開
🔹単眼RGB+CameraInfoからメトリック深度とPointCloud2を生成
🔹Quadro RTX 6000で50 FPSを確認
LiDAR・ステレオ不要のOSS。情報元はリプ欄。
Esprite retweeted
sEMG×一人称カメラでロボット学習
🔹Wetour Roboticsが8ch sEMGリストバンド+カメラを統合
🔹視覚で手の動き、sEMGで筋活動を取得
🔹視覚単体では手を21.8%のフレームで検出できず、最大4.32秒欠落
1秒分のsEMG処理は50.4ms。情報元はリプ欄。
Subs are now live for supporters and anyone who needs a commercial license!
Thanks again, everyone, for your feedback! The core app is free. 👏
apps.apple.com/us/app/vrl-ca…
Also if you like the app would love feedback or a review
Miss Lala will no longer be able to attend Anime NYC due to a sudden health complication.
Please join us in extending endless love and support for Miss Lala during this extremely difficult time. Our thoughts are with you as you take time to recover.
Still no power going into evening, I’m about to break out the cold canned ravioli. 😅 Luckily we had a few power banks ready and mobile data still working.














