Santa Monica, CA
Joined March 2017
In case you were wondering what I did on #TheLastofUsPartII here's my Animation / Supervision Reel as a Head of Technical / NPC Animation. It was a blast working with so many talented people! Beware, there are spoilers in the video. vimeo.com/433024043
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Hey folks, we are hiring Senior Technical Gameplay Animator (Technical Designer in Animation) for Intergalactic: The Heretic Prophet! 🚀⚔️🦾
🔥Hot Job Alert 🔥 Naughty Dog  is hiring a Senior Technical Gameplay Animator! If you're passionate about building complex in-game animation systems, creating tools, & shaping how games are built and animated, we want you on our team!  #gamedevjobs #Animation #naughtydogcareers
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Working on a new IP at my dream company. Hell yeah! 🤘
Get your first details on our next game Intergalactic: The Heretic Prophet along with official art and screenshots: naughtydog.com/blog/intergal…
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Hey, do you love building complex in-game animation systems, writing tools and having influence on how a game is built and animated? We need a Senior Technical Animator to help us with something really really cool! Apply now! naughtydog.com/greenhouse/jo…
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Brilliant music choice! It looks like HBO nailed the TLOU vibe with this series 😍 Is it January yet??
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I feel like I've seen this before🤔Really good results! Well done! 👏
Phys control component in UE 5.1 content examples #ue5sutdy #ue5
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Congrats fellow dogs! Can't wait for new and returning players to experience an ultimate version of Part I. The latest animation tech, all animation redone. ❤️🤌
Thrilled to announce The Last of Us Part I has gone gold! 🏅✨ Congratulations to the Dogs and our partners @PlayStation who contributed their passion and talent to the growing world of #TheLastofUs!
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The animation/programming positions are particularly interesting! 🧐🎮
It's dangerous to go alone! Take this. Naughty Dog's open positions for March! Check out our career page and apply today! #hiring #gamesindustry naughtydog.com/careers
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Some really kind words from Iron Galaxy, our partner working on porting the Uncharted: Legacy of Thieves Collection to PC. I too really appreciate our programmers! ❤️ You should apply if you want to join their ranks! 🧠🌟
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Hey! Listen! We are looking for an Animation Programmer (Game Team - Single Player) to join our amazing team. Check out our career page and apply today! grnh.se/11d005151us
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Why is #ELDENRING making me kill birds looking like an owl or bald eagle to farm materials?? It makes me really uncomfortable. Especially after our Big Bear bald eagles finally managed to hatch an 🐣 after two years of trying. youtu.be/B4-L2nfGcuE
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As a citizen of the Czech Republic, former Czechoslovakia, occupied by Hitler during WWII after our western partners sacrificed us in the name of European peace. Later occupied by soviets 1968 - 1989, I hope that the democratic world will stand by and protect Ukraine! 🇺🇦
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This!
I’m not sure how this massive consolidation with MS buying ABK gets past anti trust laws but generally speaking these types of this aren’t great for creative industry. Here’s hoping the silver lining is better work culture for ABK folks…
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I hope you have a 120Hz HDR capable OLED TV to enjoy this beauty! Oh and the adaptive triggers are just 🤌
"C'mon, we've got a treasure to find." New Uncharted: Legacy of Thieves Collection trailer showcases remastered visuals, plus details on graphics options: play.st/3DuQ6NB
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Heads up! Naughty Dog is seeking a Tools Programmer (Game Team) to join our team! Visit grnh.se/eb3001821us to apply today.
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Happy Friday! We've collected slides of some of our GDC 2021 talks and shared them on the official Naughty Dog blog. The slides include full videos! Enjoy! #gamedev naughtydog.com/blog/naughty_…
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Michal Mach retweeted
The recent Halo Infinite test has some pretty solid multiplayer animation, and it reminded me of a topic that I figured was worth some discussion: Why is animation for multiplayer first person shooters, so challenging? [Thread]
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Really cool documentary about the Ratking development process. @Jeremy_Yates gives some really cool insights into how the animation part was done. #TheLastofUsPartII #gamedev #animation
The Rat King is one of the scariest, most memorable scenes in The Last of Us Part 2, and I had to know how it came to be. I'm grateful to the Naughty Dog team for sharing that incredible story in our new Art of the Level. IGN: ign.com/videos/the-last-of-u… YT: youtube.com/watch?v=zbJ8a1X5…
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who I was , who I am , who I strive to still be down the line . still living by it...everyday ...at work, teaching my gnomon student, mentoring co workers, or aspiring artists down on their luck pro Bono ....even if honesty is not always what people's want to hear anymore 🙁
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Dear animators, especially gameplay animators. Please list more details about your contributions and achievements in your resumes. Saying "Responsible for animation of ***** character" is not telling me what you can do. Highlight the systems, skills, tools, etc. 🙏 #animtip
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Were you part of the design process, mocap shoot, previz, state machine implementation/tweaking, onboarding, tutoring, AI design? Mention it. Gameplay animation is not just setting keys and tweaking tangents. Mention systems you've worked on - melee, loco, climbing, weapons...
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