CFD freelance work and solver development

Cambs, UK
Joined June 2014
Pinned Tweet
save time on your daily commute by using wormholes
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some screenshots from #blockMesh GUI development
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after run #checkMesh, its useful to look at problem areas such as neg vol cells, high skew faces, non-orthogonal faces, face pyramid errors. This can be done by "foamToVTK -faceSet skewFaces" and "foamToVTK -faceSet nonOrthoFaces" which creates VTK files you load into #Paraview
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Been developing a GUI for #blockMesh (using AI) which enables me to create a fully structured car mesh run in #simpleFoam. Disclaimer - this is the very first solution. Happy #simulationFriday folks!
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something different... flow through an Ellis 3D wormhole. blockMesh created 2 separate spaces and there is flow between them via a spherical 'throat'. The velocity is relaxed and reversed from roomA to roomB and the pressure is just relaxed from roomB to roomA - codedFixedValue
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when something passes through an Ellis symmetric massless wormhole, the sphere surface IS the throat.
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cow travels through Ellis symmetric wormhole
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quick demo of Ellis wormhole viewer done in Codex github.com/garcfd/ellis-worm…
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Been doing some "work in advance of contract" on flare tip modelling in #OpenFoam - its an axisymmetric case, with a hot stream to represent the low density gas inlet, flowing over a 'coanda' surface and mixing with ambient air - also monitoring the the average outlet temperature
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Duration of pickling 0.027102231979370117 too long. ???
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#BloodhoundSSC Mach 1.05 (OpenFoam) 1.6M cells, 30 minutes runtime on @dicehub 8 procs - geometry thingiverse.com/thing:534056
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UFOCFD (octree) Mach 0.7 on @dicehub T4 GPU
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#UFOCFD (cartesian) 80million cell mesh, 10k iterations on @runpod A40 GPU, 6 minutes runtime, Mach 0.7 car geometry from thingiverse.com/thing:688425…
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#UFOCFD (cartesian) 15M cells, ran on @dicehub T4 GPU in 3.5 minutes, Mach 0.7 case, cell size 2cm. Testing out the Roe upwind scheme implementation.
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used #codex to add a Roe upwind Riemann scheme to my (#UFOCFD cartesian) solver with Harten entropy fix (instead of the existing ad-hoc pressure wiggle based smoothing). It seems to converge much better and result look ok.
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#UFOLBM free-slip wall condition - 125M cells, 3hrs runtime, A40 GPU
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I created a free-slip (tangential flow) wall boundary condition for LBM, as an alternative to the 'bounce-back' method. The approach calculates the tangential component of velocity at cut-cells and then recomputes "fin" (the incoming populations) from the new tangential velocity.
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#UFOLBM sports car model with free-slip wall boundary condition (thingiverse.com/thing:688425…). The mesh is 125 million cells, and ran on @runpod A40 GPU, 3 hours runtime, 100k iterations. The settings are Re=600,000 giving 10m/sec simulated speed for a reference length of 1 metre.
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Typhoon geometry from thingiverse.com/thing:478598… at Mach 2 in #OpenFoam ran on @dicehub 8 procs, 2000 iterations, runtime 27 mins, mesh only 800k cells including layer mesh. Here showing isentropic Mach contours calculated from surface temperature. Ran in #OF12 "fluid" module.
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convergence
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