Pinned Tweet
Hello, I am gluGPU and I make some really dumb looking stuff on Roblox. This is a thread of things I made on the roblos (which I will add to when I post new stuff).
glu retweeted
Hi all! The GoFundMe is now LIVE! Please either: DONATE or SHARE this post or GoFundMe link to anyone know. Online/irl friends, family, ANYONE!!! Thank you all so much for your support and I hope you all have a great day. Thank you. :]
#phightingtwt
🔗: gofund.me/a1a41e19d
An important poll regarding a possible “GoFundMe”! More details about why I’m trying to make a GoFundMe is included in the link.
(If you have any questions, comments, or concerns: lmk in the comments of the YT post OR this TWT post! ❤️)
#phightingtwt
youtube.com/post/Ugkx4iW5ifr…
glu retweeted
Please pray for Jacion. He’s ten, struck by a pickup truck at a crosswalk and thrown several feet. He has a fractured skull, broken femur, broken pelvis and is still in serious condition. God mends what the impact shatters. He is able! He is bigger! Thank you.
glu retweeted
Hi all this guy needs new computer
Hi all! The GoFundMe is now LIVE! Please either: DONATE or SHARE this post or GoFundMe link to anyone know. Online/irl friends, family, ANYONE!!! Thank you all so much for your support and I hope you all have a great day. Thank you. :]
#phightingtwt
🔗: gofund.me/a1a41e19d
glu retweeted
split cascades
fine enough to solve the problem of high frequency occlusion and ambient shadows on it's own without SSAO
glu retweeted
Interesting and simple example where the RGB renderer is not correctly rendering.
A spectral renderer, for a more or less realistic paint, will correctly light a green wall from a narrow white light spot pointed to a red wall.
(srgb/agx)
A spotlight hits a red wall and only the wall gets lit. Screen-space GI shoots rays from every pixel, reads the colour they hit on screen, and spills that red onto the floor, boxes and ceiling.
Watch the room 👇
▸ The problem
Direct lighting stops at the first surface. Real light bounces, so a lit red wall tints everything near it. Baked lightmaps capture that, but only for static lights and geometry. Here the light moves every frame.
▸ How it works
The source is a Unity URP renderer feature. It traces screen-space hemisphere rays, not voxel cones, light cascades or baked data:
1. Trace, at half resolution: from each pixel, 2 rays in random cosine-weighted directions around the normal.
2. March each ray against the depth buffer: 4 tiny steps (1.5 cm), 8 medium steps (5 cm), then 40 cm steps, 32 steps in all. A hit counts within 10 cm behind the surface.
3. A hit reads last frame's final image at that point, so light keeps bouncing over frames. Brightness is clamped to cut fireflies.
4. Denoise: reproject the history and average up to 8 frames, then blend 94% history. A 3x3 depth- and normal-aware blur with random spacing follows.
5. Combine: indirect light times the surface colour, added to direct light.
▸ What I hit
Two rays per pixel is mostly noise on its own. Where the history can't be reprojected (a cut, or a surface just uncovered), the source switches to 4 rays with a shorter, coarser march.
Turning away shows the limit. With the red wall off screen, rays that would hit it leave the frame and find nothing, so the red on the boxes fades. The source falls back to reflection probes and sky there; this room has neither, so misses return black.
▸ My build
three.js (r187), WebGL2 fragment passes, 1920 x 1080 with GI at 960 x 540. A G-buffer pass writes colour and normals. I ported the trace, temporal reprojection, spatial blur and combine passes with the source defaults. Two extra denoise passes in the source (a Poisson-disk blur and temporal stabilization) are not ported. Room: 6.4 x 9.2 m, 4 m high, one moving spotlight plus a dim fill light.
▸ Trade-offs
+ Colour bleeding from moving lights with no baking
+ Multiple bounces build up over frames
- Only surfaces on screen can bounce light
- Needs temporal history; fast changes lag and smear
- Thin objects leak through the depth test
- Rendered on a software GPU, so no timings
▸ When to use it
Interiors with moving lights or opening doors, layered over a baked or probe fallback for whatever is off screen.
glu retweeted
Real-Time Volumetric Light Transport Inference without a Path
Ludwic Leonard, Ruediger Westermann
(Technical University of Munich, Germany)
arxiv.org/abs/2611.12103
Abstract:
We present a real-time method for reconstructing fully integrated pixel radiance in rendered volumetric media under direct and ambient environmental illumination, using compact, low-cost scene features and statistics. Unlike Monte Carlo denoising pipelines for volumetric rendering, which depend on computationally expensive path-traced radiance estimates, our approach directly infers the final light-transport solution from inexpensive primary-ray and environment sample evaluations. We show that these features form a near-sufficient representation of the scene, enabling accurate reconstruction at substantially lower computational cost. Using an attention-augmented image-to-image network, we demonstrate that complete pixel radiance can be inferred directly from these auxiliary features, without requiring the original radiance signal. Operating in image space also provides a more stable computational cost as the camera zooms into or out of the volume, with substantially less dependence on volume density than approaches based on explicit multiple-scattering simulation. We demonstrate real-time performance and high reconstruction accuracy in challenging volumetric cloud scenarios.
glu retweeted
Ayanna Pressley hints at a run for Speaker of the House against Hakeem Jeffries
"The people made it clear that they don’t want a Democratic Party that just asserts that they are the adults in the room. They want us to prove that we are the fighters."
glu retweeted
Pete Hegseth has grossly abused his position as Secretary of Defense.
He is waging an illegal war in Iran, conducting extrajudicial killings in the Caribbean, and continues to put innocent civilians in harm's way.
Accountability is due. It's time to impeach Hegseth.
glu retweeted
TO EVERY NEW DEMOCRAT ELECTED IN THE HOUSE:
TELL ME SPECIFICALLY WHICH DEMS ARE THREATENING YOU TO FALL IN LINE.
IF THEY MAKE YOUR LIFE HELL, MYSELF AND ALL LEFT-WING MEDIA WILL MAKE THEIR LIVES HELL. REACH OUT.
Incoming Rep. Don Leonard says top House Democrats have threatened to “make [his] life a living hell” and cost him re-election if he continues attaching conditions to his support for Hakeem Jeffries for speaker.
His conditions: 1) a vote on an amendment to end Citizens United and 2) “end U.S. support for the war in Iran and the country, Israel, that led us into it.”
He says Jeffries is refusing to meet with him and the threats are like something “out of a movie.”
glu retweeted
BREAKING: The 11 House Democrats who missed the vote that killed Thomas Massie's Hegseth impeachment resolution have all received significant pro-Israel AIPAC money in Congress.
Just seven of them voting against the referral motion would have flipped the 211-204 result.
Haley Stevens (MI): $15.9M
Laura Gillen (NY): $551K
Marilyn Strickland (WA): $371K
Steven Horsford (NV): $214K
Nancy Pelosi (CA): $166K
Julia Brownley (CA): $134K
Brittany Pettersen (CO): $125K
Lou Correa (CA): $80K
Frederica Wilson (FL): $39K
Melanie Stansbury (NM): $28K
Jonathan Jackson (IL): $21K
Haley Stevens is the highest AIPAC recipient in Congress.
glu retweeted
Absolutely unacceptable that 11 House Dems just *missed* the vote to proceed with the impeachment of Pete Hegseth. What’s the point of being a Rep if you’re not gonna be there for stuff like this?
These are the 11 democrats who are the reason Pete Hegseth wasn’t impeached today for his war crimes. Fucking Nancy Pelosi was one of them. This is unacceptable.
Here are the 11 Democrats who couldn’t be bothered to show up to impeach war criminal Pete Hegseth:
Nancy Pelosi (CA-11)
Haley Stevens (MI-11)
Julia Brownley (CA-26)
Lou Correa (CA-46)
Laura Gillen (NY-4)
Steven Horsford (NV-4)
Jonathan Jackson (IL-1)
Brittany Pettersen (CO-7)
Melanie Stansbury (NM-1)
Marilyn Strickland (WA-10)
Frederica Wilson (FL-24)
If these 11 Democrats had showed up, Hegseth would’ve been impeached 215-211.
There are no excuses left to make. The Democrats couldn’t even show up to hold a war criminal accountable who bombed an elementary school and mass murdered children.
glu retweeted
TLDR on the Big Walk article. Some awards judges say they won’t vote for games that used gen AI during development. House House used a chatbot to help fix bugs. The studio says it didn’t use AI to make the game’s art.
The example they gave was a bug in Unity’s graphics system. The game kept trying to draw shadows from objects way behind the player, so it ran about half as fast for a bit at sunrise and sunset. The devs dug through the code and even asked someone at Unity for help. A chatbot eventually suggested a workaround, which the devs had to change quite a bit to get working. The fix ended up being about 10 lines of code.
This is where I wish people had a little more nuance. I’m all for calling out gen AI when it rips off artists. I also think asking a chatbot why your game runs like garbage at sunset is a different use from asking it to make the art players see. You can have concerns about how the chatbot was trained and still care about what the devs actually used it for. That detail matters to me.
Everyone and their mother was singing Big Walk’s praises. Now I’m seeing people curse out and wish bad things on the same devs who made a game they were just having fun with. You’re allowed to enjoy a game and disagree with a choice the people making it made. I just think going after them personally over what sounds like a pretty minor use is a bit much. Like, can we at least get past the headline first?
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
glu retweeted
Ahmed Moor, a Gaza-born Palestinian American writer and businessman, launched a 2028 Democratic primary challenge Monday against Pennsylvania Sen. John Fetterman, one of Israel's most fervent backers in Congress. Moor, 42, of West Philadelphia, calls Israel's assault on Gaza a genocide that killed members of his family. He wants to end US military aid to Israel and impose sanctions modeled on the 1986 law that targeted apartheid South Africa until Palestinians have equal rights.
A DSA member, Moor is also running on ending the war on Iran, Medicare for All, free childcare and abolishing ICE. Fetterman hasn't said whether he'll seek a second term.
🎥 In a December 2024 interview with Democracy Now, Moor spoke about his family in Gaza, including his cousin's 19-year-old son, whom an Israeli sniper killed in Rafah, and laid out the conditions needed for moving towards resolution in Palestine. He said settlements have made a Palestinian state impossible, Hamas is an ordinary Palestinian party that won't simply disappear, and any real negotiation has to move past Jewish supremacy in Palestine.
My name is Ahmed Moor and I’m running for US Senate here in PA (election 2028). I’m running to end the war in Iran and to promote the dignity agenda: free healthcare, free childcare, and affordable housing.
I’m calling for accountability for genocide, for ICE and for corruption. And finally, for the protection of our civil liberties in America. Join the fight at moorforsenate.com















































