
#UEFN #FortniteCreative, Verse, Player experience design, player, and developer/creator relations. Consensus builder. Ex Coregames, Ex Ubisoft, Ex PlayStation
Northern Oregon
Joined April 2008
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kbuckmaster | "Buckmonst3r" UEFN retweeted
For some reason it's buried in the forums without an official post being made, but Epic has finally made a temporary fix for this with a new extension you can download here: forums.unrealengine.com/t/v4…
Are y'all tired of having a million "Invalid access of internal function (/Verse.org/Verse/event:)Await from control scope" errors in Verse after the recent #UEFN update
There's talk Epic won't be fixing this for an entire 8 days, which is kinda insane bc I figured out how to fix it already:
The crux of the issue is the classic "Can't access a function from a preceding type" error we've been seeing for 2+ years in the digests now. Just Ctrl+X the entire Concurrency module inside Verse.digest.verse, and move it to the top of the file. No more errors :)
kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨 Epic just added 3 NEW items to the Fortnite Developer Roadmap!
🆕 NEW ROADMAP LISTINGS
Q4 2026
• Memory Snapshot and Memory Calculation Updates
Run memory calculations directly from UEFN without a live session. Improved memory breakdowns by asset and map location.
• Open Formats: USD Import
Import .usd, .usda, .usdc, and .usdz files directly into UEFN, including meshes, materials, textures, and animations.
Q1 2027
• Unreal Insights MCP Updates
Start and stop performance traces through MCP, retrieve trace history, and retain loaded traces after reconnecting.
kbuckmaster | "Buckmonst3r" UEFN retweeted
⏹️It's hip to be square! Textures have rules, and here is how you can abide by them.
See how Cleverlike can help your students become career-ready: cleverlike.com/
Share with your peers. #UEFNTips #UETips #GameDev #fortnite @cleverlike @FNCreate
kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨 IMPORTANT for Fortnite creators
New Discover assets are REQUIRED for some of the biggest placements:
• Hero Carousel
• Top 10
• Epic's Picks
You'll need new thumbnails, gameplay video & a transparent island logo.
Get these ready before Oct 15.
kbuckmaster | "Buckmonst3r" UEFN retweeted
🎓NEW VERSE LESSON: Parametric Classes
This lesson discusses the syntax, quirks, and potential uses.
It's a fundamental lesson for some upcoming tutorials so go check it out! 👀
#UEFN #Fortnite #Verse
youtu.be/iweLLRZUb4s
kbuckmaster | "Buckmonst3r" UEFN retweeted
Been working on a fully custom pool system in UEFN for our new map @SurpriseCityFN
• 1v1 and 2v2 matches
• Cameras Top-down and First-person
• Fully customizable physics built with Scene Graph
Still VERY WIP, but it's starting to feel like an actual game inside the game
#UEFN #FortniteCreative
kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨 Fortnite Developer Roadmap Update
Epic just added 3 new cards:
• Profiling Support for MCP
• Memory Reporting Improvements
• Profiling on Mobile Devices
Big focus on performance here. MCP profiler analysis, better memory reporting, and mobile profiling are all coming. 👀
kbuckmaster | "Buckmonst3r" UEFN retweeted
You can now make carryable items that can be held and aren't weapon with the new held_item_template 🔥
#UEFN
kbuckmaster | "Buckmonst3r" UEFN retweeted
NEW VERSE LESSON: Interfaces
Learn about interfaces, a flexible way to add behavior to your classes! Write it once, use it anywhere!
Go watch it, drop a like (SMASH IT), and subscribe :D
#UEFN #Fortnite #Verse
youtu.be/wKDy-TVrJ00
kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨 Fortnite. GG just added Genre Benchmarks to island stats.
You can now quickly see how your map compares to others in the same genre across retention, playtime, sessions, favorites, recommendations & more.
Really useful way to see where your game is actually over or underperforming.
Credit: @FortniteDotGG
kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨 Big memory workflow changes are coming to UEFN.
Epic is moving publish memory reporting into the profiling tools.
🧠 Memory calculation will now run automatically on every cook
📊 Game Performance will flag projects over the limit
🔍 Per asset memory digests will show what is using memory
💾 Memory will be shown in real units
The current 100,000 unit publish limit will display as 300 MB.
The budget itself is NOT changing.
In a future update, the Memory Thermometer will also be removed from running sessions, with memory guidance moving fully into the profiling workflow.
kbuckmaster | "Buckmonst3r" UEFN retweeted
🌟 Fortnite Ecosystem v42.20 Update Summary 🌟
📅 September 17, 2026
🎮 Major Creator Updates:
1️⃣ Channel API
Creators can now build custom voice and text chat channels and control who can communicate and when.
🔹 Create channels for teams, zones, spectators, or custom player groups
🔸 Add or remove players dynamically
🔹 Detect when players start and stop speaking
🔸 Use communication as part of gameplay
2️⃣ Unarmed Weapon Update
UEFN now supports expanded unarmed combat in first and third person.
🔹 Two hit punch combo
🔸 Shove players backward
🔹 Works in first and third person
Great for boxing, melee, horror, and first person experiences without traditional Fortnite weapons.
3️⃣ Widget Preview in UEFN
You can now preview and interact with UI widgets directly inside the editor without launching a session.
🔹 Preview animations in real time
🔸 Test interactions
🔹 Update elements like button text
🔸 Iterate on UI much faster
4️⃣ Discover Like & Dislike Updates
Players can now like or dislike an island directly from its Discover details page after playing it.
🏃 Player Movement Device Updates:
Several maximum values have been increased:
🔹 Sprint Maximum Speed: 2,000 to 11,000
🔸 Tactical Sprint Speed Multiplier: 5 to 20
🔹 Maximum Acceleration: 1,000 to 10,000
Epic notes that values above the previous limits are used at the creator's own risk.
🔫 New Weapons:
🔹 Reaper Sniper Rifle
• Rare
• Epic
• Legendary
🔸 Overpowered Pump Shotgun
🔹 Overclocked 8-Bit Shotgun
🔸 Balloon Popper Assault Rifle
🔹 Accelerant Drum Gun
🏛 New Prefabs & Galleries:
Stone Sanctum Set
🔹 Stone Sanctum Temple
🔸 Floor Gallery
🔹 Wall Gallery
🔸 Roof Gallery
🔹 Prop Gallery
🔸 Foundation Gallery
🧠 Memory & Performance Changes Coming:
Epic is moving island memory reporting deeper into UEFN's profiling tools.
🔹 Memory calculations will automatically run on every cook
🔸 Game Performance will report when a project exceeds the memory limit
🔹 Per asset memory digests will show what is consuming memory
🔸 Memory will eventually be displayed in real units
The current 100,000 unit publish limit will display as 300 MB.
The actual memory budget is not changing.
The Memory Thermometer will eventually be removed from running sessions, with memory guidance moving into the profiling workflow.
💰 Marketplace & Entitlement Verse API Changes:
Marketplace APIs, including entitlement, are moving from:
Fortnite.com/Marketplace to: UnrealEngine.com/Marketplace
Existing islands are unaffected because the old symbols remain available as aliases.
New projects should use the UnrealEngine Marketplace namespace.
V-Bucks specific functionality remains under Fortnite.
🏎 Rocket Racing Template Changes:
Starting October 1, Rocket Racing will leave Fortnite.
UEFN islands built using Rocket Racing templates will:
🔸 Be unpublished
🔹 No longer be playable
🔸 No longer support publishing new islands or updates using those templates
Rocket Racing development tools like the Track Spline Tool, Boost Pads, Volume Hazards, and Spawner devices have been migrated so creators can continue building racing experiences without the Rocket Racing template.
🌍 Fortnite Communities Auto Localization:
Fortnite Communities posts are now automatically machine translated into Fortnite supported languages.
Replies can also be translated on demand.
🛠 UEFN & Editor Improvements:
🔹 Session Inspector now shows a progress bar and log window during Launch Session and Push Changes
🔸 Improved editor framerate when selecting devices
🔹 Projects automatically reload when their Brand changes
🔸 Added touch controls to the paused debug camera
🔹 Improved logging for assets that need to be resaved before launching a session
🐛 Notable Fixes:
🔹 Fixed console players being unable to join PC hosted Live Edit sessions
🔸 Fixed Verse bound values on multiple In World UMG widget instances
🔹 Fixed ammo UI incorrectly displaying 0 after switching classes
🔸 Fixed mobile Input Trigger events using Standard Action inputs
🔹 Fixed UEFN mobile client crashes when pushing changes
🔸 Fixed physics island sliding feeling sluggish or jittery
🔹 Fixed incorrect fall damage on Physics enabled islands
🔸 Fixed several Telekineticon replication and grabbing issues
🔹 Fixed custom rarity colors falling back to Common
🔸 Fixed In World UMG widgets rendering in the wrong order when viewed at an angle
📍 Roadmap Updates:
Fortnite's public UEFN roadmap has moved to its new format.
Roadmap changes will now have their own section inside Fortnite Ecosystem release notes.
Epic says the updated roadmap is intended to focus more clearly on features they are currently committed to delivering.
kbuckmaster | "Buckmonst3r" UEFN retweeted
Fortnite islands can now be liked or disliked directly from the Discover details page.
kbuckmaster | "Buckmonst3r" UEFN retweeted
The Fortnite Developer Roadmap has a new home. 🗺️
Explore updated timelines, search and filter upcoming features, and vote or comment on the items that matter to you.
See what’s ahead: fn.gg/fne-roadmap
kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨One of UEFN's biggest hits was built in a way I did NOT expect.
@scottulliman & @natereesedev from @FoadZone break down how Droid Tycoon was built, the tech behind 40+ custom droids, lessons from launch, and what's next.
Creative Juice is LIVE on YT + wherever you get podcasts. 👀
kbuckmaster | "Buckmonst3r" UEFN retweeted
We’re changing course to give you more flexibility when creating UI elements with Sidekicks.
Starting today:
• You can import 2D images of official Sidekick renders into your project
• We’ll begin reversing previous rejections for Sidekicks used in 2D images
Looking ahead, we’re working on more ways to expand the authorized usage of provided IP in your islands.
Replying to @tioarthas
You can use Sidekicks and their available assets in UEFN. What isn’t supported right now is importing Sidekick images from outside UEFN, even Epic-made ones.
kbuckmaster | "Buckmonst3r" UEFN retweeted
Nearly 75% of the players in Adam's Fortnite game are Japanese players on Switch. 🤯
Did NOT expect that.
Adam from @GetDillyApp breaks down what surprised him after launch, and why you can't just drop a game and rely on Discover.
kbuckmaster | "Buckmonst3r" UEFN retweeted
I will be releasing these free tools for UEFN later today that run alongside the new official MCP. I will break down what they all do in this thread. #UEFN #MCP @TimSweeneyEpic @FNCreate
kbuckmaster | "Buckmonst3r" UEFN retweeted
What's up guys a very basic Tyger Byte on the custom abilities system launched today. It's a really quick fly through and i definitely don't cover all it's potential but just a super quick couple of examples.
docs are here:
dev.epicgames.com/documentat…
#SceneGraph #UEFN #UE6






























