めんたいこ retweeted
トルネコの大冒険より。
クリアおめでとう!しあわせの箱手に入れてから急にIQ3になるのヤメテネw #プロテインザスバル
👿🚌👿🚌👿🚌 👿🚌👿🚌👿🚌
💠10/31(土) 21:00💠
ハロウィンだからね
▽待機所😈
【落差】同接が奇数だとサキュバスになるが、偶数だとバスになる配信
youtube.com/live/fM2o0X_NGOw
めんたいこ retweeted
Houdini Advent Calendar 2026 の参加者募集中です。
もうこの季節となってしまいました。皆様お忙しいかと思いますが、ぜひご参加をお願いします!
過去記事: jyouryuusui.github.io/Advent…
Houdini Apprenticeアドベントカレンダーもあります qiita.com/advent-calendar/20…
qiita.com/advent-calendar/20…
#Houdini
めんたいこ retweeted
Looks like our design director came up with another idea this time.
Playing as Baphomet still needs some more thought, but briefly possessing an elite monster might actually work, right? 💖
teapawt.org/eiasninelives/status/2…
𝐓𝐡𝐞𝐲'𝐫𝐞 𝐩𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐬... 𝐁𝐚𝐩𝐡𝐨𝐦𝐞𝐭?
Our game designers are up to something weird again. Playing as Baphomet instead of Fenrix? He can pull off combo attacks and even use Blessings?
We couldn't possibly put such a ridiculous mode in the game... surely not...
But what if we did?
#wishlistwednesday
めんたいこ retweeted
すごいな。3Dモデルの髪の毛問題は、いっつも課題ではあるのを、なんと、アニメ画像からまとめあげてくる。しかも、ちゃんと物理が効くので揺れる。
Finally! Rigged hair cards from a single image.
HairDeck (Tsinghua + CMU + CUHK) takes one character image and builds a stylized haircut as separate 3D hair cards, with bone chains already attached. The hair sways when the head turns.
Exports to GLB, or straight onto a VRM avatar.
Code and weights are open under Apache 2.0. You get geometry and UVs, no textures yet. Local run wants Linux and CUDA.
github.com/hyz317/HairDeck



































