End-to-end creative automation for performance-driven entertainment brands. Scale UA & LiveOps production. Test more. Move faster.

San Francisco
Joined February 2021
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Our Photoshop plugin Short is popping off on YouTube 👀 Generate + edit with your LoRAs inside PS — select, prompt, keep painting. No tab-hopping. Free plugin: layer.ai/integrations/photos…
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In case you missed it, Layer works inside Adobe Photoshop. Pick a ratio and Reframe fills the new space, landing the result as its own layer above your original key art.
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Create tile in Layer draws isometric and hex game tiles on a fixed grid with one footprint and one light, so a whole set sits together in your engine, and you can export it as a tileset for Godot, Unity or Tiled.
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With Playable Generator you can see your playable move before it's built. It shows concept clips of the game in motion, you approve the art, and then it builds the real playable you just watched.
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Every Blender artist deletes the default cube first. We turned it into a whole game scene instead, with Layer for Blender: concept art from the viewport, a real mesh, parts, a PBR material, a sky and a rigged, animated hero, all from one panel inside Blender.
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One playable. 24 versions. New squad, new world, harder level, new CTA: every playable made in Layer comes with Tweaks. Already shipping one? Upload it and make it tweakable. Save each version and export it for the network you test on. #PlayableAds
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Introducing the Layer Creator Network. Post what you make with Layer. Get Creative Units every month. Three tiers, from 3,000 to 17,000 Creative Units a month. No follower minimum to start. #AIArt #CreatorEconomy
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Every asset. On brand. Meet Brand Kit in Layer. Add your logo, character, palette and fonts once, then ask the Layer agent for a launch campaign: social posts, billboards, video ads and 3D assets. Shown on Mochi Rush, an example game we made.
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Every genre. One agent. Describe your game, get a playable ad. EZ Try it yourself: bit.ly/4AVsNeX
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Is it plugin week at Layer? Layer panels for After Effects and Premiere Pro: describe a plate, an element or a sound, and it generates straight into your comp. Describe a shot, and it lands in your timeline.
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Playable teardown #1: a UA ad for a made-up farm game, and the playable it turns into. Every asset made in Layer. One HTML file, 4.9 MB, about a minute of play. Try the Playable Generator here: bit.ly/4hFjhDB Made with Layer using @GoogleDeepMind @topazlabs @OpenAI @meshyai @Uthana_Inc @tripoai @synclabs_so @elevenlabsio @AnthropicAI models, powered by @fal. #playableads #layerai #useracquisition
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Nano Banana 2.1 just landed, and it's live in Layer. 🍌 We gave it one job: build a whole mobile game world. One image. One Reference Set. Three prompt edits. One 4K close-up. Here's how 🧵
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The 4K key art (4096 x 4096, the 5-hero Reference Set + the SEASON 2 map as a 6th reference): Create key art for the Season 2 launch of the original mobile RPG Banana Blitz. The character reference images show the five heroes: use these exact heroes, same faces, outfits and colours. The world map reference image shows the game world at night and its golden banana palace with the purple "SEASON 2" ribbon. The five heroes celebrate together on the grand golden steps in front of the palace's glowing open door at night, under a sky of golden and purple fireworks: the golden mage in the centre raising the glowing banana-crystal staff, the gorilla blacksmith lifting his hammer, the archer, the pilot and the little inventor on his clockwork backpack cheering. Above the palace door hangs a large purple ribbon banner with the text "SEASON 2" in bold golden letters, and above the palace floats the logo text "BANANA BLITZ". In the lower left foreground stands a cosy wooden market stall piled with bananas, with a hand-painted wooden sign that reads "BANANA SHOP", and leaning beside it a small chalkboard menu with three neatly hand-lettered lines: "GOLDEN BANANA 5", "MOON POTION 12", "LUCKY GEM 30". In the lower right foreground, a lantern-lit potion stall full of glowing bottles and crates of bananas. The five heroes are the only characters in the scene, with no crowd. Strings of glowing lanterns, confetti and floating sparkles everywhere. Stylized 3D mobile RPG art in the look of premium mobile games: glossy, chunky, saturated, painterly hand-painted textures, warm lantern light with cool moonlight rim light, high polish, rich crisp small details.
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Nano Banana 2.1 is in Layer now, next to Nano Banana 2, Pro and Lite. 🍌 Try it with your own characters: bit.ly/4zcWPZJ
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