
Indie dev @UnderrailGame ⛓Virtual Apocalypse and Decay Designer⛓ WISHLIST UNDERRAIL2 INFUSION ON STEAM https://xitter.cf/t.co/KHzH8LkTwb
Joined December 2012
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Made a Tris to Quads (Blender Geometry Node) you can get it on @Gumroad for free macorion.gumroad.com/l/beure…
Simulations on mesh on modular time, ok you have my ear!!— #BCON26 youtu.be/8hMflOZVbSs?si=0P3P…
Made a tris to quads geometry node, left to test it out and pack it up to be shipped on my gumroad macorion.gumroad.com/ keep an eye on it 👁️👁️
#b3d #geometrynodes
Interested to see a Dlss 5 Underrail version :D
Project Zomboid with DLSS5 actually looks better. Maybe first proper use-case?
youtu.be/DShTnSHCGQA?si=de9M…
Mac Orion retweeted
SPRAWL zero is out now!
Available on PC via Steam, Steam Deck & Epic Store - Xbox Series X/S, PS5 and Nintendo Switch 2.
Thank you to all our supporters for making this possible, we owe you the world!
I made a geonode that transfers all data from one geometry to another, you can get it for free on my gumroad #geometrynodes #bleder #b3d
I've updated UniEdge Remesher, all attributes are now automatically transfered, check out this geometry node.
It decimates any mesh, ideal for further manipulation in #geometrynodes #b3d #blender
macorion.gumroad.com/l/ywzij…
It's much better in the hands of a smaller company.
We’re excited to share that KitBash, the company behind @kitbash3d and @GSG3D, is acquiring ArtStation and @Sketchfab. There are no changes to how creators access or use ArtStation. Portfolios, libraries, and core workflows will continue to operate as they do today.
The Mindshroom extends life... expands consciousness... gives them the ability to control psy... burn material without fire, break someones mind not looking at him.
Mac Orion retweeted
Replying to @its_bvisness
Can't wait to push the new version out. So much good stuff has accumulated in it over the past few months.
New version out of UniEdge Remesher (Blender Geometry Node).
This update includes the following fixes and improvements:
-Fixed a bug where vertical planes at 45 degrees would break
-Implemented relaxation for Poisson distribution, resulting in more uniform edge distances
-Implemented a new collapse algorithm that gives better results, particularly at larger distances
-Improved material transfer
-Implemented a better attribute transfer algorithm — now it's enough to simply add attributes in the Attribute section
-Increased the number of attributes that can be transferred
Mac Orion retweeted
#b3d #geometrynodes
an experimental feature about XPBD for hair and cloth has been landed in 5.2 Alpha.
made some very basic testing.
too early for me to say anything.
not even sure if it will be out of experimental in 5.2


















