mentics (@mentics) header
mentics (@mentics) profile picture

Interested in #GameDev #MachineLearning with optimal #Usability. Current project @QuipGame

WA, USA
Joined July 2010
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#GameDev is the joy of creation; creativity and genius unfettered There is no frontier beyond which we cannot create
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Am I the only one who rages against the speed of light? The implications are crazy huge on so many levels. #why #universe
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Someone set fire to a purple crayon and replaced the sun. Purple fumes and melted wax around a big magenta/orange blob. #HappyMonday
#QuipAnomaly now available on Steam for Windows, Mac, Linux store.steampowered.com/app/5… #IndieGame #VideoGame
Would parametric vector function: vectorPoly+(vectorPoly*rotation(scalarPoly)+...) simulate any trajectory you might want? #GameDev #math
I just backed @Pebble 2, Time 2 + All-New Pebble Core on @Kickstarter kck.st/245SqlD
#QuipAnomaly: space physics dodge 'em up game. Please vote for it on Steam Greenlight: steamcommunity.com/sharedfil…
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Project status update. Still targeting first release next week. #GameDev #IndieDev
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Release for #QuipAnomaly just weeks away: 19th May 2016. Join our newsletter at bit.ly/1VZJtL1
Release for #QuipAnomaly just weeks away: 19th May 2016. Join our newsletter at quipgame.com
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mentics Update Monday 2016.04.11: status for all our projects. #GameDev #IndieDev
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Has anyone applied #AI to detect/compensate for #controller inaccuracies? Should be able to. #gamedev teapawt.org/NakedGameDev/status/71…
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The UI is mostly done for #QuipAnomaly. Here's the choose level screen. #IndieDev #IndieGame
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In which way would you be most interested in me sharing #GameDev?
28%Stream live on #Twitch
51%Edited videos on #YouTube
19%Text on #Blog
2%None
43 votes • Final results
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Which of the below aspects is most important to you in a #VideoGame? #gamedesign
36%Experience complex story
21%Customize game play
13%Create new things in-game
31%Character progression
78 votes • Final results
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Now with explodey power! Added explosive forces to blow them away. #GameDev #IndieDev
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Experimenting with emergent flocking behavior from forces on individual cubes in #Unity3D. #GameDev bit.ly/1MTAySW
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