mentics (@mentics) header
mentics (@mentics) profile picture

Interested in #GameDev #MachineLearning with optimal #Usability. Current project @QuipGame

WA, USA
Joined July 2010
Photo by mentics (@mentics)Photo by mentics (@mentics)Photo by mentics (@mentics)Photo by mentics (@mentics)Photo by mentics (@mentics)Photo by mentics (@mentics)Photo by mentics (@mentics)Photo by mentics (@mentics)Photo by mentics (@mentics)Photo by mentics (@mentics)
Am I the only one who rages against the speed of light? The implications are crazy huge on so many levels. #why #universe
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Someone set fire to a purple crayon and replaced the sun. Purple fumes and melted wax around a big magenta/orange blob. #HappyMonday
#QuipAnomaly now available on Steam for Windows, Mac, Linux store.steampowered.com/app/5… #IndieGame #VideoGame
#QuipAnomaly: space physics dodge 'em up game. Please vote for it on Steam Greenlight: steamcommunity.com/sharedfil…
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Release for #QuipAnomaly just weeks away: 19th May 2016. Join our newsletter at quipgame.com
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Has anyone applied #AI to detect/compensate for #controller inaccuracies? Should be able to. #gamedev teapawt.org/NakedGameDev/status/71…
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The UI is mostly done for #QuipAnomaly. Here's the choose level screen. #IndieDev #IndieGame
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In which way would you be most interested in me sharing #GameDev?
28%Stream live on #Twitch
51%Edited videos on #YouTube
19%Text on #Blog
2%None
43 votes • Final results
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Which of the below aspects is most important to you in a #VideoGame? #gamedesign
36%Experience complex story
21%Customize game play
13%Create new things in-game
31%Character progression
78 votes • Final results
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Now with explodey power! Added explosive forces to blow them away. #GameDev #IndieDev
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Experimenting with emergent flocking behavior from forces on individual cubes in #Unity3D. #GameDev bit.ly/1MTAySW
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Added guided shots. They accelerate toward nearest target. #GameDev #IndieDev
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Now the hazards auto-form into circles using spring and torque forces on links between them. #GameDev
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Similar to my previous experiment with particle collisions, but now in #UnrealEngine. #GameDev #UE4
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mentics Update Monday: showing progress estimates for all our projects. #GameDev #IndieDev
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I wanted to test particle collision support in Unity so here are lots of cubes. #Unity3d #GameDev
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Enemies form into clusters automatically. This is the random formation algorithm. #GameDev #IndieDev
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I thought Quinzizenzic had a nice ring to it but... *the people have spoken*. Quip[redacted] is now Quetra! #IndieGame #IndieDev
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Lots of shots in all directions, but little damage each. Customizable weapons. #GameDev
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