
Interested in #GameDev #MachineLearning with optimal #Usability. Current project @QuipGame
WA, USA
Joined July 2010
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Please support the awesome people @DinobyteLabs on stretch goals, final hours of their #Kickstarter: kickstarter.com/projects/din…
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Someone set fire to a purple crayon and replaced the sun. Purple fumes and melted wax around a big magenta/orange blob. #HappyMonday
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#QuipAnomaly now available on Steam for Windows, Mac, Linux
store.steampowered.com/app/5…
#IndieGame #VideoGame
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#QuipAnomaly: space physics dodge 'em up game. Please vote for it on Steam Greenlight:
steamcommunity.com/sharedfil…
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Release for #QuipAnomaly just weeks away: 19th May 2016. Join our newsletter at quipgame.com
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Has anyone applied #AI to detect/compensate for #controller inaccuracies? Should be able to. #gamedev teapawt.org/NakedGameDev/status/71…
Interpreting analog stick input shar.es/1Y8RXz #gamedev #indiedev #learngamedev #gamedevbrbot #indiegamedev
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In which way would you be most interested in me sharing #GameDev?
28%Stream live on #Twitch
51%Edited videos on #YouTube
19%Text on #Blog
2%None
43 votes • Final results mentics retweeted
Which of the below aspects is most important to you in a #VideoGame? #gamedesign
36%Experience complex story
21%Customize game play
13%Create new things in-game
31%Character progression
78 votes • Final results mentics retweeted
Experimenting with emergent flocking behavior from forces on individual cubes in #Unity3D. #GameDev bit.ly/1MTAySW
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Now the hazards auto-form into circles using spring and torque forces on links between them. #GameDev
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I thought Quinzizenzic had a nice ring to it but... *the people have spoken*. Quip[redacted] is now Quetra! #IndieGame #IndieDev
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Lots of shots in all directions, but little damage each. Customizable weapons. #GameDev







