Multithreading VFX retweeted
That's a wrap folks! USD 21.11 is officially tagged. Thanks for everyone's feedback and support during this release! Lots of good stuff in this one, check out the changelog here: github.com/PixarAnimationStu…
Multithreading VFX retweeted
Very happy to announce the first release candidate of USD 21.11 is ready! Check out the changelog here: github.com/PixarAnimationStu…
Multithreading VFX retweeted
Advances in Real-Time Rendering Part II for @siggraph 2021: slides are now live on advances.realtimerendering.c… for Lumen presentation by @DanielMakeGames, GI surfels solution by @staerlor @GraphicsRunner @andreas_brinck & Xiangshun Bei, and @jasminpatry about the @SuckerPunchProd
Multithreading VFX retweeted
We just tagged the release candidate for USD 21.08! Here's the changelog, lots of cool new stuff!
github.com/PixarAnimationStu…
Multithreading VFX retweeted
Hydra is growing! Come build cool stuff with us! pixar.wd5.myworkdayjobs.com/…
Multithreading VFX retweeted
The first 21.05 release candidate is out now! Check out the changes below, and give it a spin if you can!
github.com/PixarAnimationStu…
Multithreading VFX retweeted
We're looking for awesome new folks to join our team! We're now hiring for the team that works on Hydra and @OpenSubdiv, check it out here: pixar.wd5.myworkdayjobs.com/…
Multithreading VFX retweeted
RC1 for the 20.11 release is now tagged! Check out the changelog here: github.com/PixarAnimationStu…
Multithreading VFX retweeted
Who misses the CGW magazines handed out at SIGGRAPH every year? Here's the latest edition with a USD article we hope you'll like: digital.copcomm.com/i/127723…
Multithreading VFX retweeted
USD 20.08 is officially tagged! Thanks for everyone's involvement and contributions to this release. Check out the changelog here: github.com/PixarAnimationStu…
Multithreading VFX retweeted
Just pushed some new texture handling code to dev. Loading the nvidia Attic scene should be much faster! Try a race between 20.05 and dev using "--timing" in usdview & post your numbers! Ours:
20.05: Time to create first image: 115.925s
dev: Time to create first image: 11.973s
Multithreading VFX retweeted
Coming at you but staying at least six feet away, our first 20.05 release candidate is ready! Check out the changelog: github.com/PixarAnimationStu…
Multithreading VFX retweeted
Smooth surfaces for springtime! Our latest v3.4.3 release is available now with bug fixes and configuration improvements to make it even easier to use OpenSubdiv in your projects and applications: graphics.pixar.com/opensubdi…
Multithreading VFX retweeted
Multithreading @SIGGRAPHAsia with George ElKoura, @mpflorianz and Mark Elendt! – at Brisbane, Queensland
Multithreading VFX retweeted
Watch lectures from Jim Blinn, Alvy Ray Smith and Ed Catmull youtube.com/channel/UCNXre0q…
An historical gold mine and genuinely filled with detail you can still learn from. Interesting is the lengths they went to remember things without immediate reference (e.g. rotation matrices).
Multithreading VFX retweeted
Hope to see you at #SIGGRAPH2019!
A Deep Dive into Universal Scene Description and Hydra
s2019.siggraph.org/presentat…
SUN 2pm-5:15 in 408AB
USD, Hydra, and Open Subdiv: Official Open Source Meetup
s2019.siggraph.org/presentat…
TUE 2pm-4 in 515A
Multithreading VFX retweeted
Release 3.4 is now available with significant improvements and new features including: Triangular Patches for Loop Subdivision, Sparse Patch Tables, Support for Double Precision, Improved Introductory Documentation, and more! Details in the release notes: graphics.pixar.com/opensubdi…
Multithreading VFX retweeted
19.07 is now released! Thanks for all the help and feedback! Here's the changelog: github.com/PixarAnimationStu…
Multithreading VFX retweeted
Lots of goodies in the upcoming 19.07 release -- checkout the RC release notes: github.com/PixarAnimationStu…











