Quick scrappy guide for season launch to anyone considering playing Evoker this season, I'll likely make it prettier later. The plan is to keep it updated:
docs.google.com/document/d/1…
Guys we're on mega servers, lvl 30 is above the average and it's "The biggest launch ever" so even if it's only 1% of the playerbase surely there should be more than a small handful of players forming groups.
So I wondered if it was bugged, chill tf out lol.
Nethy retweeted
Maybe this is a hot take but if you see a level 39 item and instantly think this is ruining your WoW Forever experience for being too absurd (or fun if you ask me) I highly suggest you go play Retail where everything is normalized, streamlined, perfectly optimized and somewhat balanced. I think leaving stuff like this in the game is exactly why I am excited to play WoWF, I wanna discover stupid shit, I wanna theorycraft quirky offmeta builds and have a blast on the journey instead of rushing to the destination.
Sidenote: classic wow has previously been criticized for having a too stale/boring/egregious leveling process and Blizzard doing a huge item rework pass to make crafting and drops more interesting for leveling is exactly why items like this should be allowed in the game. Imagine being a Enhancement shaman and you get this at 39, bro ur gonna feel power like you've never felt before, and that's great. It also has a very low drop rate btw.
Nethy retweeted
Tim Sweeney getting upset at Steam's AI disclosure is an endless stream of funny content.
He claims it's bad for developers, but what he actually means is it's bad for Epic Games. Because Epic are literally building UE6 around generative AI, which they say will play a "central role"
If generative AI is good, and developers are proud to use it, there shouldn't be an issue disclosing it. But the problem is gamers don't agree, and some actively avoid games using AI. This in turn will mean avoiding UE6 games using their fancy gen AI integrations, which hurts Epic's business model.
It's another one of those things where companies are not on the same page as gamers. Gamers want engine developers to solve problems they are having (eg poor performance, traversal stutter, visual artefacts). They don't want those problems to remain unsolved while Epic makes it easier to fill storefronts with low quality AI-made games.
Transparency is always good for consumers and shouldn't be sacrificed. Ever. Why hide the use of a feature if you think the feature is good?
If it's a "hate mob" issue, maybe time to reassess the messaging. Prove that AI use is good, instead of hiding it. Because if it's actually good, it should be easy to explain and show why. The work speaks for itself with these things.
If Epic are ever wondering why gamers love Steam and avoided the Epic Games Store for so long, it's because Valve continue to deliver what gamers want. Being hostile to gamers doesn't work.
Nethy retweeted
idk what's worse: this surge of classic larpers using ai slop or the braindead twitch chatters who eat it up
Nethy retweeted
twitch.tv/hydramist/clip/Bum…
After this , i was trying to speak with this admin for a 40 mins , was trying to get any other admin to check VOD'S. But sadly this was count as a loose , after this duel i just left tournament because its just upset , good luck to other participants!
It's a beta, finding bugs is literally the entire point.
That people decided to have an duel tournament during a buggy beta is on them really.
I stole Payo's Mail in WoW Forever
a mail-stealing exploit has gotten some players rich in WoW Forever's beta..
on WoW Forever, you have to have two names now, but Blizzard hasn't set it up right
much of the time, when you send someone mail with the same name, someone else with the same name, someone with a LAST name earlier in the alphabet will receive the mail instead
so if you take the name of a famous streamer like Asmongold or Sodapoppin or Payo, you will get stacks of cloth and valuable mats.
Was the two name system a mistake?
Nethy retweeted
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
Wowhead is just completely lying here and using full on misinformation, it's complete clickbait slop btw.
This is my classic era character at level 36, compared to their supposed reduction table.
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