they/he | probably a wizard, never going to die

Joined October 2014
I've seen multiple people say this and it's just straight up obviously not true lmao
this is kinda steven universe
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the video apparently also says HGSS fixes the "no Johto Pokemon in Johto" problem with the pokewalker and while it's cool they addressed it and I'm glad it was bundled free, a) it's an optional add-on, and you can't judge the full game on that and
I feel like people (on both sides of the argument) misunderstand the issue with the level curve. It's not that the game is insurmountably difficult, it's that it makes the pacing feel really sluggish
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b) the Pokemon still aren't...in Johto, right? Like you can get them on your team but it's still kind of a bummer that you don't actually see them in the wild. It'd ads some nice variety for Johto
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I feel like people (on both sides of the argument) misunderstand the issue with the level curve. It's not that the game is insurmountably difficult, it's that it makes the pacing feel really sluggish
For years I’ve been saying that the Johto level curve is an issue that does not exist Finally a YouTuber that actually plays these games and proves it’s not an issue. An OG Poketuber too Its so refreshing after many modern Poketubers have turned it into a common misconception
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it makes Johto (and Kanto) feel smaller. I've seen people get to Clair with a second-stage starter while doing a normal run, and that's...I dunno, weird.
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none of this is necessarily exclusive to Johto, imo. The first 4 gens imo are all a little sluggish to various degrees. But it's exacerbated in HGSS by having the two regions!
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okay look this idea is very cool, it looks great, this is nitpicky. But like....the thing that is actually being described in this video is a video game that's being streamed
a video game that’s Not a video game just for streaming
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and whatever in the project is Not a Video Game is also true for any video game being streamed. Which doesn't necessarily mean all that much, it's also true that every painting is not it's subject, yet Treachery of Images is still compelling
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idk, the idea of a custom-made game just for your stream is neat! I'm just not sold on the title I guess
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i mean. yeah. a freelance artist who is probably not going to be hired to make a 20 minute animation, let alone nearly 100 20 minute animations, is probably going to ask for a higher rate
"its not that expensive" 20 minutes of animation from this person would be $300,000. the budget for an episode of attack on titan is about $150,000. you are charging twice as much for your animation than the budget for arguably the most successful anime of all time.
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big studios have to spread their money across multiple animators but they're also working on multiple long-term projects at a time. For a freelance animator like this, they're probably doing a handful of very short animations. They gotta balance it out
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also using AOT as an example is funny bc its final season was made by MAPPA, a studio fairly infamous for low pay and poor treatment of workers
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I mean...I feel like Hoenn is a good example of a middle ground (Electric is limited, but you have a few solid options if you're not using Hoenn-exclusive Pokemon) but I do think that the asymmetry can be overly restrictive, like with Fire types in Sinnoh
i never understood this obsession with symmetry from pokemon fans. why is it considered a crime for some types to be less represented than others? why can’t it possibly be that the lack of electrics make winona and water bosses require more creative strategies and teambuilding?
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like, okay, you could limit the number of Electric types in Hoenn to make people be creative team building for Winona. But...Winona already has a Tropius and an Altaria with Earthquake. You could throw in a fast Pokemon with Drill Run too
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there's a few league trainers weak to Fire in Hoenn, but Byron's got some good defense and offense against Fire, and you could give Candice some ability to set up rain (I mean, she even has a Medicham or a Piloswine which help)
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