Makers of Bink, Granny, and Telemetry - new versions announced here.

Kirkland, WA
Joined October 2015
radgametools retweeted
We released Oodle 2.9.12 last week: radgametools.com/oodlehist.h… Some SDK/compiler updates and bug fixes. Also, max texture size limit bumped from 16384x16384 to 2097152x2097152, which should be good for at least the next 4 months or so.
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It is with great remorse that we mark the passing of programming language pioneer and A.M. Turing Laureate Niklaus Wirth, who passed away on Jan 1, 2024. Wirth developed a sequence of innovative computer languages, EULER, ALGOL-W, MODULA and PASCAL, which provided a foundation for future computer language, systems, and architectural research. amturing.acm.org/award_winne…
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Oodle 2.9.8 is out! (Website will update later today.) One big-ish change and lots of smaller things. Big one first: Oodle Data WASM is out of beta! (And got a good deal smaller and faster.)
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radgametools retweeted
Oodle 2.9.7 is out! (Website will update soon.) Another texture-focused release. Main features: - Bitwise same results when encoding from all host platforms, CPU ISAs, ISA feature levels - Dramatically improved encode speed on 64-bit ARM - BC7 "preserve extremes" mode.
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We are huge fans of the M1 CPU here at RAD! If you are too, we need a MacOS generalist to come bang on Unreal on this platform. Gotta have a lot of C++ and Xcode experience, but this would be a good gig where you would really drive the whole platform. Email: [email protected]
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Oodle 2.9.5 is out with major updates to Oodle Texture. RDO for BC1-5 is now much faster! 3-4x faster BC1 RDO encoding is typical (on machines with AVX2, more like 2.5x without). BC4-5 frequently see, depending on context and settings, 2-3x speed-ups. radgametools.com/oodlehist.h…
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What is Epic Online Services? We're glad you asked! ✅ Cross-platform authentication ✅ Voice chat ✅ Matchmaking And more to power your games, all for free! Our latest blog will give you a full overview and help you to get started: dev.epicgames.com/news/intro… #UE4

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Korea is first in open platforms! Korea has rejected digital commerce monopolies and recognized open platforms as a right. This marks a major milestone in the 45-year history of personal computing. It began in Cupertino, but the forefront today is in Seoul.
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And of course, just like Oodle Data, Network and Texture (which are also now built into Unreal), Bink is available as usual for other engines and applications.
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We licensed Bink for about 500 games in 2020 - and Epic is just bundling it into Unreal for free!
You won't believe your 👀 or 👂—Bink Video and Bink Audio are now available in Unreal Engine for free! Learn more here: unrealengine.com/blog/bink-v… #UE4

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Bink 2021.6 is out - includes Bink Audio 2 (which is about 30% faster) and is now also built into Unreal 4.27!
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Oodle 2.9.1 is out! Includes a couple features to make RDO encoding much faster: effort levels and universal tiling. radgametools.com/oodlehist.h…
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CBloom on RDO in Oodle Texture - awesome rate allocation heatmaps! cbloomrants.blogspot.com/202…
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Charles on Mac M1 performance (spoiler, it's really good): cbloomrants.blogspot.com/202…
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