Randall R. (@[email protected]) retweeted
The state of Windows is so damn bad we're now celebrating when its BUILT IN weather app takes SIX SECONDS to fully load...🤦♂️
Microsoft is cooking! Windows 11’s faster app launches released today, and everything is noticeably faster on low-end PCs.
Windows 11’s CPU boost feature is no longer just for Start, Search, and shell flyouts. After installing the August 2026 security update, it is now silently active while opening apps too.
We tested this on the same PC before and after KB5121003, and the difference is real. Notepad, Calculator, Chrome, VLC, PowerPoint, Weather, and even the Epic Games Store now trigger the same Low Latency Profile behavior Microsoft first rolled out for the Windows shell in June.
The moment you open an app, Windows briefly pushes the CPU close to its maximum frequency for one to three seconds, finishes the launch work faster, and then drops back to idle.
This is called “race to sleep,” and it is not a lazy trick. macOS and Linux already do similar things.
CPU utilization does not spike the same way, so this is not your PC suddenly working harder forever. It is a short frequency burst to make Windows feel more responsive.
I know people love mocking Windows performance, and often for good reason, but this one actually works. Apps open faster now, especially on budget and older PCs where every second of delay is noticeable.
Windows 11 is finally getting the kind of performance work it should have had from day one.
Randall R. (@[email protected]) retweeted
Great summary from legendary @fabynou about how us programmers might feel and approach to the current LLM revolution.
Worth reading for any skeptical programmer... We (and others) been there before. We just need to evolve 🦖
fabiensanglard.net/extinct/i…
Randall R. (@[email protected]) retweeted
Spot on. Modern graphics APIs raised the barrier to entry so high that it killed off the indie engine scene and partly led to the creation of the current game engine monopoly plague. Indies lack a simple and easily accessible graphics API.
Replying to @NOTimothyLottes
Vulkan is part of the reason why indies don't make their own engines anymore. It's a bit better now with the newer versions, but it's still way more complicated than it should be. At the very least, we need better FOSS abstractions over it. I don't blame people for avoiding it
Randall R. (@[email protected]) retweeted
So apparently after Meta leadership:
- Force reassigned some of the best devs on teams to AI data labelling fulltime
- Laid off another 10%
- Started to record every dev’s screen in the US 24/7
They now realized that it has, indeed started to destroy their eng culture. And are now trying to walk back.
All of the above was unprompted, not forced by anything external or even business reasons (Meta recorded record revenue, record profits)
The biggest self-inflicted eng culture destruction I’ve seen in a matter of weeks
Randall R. (@[email protected]) retweeted
For those who hesitate: install Codex or Claude Code.
Have a literaly genie that can script anything on the fly in your terminal, work on your files, interpret pictures, understand your voice, code anything you want, use a browser to do stuff on your behalf, and connect to any app to carry entire tasks across them. All just by talking to it. And the $20/month starter is quite generous.
That's it. Do it. Stop ruminating, stop waiting, stop hesitating, stop delaying, stop denying. Just do it. This is how computers are used by power users in 2026, and for everyone else in 2027.
Randall R. (@[email protected]) retweeted
I spent some time reverse-engineering Apple's Lossy texture format. It wasn't as simple as I originally thought, and some of the details surprised me. Check it out!
ludicon.com/castano/blog/202…
Randall R. (@[email protected]) retweeted
Got accepted to SIGGRAPH 2026! My talk is titled:
Reducing graphics API complexity: A clean slate API design for modern hardware
I am an ARM Ambassador nowadays. I am going to be talking in their track:
developer.arm.com/community/…
Randall R. (@[email protected]) retweeted
Replying to @StockMKTNewz
Randall R. (@[email protected]) retweeted
Implement tests for your RHI
You won't regret it
Randall R. (@[email protected]) retweeted
Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind @CAPCOM_RandD's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
i had FUN playing the demo and digging every bit of it, & looking forward for the game official release next week!!!!
mamoniem.com/behind-the-pret…
@PRAGMATAgame @PRAGMATA_JP @CAPCOM_RandD
Randall R. (@[email protected]) retweeted
in times when most people seem to only care about shortcuts, this is a nice thing to read
Randall R. (@[email protected]) retweeted
During college, I got a job in an immunology lab despite not majoring in a biological science.
Asked my PI how I should go about learning immunology. He said, "Immunobiology by Charles Janeway."
I bought & read it.
Apparently, no previous undergrad hire had ever done this.
Randall R. (@[email protected]) retweeted
I always thought Vulkan is the worst, needlessly overengineered graphics API, until I've been exposed to Vulkan-Hpp.
Randall R. (@[email protected]) retweeted
My LinkedIn is just the usual stream of company announcements and cringeposts, and then there's George Hotz poisoning the stream with these highly entertaining blackpills:
Randall R. (@[email protected]) retweeted
Forget Superresolution, Sample Adaptively (when Path Tracing)
Martin Bálint, Corentin Salaün, Hans-Peter Seidel, Karol Myszkowski
arxiv.org/abs/2602.08642 [𝚌𝚜.𝙶𝚁]
Randall R. (@[email protected]) retweeted
As video world models become increasingly powerful, do we still need explicit 3D?
A commonly misunderstood point is this: video world models are not “just 2D.” Their ability to maintain multi-view consistency, temporal stability, and realistic interaction necessarily implies that their latent knowledge encodes 3D world structure. Without some notion of 3D, consistency itself would not be possible.
The real distinction, therefore, is not whether a model has 3D but whether that 3D exists implicitly or explicitly.
Implicit 3D lives inside latent spaces and network weights. It supports generation, but it is difficult to localize, edit, constrain, or reason about.
It allows the world to exist, but not to be used.
Explicit 3D, in contrast, exists as structure and state: it is addressable, editable, composable, and transferable.
Its purpose is not better visual fidelity, but operability to allow the world to be manipulated, controlled, and executed.
From this perspective, video and 3D are not competing paradigms but a layered system:
2D/video is the interface to human perception; 3D is the interface to the physical world.
They can reinforce each other, but neither forms a closed loop on its own.
In practice, data not model architecture sets the upper bound of world models.
Explicit 3D may not be the final user-facing representation, but it is likely the most effective pathway toward scalable, high-quality, and controllable data.
Through explicit 3D/4D representations, worlds can be constructed systematically:
interactions can be programmatically sampled, states and actions can be composed, rendered into images and videos, and fed back to train video world models.
Seen this way, 3D is not the destination it is the starting point for scaling.
What truly drives progress forward is never the model itself.
Whether we capture the world or imagine new ones,
whether data comes from observation or intent,
whether we model what is or what should be the direction of the world is ultimately determined by human choice and purpose.
Models may extend the world,
but humans decide where it goes.
#Genie3 #worldmodel
Randall R. (@[email protected]) retweeted
Raytheon has reached out repeatedly to me with job offers.
Here's why I (a gen Z engineer) always say no:
1. Raytheon only offers 15 days off per year
2. Raytheon's health benefits are terrible
3. Raytheon's hiring practices are shady, and their hiring website directs you to talk with a chatbot
4. Raytheon's programs aren't all that much fun
5. I've noticed high turnover among lower level engineers
6. The pay SUCKS.
No, prime defense contractor, I'm *not* going to take a 40% hit to my salary and benefits so I can have the pleasure of working for a company where I am just a number.
Thanks for the offer though.
This quoted post is unavailable.
Randall R. (@[email protected]) retweeted
New company nickname #Microslop reflects the quality decline of Windows and their failed attempts at applying AI slop.






























