Game Programmer (C/C++). Hobby Amiga programming stuff (some 68k asm). Metal Head. Skydiver. Animals are the best people. Support - https://xitter.cf/t.co/0E4nzv7q3i

Melbourne, Victoria, Australia
Joined May 2012
I thought I'd just release it in It's current state. See how the interest goes. wonkers76.itch.io/warmonger
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Replying to @pcgamer @DBMandrake
Needs more than signatures
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Replying to @dad_prg @pmolyneux
Well, always been my inspiration. 🤷‍♂️ I understand the shortcomings, as I have the exact same ones!
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Replying to @dad_prg
If I could, I would. @pmolyneux , ya listening? haha.
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Replying to @dad_prg
Glenn Corpes was a smart young man I guess. But I think it was stuff like that, that drove him mad when Peter Molyneux kept adding stuff.
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Num num. Birdie num num. Added the birds in trees, they get disturbed when someone gets too near them.
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Replying to @dad_prg
Baked beans for dinner?
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It’s just ego.
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Was what made me get a 360 over the other one.(mass effect)
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Replying to @Emma_224vi
err...Rugby?
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What started over 3 years ago as just messing around with shaders to see if I can create the changing terrain turned into a complete remake of one of my most memorable. Powermonger. And here we are. You can play it now
I thought I'd just release it in It's current state. See how the interest goes. wonkers76.itch.io/warmonger
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Replying to @violetwavelight
Enjoy. Hope it lives up to it!
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Replying to @PsxRestore
its done anyway. :)
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It may still have some debug information here and there. 🤷‍♂️
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Replying to @PsxRestore
I forgot to set it to full screen. I'll update and let ya know
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Thieves have changed, man. They don’t make thieves like they used to. Now they’re this huge single target damage machine… and I hate it.
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yeah, this game was brutal. Now I feel bad.
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Replying to @DungeonNoir
That artwork is gorgeous.
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