Building a real-time SDF+AI creative tools @unbound_io with @andreintg. 🇺🇸🇦🇹🦘- @speedrun SR004 -If you feel any nihilism wrt gamedev: stop it. get to work!

San Francisco, CA
Joined January 2009
Florian Hoenig retweeted
Replying to @MrCollison
here is more, in case you are into modern dance. :/)
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Florian Hoenig retweeted
Experimenting with low-fi asset gen in Unbound Loop. Mostly focusing on semantic parts splitting done at generation time, because 3D gen segmentation sucks. Would anyone be interested in giving this a try? 🤔
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Florian Hoenig retweeted
Esto ya se salió de control. 😂👌
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Florian Hoenig retweeted
Built by GPT 6.1Sol in unbound loop @unbound_io I want emission material 😉
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Florian Hoenig retweeted
Did you know about Unbound Loop's new expanded agentic capabilities? Use our built-in agent to create flexible, editable SDF models and control real time previews and model generation. Or connect your own agent via MCP bridge and start creating your way.
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Florian Hoenig retweeted
We're starting to take calls with solo professionals/studios that want to adopt a whole new way of generating 3D assets in real-time. Go to loop.unbound.io Click the feedback button and book a 30 min call directly with the team that'll be cooking for you 🧑‍🍳
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Florian Hoenig retweeted
Earthbound in @unbound_io . Testing playing with their mcp. One via Spark 1.3, one via Deepseek V4.1, one via Astra. Guess which is which
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Florian Hoenig retweeted
We're celebrating the introduction of new creation tools, including ✨Start with 2D ✨, which lets you use your images to generate meshes. Sketches are a great way to kick start the creative loop, just ask these wacky little #threejs dancers. 💃
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Florian Hoenig retweeted
Modify existing models with Unbound Loop! Did you know you can start creating with a model you already have? Sculpt, augment and reinterpret the asset to match your creative vision.
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Florian Hoenig retweeted
NoGraphicsAPI is released (MIT license)! It's a low-level Vulkan 1.4 wrapper using latest extensions (BDA, descriptor heap, device address commands, unified image layouts) to get as close as possibly to my No Graphics API blog post and SIGGRAPH 26 talk. github.com/sebbbi/NoGraphics…
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Florian Hoenig retweeted
SITUATION DETECTED: The US government has sided with OpenAI against the New York Times. The DoJ says training an LLM on copyrighted works does not violate copyright law, and that treating it as infringement would hurt US science, prosperity, and national security.
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Florian Hoenig retweeted
In this video I'm asking an agent to generate a sci-fi crane in Unbound Loop. I then augment it with real-time AI, gen3D with Tripo and finally drop it in threejs. Lately I've been marveling at various solutions like img2threejs that use an image to instruct an agent, so I wanted to use our MCP connection in real world scenarios. I kept wondering if we should try to push our agent descriptors to increase details and spawn more primitives. But while testing this I realized we might have landed on a nice sweet spot already: Our input complexity from the agent-created SDF primitives is definitely low, which is actually ideal for manually tweaking things at the blocking stage. The reason why this works well with Loop's unique workflow is the output gain. Low input complexity does not mean low output detail. All I need to do after changing the agent proposed shapes is tweaking the AI strength and shape strength sliders. On top of the result from the real-time AI, I can continue refining with nano-banana without leaving the app. And once I'm happy with the image, I can move to 3D gen using tripo's smart mesh. At this point I can either modify the result again using SDF, or decide to take this out to my threejs game. I think we landed on a cool use case for agentic workflows, but curious to hear what other folks currently experimenting with this stuff have to say!
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Florian Hoenig retweeted
Need an AI assist generating armies of game ready models? Unbound loop's new MCP bridge has got you covered. #threejs #claudeCode
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Florian Hoenig retweeted
Replying to @deanwball
It’s not conflation. OpenAI and Anthropic are very clearly executing scare strategies with the ultimate objective of attaining a preferred position anointed by government, while other companies are just focused on making products and hoping government just doesn’t hassle them.
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Florian Hoenig retweeted
Need performant, low polygon assets for your #threejs applications? Nothing's faster or more fun that Unbound Loop!
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Florian Hoenig retweeted
Perseid meteor yağmuru, bu gece pik seviyesine ulaştı.
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Florian Hoenig retweeted
Flocking softbodies with #threejs and @unbound_io.
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Florian Hoenig retweeted
Unbound Loop's new Tripo Low Poly mesh generator is perfect for squishy three.js softbody experiments. #threejs #madeWithUnbound
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Florian Hoenig retweeted
New update📢loop.unbound.io 🟠Edit your real-time generated output using prompts before any 3D gen. 🟠Use your 3D sculpts to generate quad views. 🟠New 3D-gen models Trellis.2, Tripo HD and SmartMesh. Plus many quality of life improvements, all in the free version!
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Florian Hoenig retweeted
Unbound Loop + Three.js is an explosive combo! 💥 #threejs #madeWithUnbound
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