Sam 💀 retweeted
Void Inc is additively unnerving, especially for someone like me that spent their career in corporate work. Very Severance-Coded
I’m excited to talk to @samtechcoded about this one soon! This could be really something special
Replying to @ArcaneDashGame
That would be awesome, thank you so much! Always good to see things from another perspective
If anyone knows any YouTubers/Streamers that would give Void Inc a chance, hit me up!
Having a lot of trouble gettting replies from emails or for anyone to notice Void Inc, figured I'd at least ask.
Thanks in advance, indie peeps of twitter!
Replying to @J4GameDev
I suggested they have another page to try and spotlight these lesser known/popular devs for people to browse that doesn't interupt the rest of the fest.
Replying to @Sinku15
Good luck on the rest of the games! You're doing great work. Thank you for playing my game (Void Inc).
I did a fix for the language and Japanese localisation issues. Sorry the build had those bugs for you!
Replying to @VanTooren
hahaha, unfortunately there's still a lot of that "enjoyable work" - just slightly less, I guess 😂
Replying to @battlelabgames
That's so amazing! Good luck on your release, hopefully it's not too much of a crazy crunch
Replying to @liboar
Yeah, I mean people are shitty all the time, a lot of people want to take shortcuts in the places where you shouldn't, too.
That doesn't mean there aren't people who have been doing it for a long time, improving their workflows and being able to do things better than before.
Replying to @mainelyaigames
Absolutely! Not going to catch it all, but reduce the chances of that game breaking bug
Replying to @gamepavilion_jp
ニュージーランドで一人でゲームを開発しています!
制作中の『Void Inc』はゲーム内も日本語に完全対応しています!
もしよろしければ、ぜひ一度遊んでいただけると嬉しいです!
store.steampowered.com/app/4…
Replying to @Brokowski25
Sometimes we all just need a break from it, you're doing it all for free, don't be hard on yourself
Replying to @signalspikedev
Haha, I hope they still show kids this movie in school
Replying to @PokeIndie
Everything is not as binary as people would like it to be. It's just easier to deal with mentally sometimes if you treat it that way
Gen AI, I can only say maybe for artists who know what they are doing to help with not-important, non-end-product stuff, but I don't understand enough to make a properly informed judgement there, I feel like this is where it is the worst.
This is the reality of today, I love handmade, and I think real innovation happens by those dedicated people who still love the craft.
However, sometimes your time is not best spent on opening PR's and writing automated tests, but creating good game experiences.





