shawkab (@shawkab) profile picture

Building in Unreal Engines #UEFN #UE6 #FAB

Joined March 2012
Photo by shawkab (@shawkab)Photo by shawkab (@shawkab)Photo by shawkab (@shawkab)Photo by shawkab (@shawkab)Photo by shawkab (@shawkab)Photo by shawkab (@shawkab)Photo by shawkab (@shawkab)Photo by shawkab (@shawkab)Photo by shawkab (@shawkab)Photo by shawkab (@shawkab)
Replying to @WSJ @WSJopinion
You sort of set him up, didn’t you, by creating the impression that senior government officials anonymously provided information about spying, when in fact the info came from a lobbyist at a competing AI company?
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We're live now! Join us: youtube.com/live/dGsmeRAb4cE
🎉 The Epic AI MegaJam Kick Off Stream is coming at you live today at 2PM ET 🎉 Join us for all the fun including Jam details, special guests and of course, this year's MegaJam theme: epic.gm/megajam-kickoff-26
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Join us for the Epic AI MegaJam kickoff livestream! Get the first look at this year's theme and learn how to set up MCP in UEFN to kickstart your next project. 🗓️: Nov 11 at 2 PM ET 🔔: epic.gm/megajam-kickoff-26
Meet the 2026 Epic AI MegaJam partners! 🤝 Claude, Google, OpenAI, and SpaceXSI are joining AMD, Diversion, fal, Hyper3D, Intel, Meshy, NetApp, NVIDIA, PBRgen, Reallusion, Rokoko, Tripo, and WeLoveIndies to add tools, credits, and prizes to this year’s jam. Registered jammers: keep an eye on your inbox. Perk codes and claim links go out today. See every perk and prize: itch.io/jam/2026-epic-ai-meg…
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Meet the 2026 Epic AI MegaJam partners! 🤝 Claude, Google, OpenAI, and SpaceXSI are joining AMD, Diversion, fal, Hyper3D, Intel, Meshy, NetApp, NVIDIA, PBRgen, Reallusion, Rokoko, Tripo, and WeLoveIndies to add tools, credits, and prizes to this year’s jam. Registered jammers: keep an eye on your inbox. Perk codes and claim links go out today. See every perk and prize: itch.io/jam/2026-epic-ai-meg…
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shawkab retweeted
Every time I see an anti-gen AI post, I click the profile and it’s “COMMISSIONS OPEN” next to a drawing that looks like it came home in a first grader’s backpack.
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It's a new age of game development! This is the Unreal Engine 5.9 preview, consisting of huge improvements to AI acceleration ported from unfinished Unreal Engine 6, plus entirely new support for play inside web browsers.
Ok so. #UnrealEngine 5.9 is pretty sick. You can build a web browser version of your game, so I built EasyWaterscape's playable demo... and it runs at a rock solid 60fps, @ high settings, in chrome, at 4586x2372. What the heck? #gamedev #DellTech #DellProPrecision #NVIDIA
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shawkab retweeted
Big Walk getting cancelled over limited LLM use in coding(which they disclosed) genuinely makes me anti AI-disclosure. What a bunch of performative losers.
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shawkab retweeted
This is why I believe Epic Games will become THE leader on AI in games. We will watch releases come faster and faster. That UE6 timeline will happen long before 2028.
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shawkab retweeted
Replying to @novaartist_
Dude these AI accusations are getting out of hand. Some of these critics aren’t actually artist themselves and a bunch of hypocrites I swear. Keep up the good work.
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shawkab retweeted
Replying to @noahbradley
the level of anti-ai in this entire "discourse" is actually a type of psychosis, its like transvestigation for the discord uwu caste
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shawkab retweeted
*bug that's been in the game since 2019* Errmmmm yep that's the Vibecoding kicking in!!
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The core idea: pay influencers to direct hate at AI adopters without overtly breaking the law, while intentionally crowdsourcing the review bombing, hate, vitriol, death threats etc to social media users caught up in the panic.
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shawkab retweeted
Verseを学んでUE6に備えるぞ! #UEFESTTOKYO26
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What we are trying to do: Build an engine that’s more powerful than UE5, easier to develop in than Unity, and is the most efficient effective way to build with AI acceleration. The problem with having old systems and new systems side-by-side is the tendency to mix them, and then their interoperability becomes a giant tangle of blueprints and verse, actors and entities. We thought that side-by-side was unavoidable, but AI assisted conversion is now clearly way more effective, and will produce a way more manageable UE6 project than a hybrid, while making it way easier for us to simplify and improve the engine. We’ll be proving it out by converting Fortnite, the game with the largest base of blueprints in existence, to the new approach.
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All-in on Verse and Scene Graph, with an AI-assisted workflow. This is the future of UE development and you can experience it today (in “Alpha”) with UEFN
At the keynote of Unreal Fest Tokyo 2026 (November 3–4, 2026, Tokyo), Epic Games CEO Tim Sweeney announced significant changes for Unreal Engine 6 (UE6): Blueprints (BP) and Actors will be removed (not merely deprecated) in UE6. This is a shift from the earlier plan announced at Unreal Fest Chicago / State of Unreal in June 2026, where they were expected to remain in early versions and later be deprecated.⁠ The C++ Gameplay Framework will also be abolished. Game logic will fully migrate to Verse + Scene Graph. C++ will continue to be used for core engine systems (rendering, physics, etc.), but not for the gameplay framework.⁠ Reasons given: higher development productivity, better content portability/interoperability across games and ecosystems, and stronger compatibility with AI-assisted development. Epic reported significant efficiency gains from internal Verse-based work.⁠ Tim Sweeney acknowledged it as a “painful change” and apologized to developers attached to Blueprints. He noted that Epic itself is experiencing the same pain (e.g., migrating Fortnite to Verse without service interruption). Migration support: AI-powered conversion tools are planned to help transition from Blueprints/C++ to Verse (exact form TBD). Projects already in development on UE5 can continue on the UE5 branch (including UE5.9 and future 5.x releases).⁠ UE6 Early Access remains targeted for the end of 2027. The event also features 30+ sessions covering games (Sega, ACE COMBAT 8, etc.), film, architecture, automotive, digital twins, UEFN, MetaHuman, and deep dives into Verse/Scene Graph. Bottom line: UE6 is moving to a Verse-centric programming model and will remove the traditional Actor / Blueprint / C++ Gameplay Framework. So, What do you thinks about these changes? #UEFESTTOKYO26 #UnrealEngine #UE6 #UnrealEngine6 #Verse #EpicGames #TimSweeney #UnrealFestTokyo #GameDev #UnrealEngineNews
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^ So say the community notes astroturfers
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Replying to @Xeamox
This developer has been permanently banned and all of their islands/accounts have been removed. When we ban a developer we remove their engagement payouts and redistribute any revenue generated back into the pool for all developers.
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shawkab retweeted
UE5+オープンエコシステム=UE6 マルチプラットフォーム、様々なゲームや交流をシームレスに繋ぐ 既存の共通規格(USDとか)を使いつつ、決まってないところはEpicが決めてオープンにしていく Verseの話。C#ほど簡単だけどC++並みに強力。そしてAIにより開発を容易にする。フォートナイトでテスト開始して5年経ってUE6でのリリースに向けて準備を進めてる。シーングラフの話も #UEFESTTOKYO26
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shawkab retweeted
Replying to @SkyeSharkie
I have the $100/month plan and I’ve never hit the limit.
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The next 12 months of gaming and game development will be insanely cool and empowering!
How to make games in Unreal Engine with AI
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