
Social platforms using immersive tech (VR/AR) for people to connect, collaborate, and build virtual communities. Curated by @AndyFidel_ 🎙️
multiverse
Joined April 2016
- Tweets30.8K
- Following3.3K
- Followers4.3K
- Likes81.6K
Replying to @spenkeycel
What about mediapipe slop xitter.cf/3dxrguy/status/2075559…
made my face into a squishy toy for @VIVERSEofficial
- webcam physics simulation, all in browser
- built with @threejs
- demo link below in replies
Recent datamining suggests Meta is preparing to spin off Horizon Worlds into a separate mobile app, dedicating the current app to XR headsets:
uploadvr.com/meta-is-working…
Spatial Networks retweeted
📌 Stay up to date with VRChat Drops! 🎁
Never miss free items, store releases, or limited rewards. Join our community:
🌐 Website: vrcdropshub.com
💬 Discord: discord.gg/vrcdropshub
👥 VRChat Group: vrchat.com/home/group/grp_4b…
Spatial Networks retweeted
Shaders are fun
Polyfork@Polyfork3dAug 29🇩🇪!
GermanyConnected via Chile Android AppLocation may be affected by a proxy or VPN.Account-level information, not a live location or per-post device.
Shaders are fun
Spatial Networks retweeted
POV: your energy is MATCHED
Nothing hits quite the same as having a ride or die ❤️
Spatial Networks retweeted
The next time you’re dancing in Colombia, remember to thank CLAD.
SalsaFlow is your on-the-go salsa instructor. Count out the steps, see where your foot lands, and dial up the level and tempo as you progress.
Spatial Networks retweeted
no promises i won't try to crash you 😂🙏
host weekly demos in @jigsawnightapp
sharing the latest features!
Spatial Networks retweeted
I build Eiffel Tower custom tracking for @specs with CLAD and our custom YOLO traning tool
Here is how it works: GPS for distance, a custom YOLO on-device for heading. The real Eiffel Tower, placed at its full 324 m from 400 m away -> then made into a little game experiance.
Built in a day with CLAD. Pure hackaton vibes in between vocation activities😅🏃♂️
Repo & my dev Journey👇
Spatial Networks retweeted
Walkabout Dungeon Golfer is REAL!
Thanks to your enthusiasm, WDG has now officially entered development as a VR and non-VR title with hopes of release sometime next year.
Sign up for the Walkabout Connection for future updates: mightycoconut.com/connection
Spatial Networks retweeted
I've been wanting to puzzle with guests!
So today we experiment 🤓🧩
This week, I invited XR artist & musician @CarrieAble to join our @jigsawnightapp demo.
No slides.
Q&A Prompts = puzzles to solve.
🗓️ Thurs. August 20th
🕛 12pm EST | 6pm CEST
RSVP: forms.gle/PstnZFory3PcYbgy5
Spatial Networks retweeted
Thinking caps on! It's a TRIVIA #WalkaboutWednesday!
Coconut Sarah will be leading us through some Gloop Lair-related trivia (with prizes) in advance of the course's release tomorrow. It's going to be totally tubular!
See you in 30 minutes over on twitch.tv/walkaboutminigolf
Spatial Networks retweeted
🥳 The VR Games Showcase is back TODAY! 🥳
📺️ Tune in for...
🔫 PAYDAY
👹 Rustmourne
🕴️ Gunman Contracts
🥥 Bootstrap Island
💥 COVR
😱 New Flat2VR Studios Reveals
And MORE. Pre-show at 10:50am PT, full show starts 11am: buff.ly/28S1jRb
Spatial Networks retweeted
Spatial Couch Co-Op Is Here 💥🎮
@himelstech & I set out on a journey to showcase how amazing Vision Pro is & can be for gamers! So we loaded up Neo Moonlight & did some testing👇🏾
🏎️ Racing in Asphalt Legends
🤝 Working together in Split Fiction
🥊 Talking trash in Street Fighter V 😂
Three completely different games, but the magic wasn’t the games themselves, it was looking over and seeing your friends Spatial Persona reacting, laughing, and just… hanging out in your space👏🏾
Spatial Computing is removing one of the biggest barriers left for true remote social connection… DISTANCE!🗺️
What makes it even better is knowing that this is STILL ONLY THE BEGINNING🤯🚀 Check Out The Full Video Linked Below👇🏾
Spatial Networks retweeted
EXCLUSIVE: "I tried a groundbreaking new idea for hand tracking that successfully syncs the experience of people in headsets from Apple and Meta." —@hmltn
🔗 goodvirtualreality.com/p/han…
I’m making NeonReachVR open source as of today! 🎉
I originally built this project for my GDC talk to showcase how agentic workflows can be used alongside the Meta VR CLI.
🔗 github.com/dilmerv/NeonReach…
🥽 No headset is required to get it running. Simply clone the repo, open the project in Unity, activate the XR Simulator, and test it with controllers or hands directly in the simulator!




























