Splamei Ch.【 SplameiPlay 】 (@splamei) header
Splamei Ch.【 SplameiPlay 】 (@splamei) profile picture

Content creator and indie game dev (creator of Nimokion and SplameiPlay) -- Open-source stuff on GitHub -- Business and project inquires: [email protected]

Joined April 2023
Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)Photo by Splamei Ch.【 SplameiPlay 】 (@splamei)
If you're not a programmer, please don't comment about programming and AI. Thank you
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Ironmouse actually won best VTuber?! LET'S FRICKING GO!!!
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Welp Outlook is down 🫠
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I can't wait for a Kevin Fang video on this
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Splamei Ch.【 SplameiPlay 】 retweeted
If you're not a programmer, please don't comment about programming and AI. Thank you
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Welp no video because my voice sounded horrible, and could barley be heard. And now I'm worn out T . T
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Splamei Ch.【 SplameiPlay 】 retweeted
2023 vs now
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So I got an ad saying 'PASSWORDS DESTROY THE PLANET' Not sure what that means
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>Makes a new commit >Pushes to the remote >"Pushed to origin/main" >Checks the repo >No changes Visual Studio:
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I will be restructuring how I handle my brands, projects and operations. This will hopefully allow me to better handle my projects and make content. Everything that is changing is listed within a blog post made to my website.
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Splamei Ch.【 SplameiPlay 】 retweeted
OST 9️⃣ is out now! ✅ 7 new tracks ✅ Free ✅ New cool environment ✅ Breathtaking lightshows ✅ Content ID off ✅ Bye bye arms Leaderboards are waiting for you!
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Splamei Ch.【 SplameiPlay 】 retweeted
ポッキー
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Splamei Ch.【 SplameiPlay 】 retweeted
vibecoding is absolutely bad ai assisted coding isn't bad
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And since I think it should be known, yes, I have tried AI for coding, but I did not enjoy it. It was buggy, unpredictable and slowed me down, so I stopped using it. This was only done on private, personal projects so SplameiPlay, SplameiBot, etc. have no AI usage.
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Splamei Ch.【 SplameiPlay 】 retweeted
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Splamei Ch.【 SplameiPlay 】 retweeted
Lest we forget
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Splamei Ch.【 SplameiPlay 】 retweeted
This is heartbreaking to me, honestly. These guys, who have been making games for 13 years, get review-bombed for using AI to help with game development. The developers (only a few guys!) admitted to using AI to help solve their toughest technical issues and bugs. They said it contributed to maybe 0.1% of the code, by giving them starting points for their problems to modify BY HAND. (they’re still writing code by hand for gods sake) It is childish and immoral to try to discredit their passion and efforts for their game for this. I think frankly, if your opinion on using A TOOL for gamedev is this bad. you are simply uneducated on the topic and you should find other things to complain about.
Big Walk developers disclosed the use of AI to meet the final stretch of production. The outcome shows two things: 1) A studio as big as House House required AI to survive the market. 2) A smaller studio would have not survived the very people demanding disclosure.
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They contacted someone who LITERALLY WORKS AT UNITY, AND THEY DIDN'T KNOW! It was not the "simplest fix known to man" if not even someone at Unity knows how to fix it Please don't comment on areas you don't understand
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Why are people mad at this? Did they need to disclose? No Was AI used for videos, music, images, etc? No Was it used heavily in development? No Its 10 lines of code, that no one, not even those who know Unity, could understand and fix. They did not need to disclose it but did.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate: aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere. bigwalk.game/faq/#ai pcgamer.com/games/puzzle/b…
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