Paper Mario: TTYD Battle Bits (@ttydbattlebits) header
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Tons of tiny tidbits you never knew about Paper Mario: TTYD's battle system! Account run by @jdaster64.

New York, NY
Joined October 2023
As if Battle Bits #007 already covering highly specific janky interactions weren't enough for him already, Rawk Hawk's ceiling prop attack can revive fallen partners! #TTYDBattleBits
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TTYD Battle Bits #027: Outta Spite Enemies can "hold" Spite Pouches in TTYD without you being able to tell! #TTYDBattleBits
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For more information on the differences between the international and Japanese GameCube releases' SP regen (including which Stylish commands didn't exist at all in the latter), check out this Super Mario Files video: youtube.com/watch?v=Vi8DwF0e…
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TTYD Battle Bits #026: Star Power Level The amount of Star Power you gain by attacking in TTYD is possible to calculate exactly! #TTYDBattleBits
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TTYD Battle Bits #025: Switched-up Spoils By popular request, here's a short description of how item drop logic changed for the Switch version of TTYD! #TTYDBattleBits
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These are the Action Command params for regular Jump, Multibounce, and Power Bounce (in the GCN game, these shared one table); the values are apparently w/respect to 60Hz. I'd say this probably seems intentional, but single-Unsimplifier having two early FP inputs is wild, lol.
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TTYD Battle Bits #024: Banking Badges Almost every badge TTYD supports stacking the effects of can be farmed infinitely from enemies! #TTYDBattleBits
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TTYD Battle Bits #023: Nary a Drop Getting an item or badge drop that enemies aren't holding from battle in TTYD is a surprisingly rare occurrence! #TTYDBattleBits
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TTYD Battle Bits #022: Crowd Control Being used to the limelight, Flurrie has a unique reaction when targeting audience members throwing good items! #TTYDBattleBits
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As an addendum to my previous post, Superguards appear to be 2 frames in the Switch version of TTYD, not 3 (making them only a third more lenient than the original game): youtu.be/MzhBTiUOq0Q&t=305
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