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Watching these guys use qwen 7b to build a new llm and asking for compute will become my new video reference for "ai psychosis" going forward
Same people who spent years telling everyone "ideas are worthless" built their entire identity/persona around skills they thought could never be replaced.
now those skills get mogged by 90% of LLM's with low reasoning and they are having an identity crisis
Replying to @softblueish
You don't miss writing code. You miss the sense of intellectual superiority you felt when writing code. Now the people who are the true, highly-valuable intellectual superiors are the people with new ideas and not brainless code-monkeys - so i understand why you're upset.
Mr.Matching retweeted
Built this so nobody has to be trusted. Not the market maker, not the site, not me. Anyone can run a maker and quote CSD. I'm just the first one.
Got happy for a second but then realized opus 5.5 max does all I need and more....
Replying to @OpenAI
GPT-6.1 Terra substantially outperforms GPT-5.6 Terra on Agents’ Last Exam, a test of how well agents use software at work.
It even matches GPT-6 Astra at one-tenth the price per token and finishes tasks over 3× faster on average than both Astra and GPT-6.1 Sol.
mine makes the agent send me every secret it has access to, rotate the keys, and send me the new ones too
Just got an email from openai telling me that I was getting $200 plan usage limits.
still not touching codex until they fix things with a major update + model release.
but happy now that mystery of missing compute is solved.
Spending $500/m so I can use sol 6.1 ultrafast for 3 hours and do 4/35 items on my to-do list before I run out of usage for the week.
sidenote: ultrafast 10x+ faster and not ~8x?
can we pls speedup regular models here @thsottiaux my local toaster is faster than 6.1 sol default
I've been thinking about this a lot lately.
Whenever I get stuck, I start another experiment.
AI has given me more freedom to start on ideas at a faster pace than I can keep up with, so I'm constantly frustrated.
I can't confirm yet if I'm getting more done or just busier
After trying to use dots once again I can confirm it is just not worth the compute waste at this point.
Ask for a simple checkup on my projects and it takes 3 hours and 5+ messages of various errors and then just tells me it decides to stop the report halfway to "save credits"
Utilizing a harness built to your own workflow/task and having proper system design in place can make even the worst models significantly more capable.
Spending $500/m so I can use sol 6.1 ultrafast for 3 hours and do 4/35 items on my to-do list before I run out of usage for the week.
sidenote: ultrafast 10x+ faster and not ~8x?
can we pls speedup regular models here @thsottiaux my local toaster is faster than 6.1 sol default
matching.work/
smol update, more articles and experiment writeups coming soon.
Mr.Matching retweeted
An update on FlockFall
I shared this yesterday in Discord, but everyone following here deserves an update too.
Land will not launch. I’ve decided to wind down the current version of FlockFall, with another 30–60 days of support for the game.
I know this is disappointing. I want to explain what brought me to this decision and what happens next.
WHAT CHANGED
FlockFall started as an experiment in fully on-chain gameplay. I wanted players to be able to verify ownership, rewards and outcomes instead of simply trusting me to get them right.
I tested for almost two months under much lower gas conditions, without encountering the spikes that appeared around the transition to mint and mainnet.
I continued optimizing after launch. Those improvements helped, but live operation exposed limitations that go beyond gas prices alone.
THE UNDERLYING PROBLEM
• The game needs ongoing transactions to process progression, outcomes and returns, including during quieter periods.
• Players pay costs in ETH while earning SHELL. Lower SHELL prices or higher gas can make that balance unattractive, and the sustained activity needed to support the model hasn’t materialised.
• Important dependencies are built into the deployed contracts. Addressing them properly would require a substantial rebuild.
• Liquidity is committed to the existing pool. I can’t simply withdraw it, move everyone to new contracts and carry on with the same economy.
After reviewing the options and consulting more experienced developers, I don’t see a sustainable long-term path for this version through incremental updates alone.
WHY NOT LAND?
Land could have brought fresh activity and more uses for SHELL. But a token sink doesn’t remove the game’s underlying operating requirements.
It would also add rewards and services to maintain. I don’t think launching another mint for temporary breathing room is the right decision while those problems remain.
A different design could keep ownership and important financial guarantees on-chain while moving more routine gameplay off-chain. But that would be a different foundation, with different trust tradeoffs, not a simple upgrade.
WHAT HAPPENS NEXT
• The current game will receive another 30–60 days of support, as outlined in Discord.
• I’ll share exact dates and instructions for outstanding trips, returns and claims before support ends.
• I’m investigating whether a simpler idle mode could preserve some ongoing SHELL earning for eligible holders. That isn’t confirmed, and I won’t promise it until I know what can reliably be maintained.
I put a lot into trying to make this work, and I know everyone who backed it put their own time, money and trust into it too.
Thank you to everyone who tested, played, reported bugs and built a flock. I wanted to take this further and it's truly upsetting to me having to end it on this note.
My focus now is on supporting the transition and being clear about what comes next.

























