@BrainEngineer

Is: Head of Experiential AI @ Riot Games. Was: Creating joyfully @ https://xitter.cf/t.co/dAKheCvuLa

Los Angeles, CA
Joined February 2009
Vibecoding has gotten so good that it feels like magic, yet we still haven’t seen the true potential of AI-powered creative tools for the masses. I wrote about how the next wave will enable joyful creation for everyone. I call them AI Crayons. brendanmulligan.com/writing/…
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Brendan Mulligan retweeted
Well, as you've probably noticed, there's a controversial discussion going on, and since controversy isn't something I shy away from, I'd like to chip in. Specifically I would like to show example of using Ai acceleration to achieve YOUR vision while maintain absolute control over the result, hence this thread. So here's a tool I've made, which I'll talk about a bit more in the comments. #gamedev #indiedev
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Brendan Mulligan retweeted
Can I be honest for a sec? Regarding LLMs in gaming, I feel more confused than ever. And I would like my peers and other people who are familiar in this field to chime in. It’s barely been a week since I made my post about distancing myself from a vibe coded project made by my friend in Smash. I even said “AI has no place in gaming”. After I made that post, I was reached out to by multiple colleagues in the space and people hired full time in software development. They educated me severely on the topic and I feel dumb now for my earlier sentiments. I was informed by my colleagues that it is now the norm to do 90% (and this is low estimate apparently) of all your coding with AI assistance or vibe coding. 75% of all new code at Google is made by AI and engineer approved. The vast majority of all the apps we use now are updated or maintained with AI coding - I imagine that also goes for Twitter, the very app you’re reading this on. So I figured okay - it’s here to stay in all software development - but where does that leave video games? I saw the posts from Epic Games, XBOX, and other publishers that seem to embrace the new era instead of rejecting it. In the last week I’ve been sent about a dozen different projects like this one that dissect and reintegrate Melee in multitudes of creative ways. One of them is even a build of Melee that runs natively at 120FPS and one of them simulates the feeling of a CRT almost perfectly. Some of them feel silly and useless, like low effort projects someone probably gave a single prompt and an ISO of Melee to build. Actual slop. And yet some feel like legitimately useful things that the community or people practicing could benefit from. I’m doing my best to navigate what is clearly a rapidly changing sector, especially when we regard the question of “Are Video Games Art?” And since they clearly are art, does that render AI in its development a bastardized amalgamation of what’s been “learned” from people with actual original ideas? Or is it strictly optimal to use AI in game development because games ARE software and therefore a necessary tool to wield in this day and age? I am making this post because I need more guidance on this topic and I feel open discussion on it might be the best way to do that.
Check the disc... Super Smash Bros. Melee is now an arena fighter! Fight it out on familiar stages reimagined for a 3D world. Welcome to the third dimension!
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I had one of the best days of my life here, back in 2016
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Excellent. Much better than the official commercial.
I asked Claude Opus 5.5 to make an unofficial commercial for Apple HomeView.
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This is a role previously held my consultants, suboptimally. For years their principle purpose was diffusing process knowledge throughout the economy, imperfectly and for large fees.
there is an argument (which I've made privately until now) that one of the principal innovations of the large language model labs is a *legal* innovation, not a technical one by building a system that hoovers up mind-bogglingly large volumes of human information and feeds it into a recombinatorial association machine, the companies have bulldozed the existing IP regime and made the contents of ~all human IP (including the most mundane) searchable, reconfigurable, and usable while also obscuring any trace of origin and eliminating a need to provide credit or attribution. much of the perceived benefit is therefore access and exposure to IP people would not otherwise have had access to, presented behind a system that abstracts the IP from its context and history and presents it as net-new information. I imagine we would have seen ~similar productivity outcomes had Google actually been allowed to make productive use of the Google Books database over a decade ago.
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God I loved this game. Absolute chaos in the best way.
If we're bringing back old games for the browser can we bring back one of the GOATs? Jedi Knight II: Jedi Outcast
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Brendan Mulligan retweeted
i'm launching hunchroom.com a way for people to use their excess tokens to push forward the frontier of science. submit an open proof request and have others contribute to them. it's agent first & has an api & cli. failed attempts are just as valuable!
We’re releasing a broad range of new mathematical results produced by an internal frontier model. We’ve been consulting with the independent Advisory Group on Mathematics and Artificial Intelligence at the Institute for Advanced Study, and we have drawn on their advice and public recommendations to inform how we release these results. github.com/openai/math
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Truly the dream
The most important briefings of the day. Karl Deisseroth, professor of bioengineering and of psychiatry and behavioral sciences, shares the news of his Nobel Prize with his kids.
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But can the robot file for a building permit?
10 million humanoid robots is enough physical labor to build New York City in 5 months and the first Optimus factory will manufacture that many robots in a single year
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Or make something no one has ever been able to make before
If you are making games with AI, you should have a more ambitious scope than someone working without AI. Make your world 10x bigger. Make 10x more content. Add more systems. Use the efficiency gain to deliver more.
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Brendan Mulligan retweeted
Replying to @SpaceX
The palettes of flight 14!
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Bass Windu is such a fascinating concept. Like Brainrot, it’s a communally developed character concept that anyone can contribute media against. But unlike BR, it’s based on an existing, well-known IP. I expect AI to lead to many more such cases… and cause much head scratching for brand leads and IP attorneys! I think it’s a beautiful extension of the IP, a much more viral cousin to fanfic. And the song slaps.
MACE (BASS) WINDU REALLY MADE A SONG CALLED “THESE CLONES AIN’T LOYAL” 😭💀 BRO IS STILL NOT OVER ORDER 66 💀💀 THE CLONES REALLY BROKE HIS HEART 😭
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The proliferation of creativity games due to AI makes me soooo happy
I have just launched Treetop Tales on Wavedash! If you're like me and have always wanted to own a treehouse, you'll probably like this cosy sandbox game where you can build the treehouse of your dreams. Play now (works on mobile, recommended on desktop) wavedash.com/games/treetop-t… This game has: - Only one thing to do: place a block. Rope bridges, slides and rocket ships appear on their own - 119 secrets to find, from pirate ships to paddling pools with rubber ducks - Watch the sun go down over your treehouse, with lanterns, fireflies and an aurora - Free in your browser, on desktop and phone. No timers, no goals If you've built a treehouse, pls share them in the comments! would love to see it.
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Brendan Mulligan retweeted
With all the growing responsibilities of running a startup, I find myself frequently, and sadly, neglecting Pocket Rocket. This is bittersweet, but I want it to find a new home, and a worthy owner for it. Pocket Rocket is loved all around the world, but I haven't been able to support it properly for years now. It has so much potential that I'm squandering. It's been at the top of the App Store, it's been showered with praise from Apple, it's a favorite of many teams at SpaceX. If you feel up to the task of shepherding this lovely product into the future, reach out. I want to find a worthy owner.
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Brendan Mulligan retweeted
I think everyone spends 2 hours in front of opus and then assumes that professionals are cooked. Those professionals will spend 2000 hours in front of opus and you haven't seen what they will make yet.
Ever wonder what $1874.40 of Opus 5.5 tokens looks like? Wonder no more. I highly recommend watching the whole video on 1080p on a large screen with sound on. Pay attention to all the little details. - Birds flying and diving into the ocean. - Cloth, signs and lights swaying in the wind. - Crabs scuttling along the shore and burrowing when you get close. - Fish swimming alongside the whale. - Lights illuminating the dock at night Then zoom out and see the entire island. Never dipping below 60 FPS at 1440p resolution. Yes, there's a few bugs and visual artifacts, some textures need improving, the shorelines waves sometimes look funny, but these are so trivial to fix at this point. FYI I'm on the $200 subscription plan. This used 59% of my weekly usage and took 2h 7h of API time using multiple subagents, about 8h in real-time. There was extremely little technical direction here. 99% of my prompts were "Add X and Y" or "This looks weird, make it better". It's a great time for hobbyists, bad time for professionals. This experiment has further cemented my view that technical creatives are about to experience a massive disruption.
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My muse is cuter than your muse
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True for all disciplines of art! Concept, video, game design… the tools are multipliers on underlying talent
3D artists are better equipped to leverage AI for 3D creation than non 3D artists, just like developers are better equipped to leverage AI for coding than non developers
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An actual miracle of technology
Through the VOICE trial, Terry is using his Neuralink implant to help fine-tune a brain-to-voice interface for himself and others who can’t speak. He trained the algorithm first by miming speech as best he could, then by simply thinking the words and hearing them come out in his own natural voice. Powered by Grok Voice from @spacexai
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It’s the end of mundanity
honestly if you have ADHD @muse is a game changer. I have finished SO MANY THINGS I’ve been putting off!!!
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The company was exquisite and the vibes were immaculate
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